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2012-07-18, 02:45 AM | [Ignore Me] #1 | ||
Lieutenant Colonel
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I was watching this earlier:
Its a tour of Aquarius Reef Base, which is an underwater laboratory. Swimming, and therefore diving has the possibility to shift the entire way we think about large scale combat. I want to be able to dive many kilometers underwater, and below continents with hidden and unmapped passages to fight in and around and use to travel behind enemy lines. These caverns, like their real world counterparts, should really be massive... and dangerous. So, instead of laying out an entire method of how to implement it, if ever, ill pose this question instead: What if, under each continent, there were underwater tunnels, caves that were connected to pools and rivers on each side of the map? What if you actually had to guard them and be aware of them? What if there were an underwater city, like Atlantis. That would make these waterways valuable. That would force the necessity of a navy for each side. Not just floating tanks and deliverers, but an actual navy. Suddenly, each continent matters between one another. |
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2012-07-18, 03:33 AM | [Ignore Me] #4 | ||
Lieutenant Colonel
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Why, because it would shift away from the BF/COD copying scheme too much and they'd actually have to put effort into it? Because it would bring back the need to coordinate between continents? Because it would increase the size of the game? Because its never been done before?
If anything, they're all reasons to do it sooner. I reject your 'its too much'. Its doing stuff that has never been done before in any mmo. Ever. I say bring back the caves, without the OP tech and base mods, fill them with water and create new underwater vehicles. Keep biffers dead. Do something new with that old idea. The caves themselves weren't bad, its everything that shipped alongside them. Last edited by p0intman; 2012-07-18 at 03:36 AM. |
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2012-07-18, 12:59 PM | [Ignore Me] #8 | ||
Lieutenant Colonel
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The caves aren't bad. They force you to use teamwork in a way few other places on the map do. You can bring all of the numbers you want, but if you aren't coordinated, they're worthless in the caves. The tech like BFRs, spikers and mods were bad. The caves in and of themselves as maps weren't.
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2012-07-18, 01:04 PM | [Ignore Me] #9 | ||
Corporal
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What he said.
And to Pointman, just because some (myself included) say it would be too much has nothing to do with BF/CoD, it just has to do with the fact that it would be too much. It would take too much time and effort, and when it comes right down to it, it just isn't worth it and would take away from other aspects of the game. |
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2012-07-21, 07:06 PM | [Ignore Me] #12 | ||
Corporal
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i fucking love this idea. seriously. not only would this be great for average combat, it'd be an excellent way and place to go for infiltrators and stuff.
loving this. +HUGE support. (if i made any grammar mistakes: i'm tired. leave me alone.) |
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2012-07-23, 05:40 PM | [Ignore Me] #13 | ||
Second Lieutenant
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This ideas has great potential. I see water as something that might even allow sailing between continents in battleships, and battling over deploy-able hydroplants in a future expansion. Instead of having just blank space and a teleporter between continents. The possibilities are endless
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2012-07-24, 10:47 AM | [Ignore Me] #14 | ||
Sergeant
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Underwater bases with some underwater fighting :
Think of the movie "The abyss" which had an underwater platform (base) where submarines were launched. One could replace the submarines with foot soldiers walking on the sea/lake surface with air stops along the way. (have jump platforms bring u back up into the platform/base) Think it would make for some interesting diversity from regular battles. Abyss platform : http://weburbanist.com/2012/05/08/in...m_medium=other Last edited by Greenthy; 2012-07-24 at 10:50 AM. |
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2012-07-24, 11:39 AM | [Ignore Me] #15 | ||
Private
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Very cool, and I have considered the idea of using a navy to get between continents before, but I think that it's a little much for launch. I think that would certainly be a great implementation, but at a later stage of the game.
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