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Old 2012-07-18, 04:52 PM   [Ignore Me] #1
Bags
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T-Ray on Vehicle Animations issues


In this interview at around 46 minutes http://www.twonkhammer.com/686/rebel...ide-2-podcast/

T-Ray clarifies that at launch you must cert to be able to switch seats as the driver, and you must cert to get into your vehicle fast; he mentions a timer to get in instead of entering animations.

He said for the builds at the playtest they were able to get in without waiting.

Also, animation are nowhere in the near future.
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Old 2012-07-18, 04:54 PM   [Ignore Me] #2
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Re: T-Ray on Vehicle Animations issues


Good info.

That clarifies quite a few debates going on.

Thanks Bags!
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Old 2012-07-18, 04:57 PM   [Ignore Me] #3
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Re: T-Ray on Vehicle Animations issues


Thanks Mag ! Great news.

Choosing the right modules will be fun.
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Old 2012-07-18, 05:03 PM   [Ignore Me] #4
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Re: T-Ray on Vehicle Animations issues


I approve of this.
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Old 2012-07-18, 05:04 PM   [Ignore Me] #5
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Re: T-Ray on Vehicle Animations issues


He also mentions having badges/achievements for vets/beta players. Not completely nailed down.
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Old 2012-07-18, 05:04 PM   [Ignore Me] #6
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Re: T-Ray on Vehicle Animations issues


Good to hear. Thanks for the info.
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Old 2012-07-18, 05:04 PM   [Ignore Me] #7
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Re: T-Ray on Vehicle Animations issues


Originally Posted by Bags View Post
He also mentions having badges/achievements for vets/beta players. Not completely nailed down.
Lost my vet account, but I'll take that Beta badge.
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Old 2012-07-18, 05:13 PM   [Ignore Me] #8
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Re: T-Ray on Vehicle Animations issues


So in otherwords, T-Ray said "We got this"
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Old 2012-07-18, 05:35 PM   [Ignore Me] #9
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Re: T-Ray on Vehicle Animations issues


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Old 2012-07-18, 05:42 PM   [Ignore Me] #10
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Re: T-Ray on Vehicle Animations issues


This is nice to hear, but it still doesn't quite solve the issue. Going back to the drop pod thread (not to derail this thread but...) everyone will eventually have it certed, given enough play time. Especially considering what an advantage it brings to the table, I'm sure it will be among one of the first certs people get with their tanks, assuming that you don't have to unlock several other certs to unlock the quick enter one, which maybe be the case. Even still, the issue still remains, regardless of the roadblocks that they may have put in place.
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Old 2012-07-18, 06:08 PM   [Ignore Me] #11
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Re: T-Ray on Vehicle Animations issues


Originally Posted by Bags View Post
T-Ray clarifies that at launch you must cert to be able to switch seats as the driver, and you must cert to get into your vehicle fast; he mentions a timer to get in instead of entering animations.
More restrictive than I thought. Interesting.

Thanks for the thread.

For disambiguation, the certs in this case would essentially be part of the vehicle loadout, correct? So you choose X number of your available certs when you buy a vehicle?
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Old 2012-07-18, 06:12 PM   [Ignore Me] #12
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Re: T-Ray on Vehicle Animations issues


That's something, however I hope those certs are towards the end of the progression.

Its good to hear they understand the issues.
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Old 2012-07-18, 06:25 PM   [Ignore Me] #13
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Re: T-Ray on Vehicle Animations issues


Originally Posted by Death2All View Post
This is nice to hear, but it still doesn't quite solve the issue. Going back to the drop pod thread (not to derail this thread but...) everyone will eventually have it certed, given enough play time. Especially considering what an advantage it brings to the table, I'm sure it will be among one of the first certs people get with their tanks, assuming that you don't have to unlock several other certs to unlock the quick enter one, which maybe be the case. Even still, the issue still remains, regardless of the roadblocks that they may have put in place.
I think the biggest thing is you can't use every cert at once, so this means to have instant get in/out/switch you need to give something up.

But it needs to be something big...
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Old 2012-07-18, 06:28 PM   [Ignore Me] #14
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Re: T-Ray on Vehicle Animations issues


Originally Posted by Bags View Post
I think the biggest thing is you can't use every cert at once, so this means to have instant get in/out/switch you need to give something up.

But it needs to be something big...
Yeah, that's one thing I didn't consider. You might have to give up something like that Flares or auto repair in order to switch seats or get out really quick. But based on what I saw from the cert tree, it just looked like you spent certs on certain weapons or vehicles and upgraded some passive skills like top speed, handbreak, accuracy, etc. I just figured quick enter would be one of those certs you'd be able to passive upgrade and have forever.
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Old 2012-07-18, 06:30 PM   [Ignore Me] #15
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Re: T-Ray on Vehicle Animations issues


Originally Posted by Bags View Post
I think the biggest thing is you can't use every cert at once, so this means to have instant get in/out/switch you need to give something up.

But it needs to be something big...
I guess that assumes the cert required is per Vehicle.
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