Originally Posted by roguy
Every war ever fought has had more wounded than dead so a don't see how one could assume that in the future it would be any different, especially considering how many weapons developped in the 20th (and today...) that are designed to maim rather than kill in order to demoralize and stress your oponents logistics.
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We can discount the wounded-dead ration of every war up until very recent modern history on the count that weapons were ineffective, and inaccurate, leading to wounds rather than kills. Also, can you name me one weapon which is used regularly today by a first world country, which is soully designed to maim rather than kill?
Originally Posted by roguy
That's not even factoring in "foul play" such as torture, humiliation, executions, attacking civilian objectives etc. Wich would be sure to keep the tensions and hatred going.
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Torture is only possible with capture, and capture is mostly made possible by surrender. Surrender requires those surrendering to be fearful for their lives, which means that capture in itself cannot be used to justify fear, as fear itself is necessary to justify capture. Although it is possible to capture someone who hasn't surrendered, it would be VERY rare indeed, and not a constant fear worth mentioning. If I'm defending a hopeless position, and I know I can respawn (or at least I think I do) I'm going to fight to the death, or at the very least shoot myself to avoid capture. And before you say "well what if re-spawning has been disabled?", well in that scenario, it would practically be the end of the war, and so is irrelevant to the day-to-day struggle of a soldeir in PS2.
Originally Posted by roguy
That's assuming that respawning is cheap as chips or that your enemy doesn't try to take out your respawning facilites or "respawn juice" (or whatever) factories. Or maybe even political implications like threatening under performing troops to NOT resurrect them if they fail or to set an example (much like machine gunners ordered to take out their own soldiers if they retreated in WW1).
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In the lore of the game, re-spawning is cheap as chips, otherwise they would be far rarer than being placed in practically every single building on Auraxis (including such simple things as towers). Also not many soldiers would be fearing what is not likely (like the spawn chamber being taken out) because it is likely that they would know about it's loss (which would require ALL spawning tubes to be captured) if it happened, so there would be no reason to actively fear it. Just like modern soldiers today don't drive back to base fearing that the base has been taken over and enemies lay in ambush.
Also threatening to effectively kill soldiers is basically a court marshal execution. They have been deemed to be un-ethical now, I don't see why ethics would fall back to the dark ages in the future.
Originally Posted by roguy
Ok how about Mustard gas? The whole reason why the use of gas weaponry escalated in WW1 was because both sides were becoming desperate to end and seemingly endless war. For example, I've felt the effects of tear gas once.... I'm 100% sure i wouldn't have died from it but it's damn scary.
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Once again, if it is not lethal, experience can overcome a fear! Simple! As for lethal gases like mustard gas, the majority of characters seem to be using gas masks permanently, so I don't think that is much of a threat to them. If either side was to deploy a weapon to end the war I'm pretty sure it would be a nuclear device, nothing as clumsy and unreliable as mustard gas.
Originally Posted by roguy
There's plenty of war movies that have done the boy-goes-to-war-and-is-never-the-same in 1 hour 30 minutes. "All quiet on the western front" is a great example.
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Yes that's true, but when the horror itself is based around how many times you spawn (which was clearly what I was referring to in this comment) it requires a large amount of deaths by the main character to see a visible change. War itself can change someone because it can be experienced constantly, wereas re-spawning is a singular event which needs to be repeated in order to work as a transformation. I'd say the main character would have to die at least 20 times in the film for such a transformation to be believable. Once again that comment was only responding to the horror coming from repeated resurrection within such a short time-frame, not war itself.