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Old 2012-07-29, 01:32 PM   [Ignore Me] #16
dafuq
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Re: Infiltrator Question


no bulletdrop is gonna be amazing for a sniper
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Old 2012-07-29, 01:39 PM   [Ignore Me] #17
MCYRook
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Re: Infiltrator Question


Why don't you play all 3 empires, and provide feedback on how they play out for an Infil? You know, like you're, I dunno, testing the game, in some kind of.. beta test, one might call it?
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Old 2012-07-29, 02:37 PM   [Ignore Me] #18
RJTravis
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Re: Infiltrator Question


Originally Posted by dafuq View Post
no bulletdrop is gonna be amazing for a sniper
All weapons will have bullet drop even the energy weapons.

Energy weapons will just have the lowest bullet drop but its still their.

@MCYRook

Maybe he wants to just play & have fun thats fine why do people feel that every beta tester has to be some tech guy testing crap?

He can just as much beta test the game by playing & having fun & sending feedback to SoE on what was fun & unfun for him.

Last edited by RJTravis; 2012-07-29 at 02:40 PM.
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Old 2012-07-29, 02:54 PM   [Ignore Me] #19
Gugabalog
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Re: Infiltrator Question


^ Where did you see that the energy weapons have drop?
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Old 2012-07-29, 04:44 PM   [Ignore Me] #20
RJTravis
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Re: Infiltrator Question


Originally Posted by Gugabalog View Post
^ Where did you see that the energy weapons have drop?
The host for PS2 said so at E3 in one of the videos with totalbiscit i'd recommend watching them all & stoping the video when players start going into the upgrades.

But ya anyways when they talk about the snipers they said "All weapons have some form of bullet drop"
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Old 2012-07-29, 04:56 PM   [Ignore Me] #21
SkilletSoup
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Re: Infiltrator Question


The Sovereignty's weapons rely on quickly energizing a splash of plasma-like ammunition that destroys the very bonding attributes of the elements that make up the armor and flesh of enemy forces. Although these weapons do not have the raw impact of New Conglomerate weapon systems nor rate of fire of Terran Republic weaponry, they are highly accurate and produce virtually no recoil. Additionally, these plasma discharges are not subject to "bullet-drop" like traditional bullets are; instead, they lose potency over distance, causing less damage the further they travel before impact.

http://wiki.planetside-universe.com/ps/Vanu_Sovereignty
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Old 2012-07-29, 05:35 PM   [Ignore Me] #22
Gugabalog
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Re: Infiltrator Question


^ Gotcha.

Btw I'm considering finally summarizing the VS attribute: Precision (as manuverability fits this)


So it goes as follows:

TR: Speed

NC: Heftiness/Bulk

VS: Precision
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Old 2012-07-29, 05:59 PM   [Ignore Me] #23
SkilletSoup
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Re: Infiltrator Question


Ya, I'm really torn as to what faction to play. I like playing all three ranges of combat, close/medium/long. VS is sooo inviting with little recoil and apparently no bullet drop. But I know it will be balanced by less killing power per hit. On the other hand, bullet drop/recoil I've handled well in other FPS games so NC is inviting also. TR will prolly rule in close combat (indoors), but I wouldn't want to feel at a disadvantage everytime I went outside. Guess I'll have to try them all, but I'm leaning towards NC for my play style.
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Old 2012-07-29, 06:22 PM   [Ignore Me] #24
derito
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Re: Infiltrator Question


The characters created during the beta will most likely be deleted so just test every faction to see which one you prefer.
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Old 2012-07-29, 06:38 PM   [Ignore Me] #25
Gugabalog
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Re: Infiltrator Question


It goes this way in doctrine:

TR: Speed
NC: Heft
VS: Precision

Lore goes:

TR: Order
NC: Freedom
VS: Progress
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Old 2012-07-29, 08:20 PM   [Ignore Me] #26
RJTravis
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Re: Infiltrator Question


Originally Posted by SkilletSoup View Post
The Sovereignty's weapons rely on quickly energizing a splash of plasma-like ammunition that destroys the very bonding attributes of the elements that make up the armor and flesh of enemy forces. Although these weapons do not have the raw impact of New Conglomerate weapon systems nor rate of fire of Terran Republic weaponry, they are highly accurate and produce virtually no recoil. Additionally, these plasma discharges are not subject to "bullet-drop" like traditional bullets are; instead, they lose potency over distance, causing less damage the further they travel before impact.

http://wiki.planetside-universe.com/ps/Vanu_Sovereignty
Not to burst a bubble but "ANYONE" can edit the wiki & the last time that page was edit was 5 months ago.

Things have changed ALOT MAX units were able to use air craft & tanks & now they can't.

read the bottom of the wiki """ The following information pertains to the original PlanetSide game. """""

Last edited by RJTravis; 2012-07-29 at 08:26 PM.
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Old 2012-07-29, 08:37 PM   [Ignore Me] #27
SkilletSoup
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Re: Infiltrator Question


Ya, I think you're right RJ, there probably is some bullet drop from VS weapons but far less than the other factions and m ost likely only noticable at longer ranges. I'll have to check it out in the Beta.
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Old 2012-07-29, 08:56 PM   [Ignore Me] #28
Gugabalog
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Re: Infiltrator Question


It's been repeatedly stated that energy weapons go without drop, but all weapons "drop off."

Vanu lose damage over distance, and the beam doesn't drop.
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Old 2012-07-29, 09:01 PM   [Ignore Me] #29
ArmedZealot
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Re: Infiltrator Question


Originally Posted by Gugabalog View Post
It's been repeatedly stated that energy weapons go without drop, but all weapons "drop off."

Vanu lose damage over distance, and the beam doesn't drop.
Eh, from the chinajoy footage at around 1:20 you can see em using the Vanu sniper rifle.

It looks to me at least that the bullet drops. Might just be a large COF though.
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Old 2012-07-29, 09:06 PM   [Ignore Me] #30
Gugabalog
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Re: Infiltrator Question


If it's cone of fire then...

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