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2012-07-31, 10:40 AM | [Ignore Me] #1 | ||
Major
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(On second thought this might belong in the New Player section but I'll ask anyways)
When people talk about carrying AV and AI and AA weapons to counter different things how important is it to do so? Are maxes really that impervious to anti-infantry weapons? Are aircraft that hard to take down with AV weapons? Is it a balance thing or is there a rationalization for this? |
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2012-07-31, 10:44 AM | [Ignore Me] #3 | ||
Major General
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Speaking from PS1 experiences below:
Are maxes really that impervious to anti-infantry weapons? AI weapons all have a primary fire which is normal bullets. There are two flavors of those types of bullets. One is the light bullet which works best against infantry. The other type is heavy bullet that works best against maxes/vehicles. No way the bullets do close to as much damage as the AV weapons do though. The VS were an exception to the normal/heavy bullet rule when it comes to their ES specific light/medium assault weapons. Their ES specific light/medium assault were energy weapons. They didn't have to carry around two type of bullets because the energy weapons had a secondary fire that did more damage to maxes/vehicles. Are aircraft that hard to take down with AV weapons? Depends on the aircraft. Each type had different armor. Also depends on how many people you have shooting at it at the same time. Also depends on what type of AV weapon is being used. In PS1 each faction had an empire specific AV weapon and each worked a little differently. You would use the ES AV weapons to take out aircraft. But there was also the Decimator which was common pool and more effective in certain situations (mostly inside at tower or base against maxes*) over the ES specific AV weapons. *I say Decimator mostly against MAXes because it's not so easy to hit a target that is moving or far away. It's more effective if you actually hit your target because it does much more damage then the ES AV weapons. Is it a balance thing or is there a rationalization for this? Balance/Gameplay thing really. Last edited by Crator; 2012-07-31 at 10:59 AM. |
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2012-07-31, 10:58 AM | [Ignore Me] #4 | ||
Sergeant Major
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In the orignal TTK was alot slower but to take out a max it only took what 2 decimator hits out of the 3 you get per tube?. prob 3 of any faction AV weapon. (not sure did boomers kill in 1 shot?)
also there was armor piercing bullets for stranded weapons. (TR NC TYPE weapons) but there was an armor piercing mode for Vanu just right click and begin firing. what AP would do is take a sliver of there health along with some armor per hit. for air craft i felt like they added way to many ways to kill air craft in ps1, not only did we have NC's/VS's Lock on fire's we had lil bitty flack fire from these turrets placed by advanced engineers. Wall Turrets that can be converted to Flack Cannons, TR AA max that shot Flack out, Battle Field Robots that could be equipped with AA cannons (same as there max counter parts), The Skyguard witch ate the hell out of AA pretty quick, The Wasp witch had 2 lock on rocket pods per reload, And if anyone didn't know about the special assault rifle that fires rockets, you can load it with grenade shells and it acts as fleck too wasn't that good but if you had a couple mossys camping a tower and no AV AA, pull that sucker out and it will teach them pretty quick. so there was more then enough ways to kill air craft and i didn't get into the AP modes for those. |
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2012-07-31, 11:19 AM | [Ignore Me] #6 | ||
First Sergeant
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I remember playing bad company 2 there was no lock on in that game either other than a dart you had to shoot at the choppers, it was very close to impossible to hit a decent pilot in that game. So I really hope they keep the lockon weapons. I use dumbfire and the lock on depending on the sittuation for tanks but fliers yeah you definitely need some sort of lock on or it just gets slightly rediculous to hit anything.
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2012-07-31, 11:22 AM | [Ignore Me] #7 | ||
Major General
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I preferred the Phoenix (guided missile) NC ES AV weapon over the Striker (lock on missile) TR ES AV weapons... Both were equally effective. Just a personal preference on my end... I'd also take the Lancer (fast hitting) VS ES AV weapon over the TR one I think....
I think for me the thing that the Phoenix has that the other two don't is you can't scout ahead with it. Hmmm, don't know what's over that hill... Let me shoot a missile and see what is there 1st! You can also use it to see mines/spits on the ground before entering an area. Also, the Phoenix doesn't require line of site. The VS/TR ES AV do. Last edited by Crator; 2012-07-31 at 12:01 PM. |
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2012-07-31, 11:40 AM | [Ignore Me] #11 | |||
Corporal
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Without a counter you have fewer options to defeat what might otherwise be a superior platform. Having these specialized weapons allows another option for equalizing a fight where one aspect of advantage(mobility, speed, firepower, armor, or other specialization) may be limited. How important is it? It's all about options, and weighing the trade-off of not having that particular option for something else. |
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2012-07-31, 12:22 PM | [Ignore Me] #13 | ||
First Sergeant
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from ps1 exp, it was. it was. you needed atleast deci's to deal with maxes, as they would chew you up. any form of vehicle all but ignored rifle fire (unless it was in high volume against a low armor vehicle)
now as far as ps2, ive seen gameplay videos from higby and TB over teh last few weeks during diffrent patches. in one of them maxes were pretty strong, in the other, they were hardly more armored it seemed then a soldier, so i have no idea. |
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