So, Just Cause 2 multiplayer got up to 1.3k simultaneous players on one server - PlanetSide Universe
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Old 2012-08-02, 01:32 PM   [Ignore Me] #1
Razicator
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So, Just Cause 2 multiplayer got up to 1.3k simultaneous players on one server


It gives me confidence that the technology is physically there to support that many players on one map and one server. Hell, even the gameplay looks smooth and polished. I've heard that there could be up to 5000 players in one map too. Obviously Planetside will be better but anybody ever do both the JC2 multiplayer beta as well as the PS2 tech test? How do they compare? Well, maybe nothing related to PS2 (NDA), but how does JC2 compare to what we're expecting of PS2?

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Old 2012-08-02, 01:36 PM   [Ignore Me] #2
Sephirex
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Re: So, Just Cause 2 multiplayer got up to 1.3k simultaneous players on one server


I feel like the Hot Key MMO companies have been lying to us all along.

also: I'm going to have buy Just Cause 2 for the PC if this happens.

Last edited by Sephirex; 2012-08-02 at 01:37 PM.
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Old 2012-08-02, 01:36 PM   [Ignore Me] #3
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Re: So, Just Cause 2 multiplayer got up to 1.3k simultaneous players on one server


That is the most enetertaining thing ever.
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Old 2012-08-02, 01:42 PM   [Ignore Me] #4
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Re: So, Just Cause 2 multiplayer got up to 1.3k simultaneous players on one server


Eugh... I'm sure thats a great game, I have not read into it but fuck... Those name-tags everywhere on the screen completely ruins it for me.
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Old 2012-08-02, 01:43 PM   [Ignore Me] #5
Bittermen
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Re: So, Just Cause 2 multiplayer got up to 1.3k simultaneous players on one server


Not even a mmo and it can handle more players than most!
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Old 2012-08-02, 01:44 PM   [Ignore Me] #6
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Re: So, Just Cause 2 multiplayer got up to 1.3k simultaneous players on one server


Originally Posted by Sephirex View Post
I feel like the Hot Key MMO companies have been lying to us all along.
Yup. Shit like this proves how exploitative monthly fees really are.
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Old 2012-08-02, 01:45 PM   [Ignore Me] #7
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Re: So, Just Cause 2 multiplayer got up to 1.3k simultaneous players on one server


*Watch the video*

So that's what the world would look like if everyone plays videogames.

Looks cool.
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Old 2012-08-02, 01:46 PM   [Ignore Me] #8
Meecrob
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Re: So, Just Cause 2 multiplayer got up to 1.3k simultaneous players on one server


Not even a multiplayer game by design...... Im really impressed by the numbers it manages to pull off. Goes to show what a couple off coders with too much free time can do

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Old 2012-08-02, 02:07 PM   [Ignore Me] #9
Baneblade
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Re: So, Just Cause 2 multiplayer got up to 1.3k simultaneous players on one server


What kind of hardware is that server packing?
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Old 2012-08-02, 02:17 PM   [Ignore Me] #10
QuantumMechanic
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Re: So, Just Cause 2 multiplayer got up to 1.3k simultaneous players on one server


Looks nearly identical to GTA IV free-roam, but with more players (never actually saw a huge amount of people on-screen at once... so I'd take the 1.3k players number with a grain of salt).

Edit: so it looks like the game is single player only, and this "massive" multiplayer aspect is a mod that you need. So it's not 1st party. I'm guessing the mod only has a single server for everybody, thus the large population numbers. You can pick the game up on Steam for $15, though. Might be worth a look.

Last edited by QuantumMechanic; 2012-08-02 at 02:28 PM.
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Old 2012-08-02, 02:24 PM   [Ignore Me] #11
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Re: So, Just Cause 2 multiplayer got up to 1.3k simultaneous players on one server


http://community.eveonline.com/devbl...a=blog&bid=792

http://community.eveonline.com/devbl...log&nbid=28640

Two devblogs about an EVE system called Jita, which almost always will have a population of over 1000 nowadays. I realise JC2, PS2 and EVE are totally different games, but there are nice graphs, lots of numbers and a picture of the server hardware with more Devblogs linked as to how they try to accomodate thousands of people killing each other in one server. I realise these guys know Jita is busy and have been working on improving that for years, but i don't think we're going to see (hopefully) much of a problem if its 666v666v666+1 on each continent...Biggest EVE-O fight was over 3300 in one system

Last edited by Atlas; 2012-08-02 at 02:25 PM.
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Old 2012-08-02, 02:26 PM   [Ignore Me] #12
Sephirex
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Re: So, Just Cause 2 multiplayer got up to 1.3k simultaneous players on one server


Originally Posted by Atlas View Post
http://community.eveonline.com/devbl...a=blog&bid=792

http://community.eveonline.com/devbl...log&nbid=28640

Two devblogs about an EVE system called Jita, which almost always will have a population of over 1000 nowadays. I realise JC2, PS2 and EVE are totally different games, but there are nice graphs, lots of numbers and a picture of the server hardware with more Devblogs linked as to how they try to accomodate thousands of people killing each other in one server. I realise these guys know Jita is busy and have been working on improving that for years, but i don't think we're going to see (hopefully) much of a problem if its 666v666v666+1 on each continent...Biggest EVE-O fight was over 3300 in one system
Eve uses cooldowns and timers, makes the net coding much easier. You don't even really steer the ship. There's going to be a lot more going on under the hood for an FPS battle.
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Old 2012-08-02, 02:27 PM   [Ignore Me] #13
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Re: So, Just Cause 2 multiplayer got up to 1.3k simultaneous players on one server


2000 players on EVE and 2000 players on Planetside 2 wouldnt even be close to comparable for myriads of reasons, though.

EDIT: What Sephirex said. Also in addition PS2 actually has something in the game world except a black screen with a few stars here and there The ships are also way less to render than the soldiers. All abilities are also autotargeted with CDs and you dont even freely control the ship. The two cant be compared at all in this regard.
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Last edited by Coreldan; 2012-08-02 at 02:28 PM.
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Old 2012-08-02, 02:57 PM   [Ignore Me] #14
TacosWLove
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Re: So, Just Cause 2 multiplayer got up to 1.3k simultaneous players on one server


Yeah EVE also has Time Dilation that makes a 2000 man fight feel like running through 3 ft of mudd... No twitch mechanics, but I do see atlas's point (Bobby Atlas? Moar chicken?) just the fact they are interacting directly on the same server and have been doing so for years helps enforce that fact that this is possible.

Last edited by TacosWLove; 2012-08-03 at 02:11 AM.
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Old 2012-08-02, 03:07 PM   [Ignore Me] #15
Baneblade
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Re: So, Just Cause 2 multiplayer got up to 1.3k simultaneous players on one server


Originally Posted by Sephirex View Post
Eve uses cooldowns and timers, makes the net coding much easier. You don't even really steer the ship. There's going to be a lot more going on under the hood for an FPS battle.
EVE is also 100% server side. The client is literally a remote terminal with a local graphical use interface. FPS aren't like that generally.
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