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2012-08-04, 02:37 AM | [Ignore Me] #16 | ||
I played this game because I am dumb. Played for about a month. I made an Agent. The story was cool. Everything else was hilariously bad. How stupid do they have to be to not have a group finder at release? Did they never play WoW? Do these obtuse people purposefully avoid doing things that were dramatic hits in the most popular MMO of all time out of spite or something?
Anyway, bad game. Inshallah, this will be the last game with tanks and healers and DPS classes I ever am stupid enough to play. Good god is that gameplay paradigm ever played out. It was boring and shitty in EverQuest 1, and it's boring and shitty in SWTOR. |
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2012-08-04, 07:29 AM | [Ignore Me] #17 | ||
This probably signifies the end of AAA mmo's with a monthly subscription, or at the very least is going to make such understakings more far more unlikely.
Can't say that I agree that it's a terrible game. It was launched too soon, it should have launched with the 1.2 patch content. Far too many important features missing at launch. It also couldn't compete with WoW and it's years of content, why pay the same for less? Also focusing so much on story obviously wasn't a great idea when taking into account you have to make more content after release. Also there's no proof that they spent $500 million, just speculation.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2012-08-04 at 07:32 AM. |
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2012-08-04, 12:18 PM | [Ignore Me] #18 | ||
Corporal
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Actually f2p is the new upcoming standard, you make more money. It's the same reason checkout aisles of supermarkets have all that small stuff. So far all the subscription games that were doing ok and went f2p correctly increased revenue by large margins.F2p does not = failure. Planetside 2 is gonna make way more money than if they had gone subscription.
Basically all games in the future will use the hybrid model, subscriptions for those that want the perks and f2p for the rest. Which is what SWTOR is going to do. Its a win/win.
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I also play STO, SWTOR, and Diablo 3. Last edited by SeanNewBoy; 2012-08-04 at 12:19 PM. |
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2012-08-07, 04:00 AM | [Ignore Me] #20 | ||
Most of the BW shot caller dev's lived in an Ivory tower when it came to TOR, I got sick of being told that everything that was broken in the game was "Working as intended"
That would make a fine Epitaph for it Here Lies Star Wars The Old Republic "Working as Intended"
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2012-08-13, 03:02 PM | [Ignore Me] #22 | ||||
Major
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And SWTOR had 970k subscribers when they made the desition to go F2P. The major reason is that 40% of those that quit playing stated that they would come back if the game went F2P. But dropping from 1.7 million to just under a million show that they had a really hard time keeping players. I think SWTOR was a really good game when it came to the lv 1-50 content. But post end game content was very shallow. After you hit lv 50, that in it self does not take many days, you can easily go and get all the best PvE equipment in a 3-4 weeks. The same amount of time with PvP too depending how good you are. So after 3 months of playing you can easily have 2-3 lv 50 characters with the best gear in the game. So it's not a chock that after 6 months many have quit the game out of boredom.
I have usually quit the game and started to play a new MMO before they introduced a group finder. |
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2012-08-14, 05:49 AM | [Ignore Me] #25 | ||
Major
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TBH I only see group finders as a handicap tool for socially handicapped players that can't make friends. Or maybe for casual players that don't know anyone else that playing the game, as they "don't have time" to make friends in the game.
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2012-08-15, 12:28 AM | [Ignore Me] #26 | ||
And so you always have so many friends in every game you play that you can do whatever group content you want without ever having to find people outside your group of friends? Well, for the rest of us who don't belong to a professional South Korean MMORPG team, being able to have a UI function to look across the entire game for people also searching for the content you are and match you up automatically is a dream come true.
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2012-08-15, 04:33 PM | [Ignore Me] #27 | ||
Private
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Warning I am an SWG vet
I called this would go F2P within 6-12months after release 6months before it was released. It was so obvious this game was made for such a life cycle. EA is more interested in getting fast returns than having a game with longevity. They chose to go with features in SWTOR that reflect this... A lot of single player-ish content, PvE, 'story', voice overs, etc. Very little community building, economy, player created content, and the other things that make MMORPGs life-suckingly immersive and retain players long-term. It was their strategy from the start so I would not even say the game failed, but it certainly is a terrible game IMO. Maybe after SWTOR gets shut down someone at SOE will grow the balls to leak the SWG server code |
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2012-08-15, 06:12 PM | [Ignore Me] #28 | |||
Master Sergeant
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Officially between 150 and 200 million and since I know how underhanded EA can be and how far down the scale BW has slid with DA and now SWTOR. No lie, I had alredy canceled my account and was waiting for the sub to expire, when I got an email that they were extending my sub 30 days.......then low and behold...they announce how many "active" subscriptions they had to the shareholders meeting, and I am sure they were counting mine as one of those even though I hadnt logged for over a month. As to total cost, we'll never know for sure, as they wont tell us, but I wager it's closer to 300 million or 500 even considering I couldnt hardly go anywhere on the net without seeing a banner advert for SWTOR or even change channel on the TV without seeing it once or twice an evening. Bioware set in an ivory tower and illicited very little input from the community on what they wanted to see in a starwars MMO. I knew it wasnt going to be good when someone brought up in the first couple of days of the forums going live and asking about Bounty Hunters or Crafting and mentioned SWG and the Dev response was pretty much...if you want anything like SWG you're in the wrong place. At least he was right about that. As I can bet there wont be anybody looking to crack the SWTOR server code 10 years after it launched. Also, I cant say that this wasnt actually wanted or planned by EA/BW since one of their Execs gave a GDC speech in 2010? about F2P and it being such a great thing and it's the model they wanted to follow....and of course the following shitstorm on the SWTOR forums about it and them saying...Oh NO!!!...we didnt mean SWTOR, it's always going to be a sub based game.....yeah.....right. Face it, if there was a evil emperor of Game companies, EA would be it. |
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