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PSU: Why. Won't. You. Die!
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2012-08-08, 06:57 AM | [Ignore Me] #121 | |||
Corporal
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If that's the way SOE is taking their game, I cannot consider it a proper competitive environnement and will therefore not treat it as such. Anyone from any outfit anywhere asking me to 'get serious' is going to be anwsered with a casual laughter as I indulge in activities that will bring me the most instant pleasure instead of even trying to play the game competitively, such as dropping my galaxies into the ocean and randomly dogfighting other aircrafts without consideration for objective base gameplay. Many other people are going to follow suit with me and PS2 will remain a casual plaything. It will likely still be very successful and profitable, just not the game that many people around these forums are wishing for. And all of that because we could not handle the mind crushing nightmare of not having straight up power increases in the game. Obviously we can't be satisfied with simply playing an awesome fun game for the sake of playing an awesome fun game, we must have levels! |
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2012-08-08, 07:00 AM | [Ignore Me] #122 | |||
Staff Sergeant
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Honestly, the only "perfectly competitive" game that relies on 0 chance is Quake's instagib mod with railguns. And I found that mode immensely boring and unfun. There's more to game design than simply rewarding skill, and the reward need not always be a perfect 1:1 ratio. These "perks" look so minor that I'm not sure I'd even buy the quick reload even if I have enough. I can handle losing once in a blue moon to so dude because I didn't load out with a chip. A chip, I may add, that probably won't even take that long to afford. Last edited by Salad Snake; 2012-08-08 at 07:08 AM. |
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2012-08-08, 07:03 AM | [Ignore Me] #123 | |||
Major
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In other words you should never be able to buy things to gain enough of handicap help to compete with the best if you don't but in the same amount of dedication as the best. I'm not saying that you have to be the best to be able to have fun in a game. |
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2012-08-08, 07:04 AM | [Ignore Me] #124 | |||
Sergeant
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You will be invited to a squad by pure chance if a squad leader needs members, no one (at least not the good ones) will bother checking online stats before they invite you. If you remain in that squad or might get invited in an associated outfit will soley depend on your ability to work in the squad as a team or simple social skills. Last edited by Scotsh; 2012-08-08 at 07:05 AM. |
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2012-08-08, 07:07 AM | [Ignore Me] #125 | ||||
Comparing it to PS2, it's like someone with the cheaper ranks of certs and the lv1 or lv2 implants. Specifically thinking about implants, the price scaling is massive. 25, 50, 200. With the assumed Au gain, there's little reason for every dedicated boot to not have a full kit of lv2 implants on a regular basis. Even vehicle specialists should be able to keep lv1 easily enough. That means the gap isn't 0 implants vs lv3 implants, it's lv2 vs lv3 where the lv3 are prohibitively expensive for all but the poopsockers and boost buyers. Is this play-to-win and pay-to-win? Yes. Is it enough that it matters in the long run? No. EVE has a similar system to the implants. You can get jury-rig mods for ships that increase a specific attribute (rof, damage, armor, whatever) and they come in Tech 1 and Tech 2 variants. The Tech 1 costs but everyone and their dog has them. Tech 2 are -insanely- expensive and almost no PvP active pilots will touch them as there's better places to spend their credits. Do players who trade in PLEX cards (essentially paying for in game cash via legit means) sometimes pony up for T2 rigs? Sure. Does that make them a skosh more powerful? It does. Is the game unbalanced because of it? Technically, yes. Does it matter in the long run? Not even remotely. While there is technically going to be a mathematical imbalance between pay/grind players and the rest, it won't be enough that twitch, meta or good hardware won't make the difference. There is no such thing as a purely balanced fight when you factor in biology, education and gear. The reality will be that most players will be at 180% base power versus some at 190% and a rare few at 200%. It won't be balanced but it won't be a wide enough of a gap to matter.
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And that was that. Last edited by exLupo; 2012-08-08 at 07:10 AM. |
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2012-08-08, 07:08 AM | [Ignore Me] #126 | |||
Second Lieutenant
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I didn't consider how nicely an in game timer rather than a real time timer would solve the issue. I don't think it is the case however, because if it were that easy the lower tier implants would be pointless. Also, I will be playing quite a bit, but this issue still affects me. I can't sit comfortably knowing that the people who I am being put up against are weaker than me in game. It completely illegiticizes(I don't care if that isn't a word) any victories I can gain. Last edited by Otleaz; 2012-08-08 at 07:09 AM. |
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2012-08-08, 07:16 AM | [Ignore Me] #129 | ||
Major
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Oh yes I have never played a game where I have met players that have played PS1. Oh wait I have. So just because you have played with them in PS1 does not mean I dont have played witht them in any other game.
And thinking that players in PS1 is allot different then players in a game X is like saying that people living in New York are allot different then people that are living in Boston for an example. |
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2012-08-08, 07:17 AM | [Ignore Me] #130 | ||
Staff Sergeant
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Honestly, all of this discussion really hinges on just how much 25 Ax really is. I'm hoping it's 15 minutes of play, the price of spawning two vehicles or something for a lvl 1 (which looks like it's nigh-imperceptible since the lvl 3 that Biscuit showed off looked fairly weak itself). It's like challenging a squad with squad perks in BF3 when my squad doesn't have any save for whatever I'm running; yeah I notice it occasionally but it's doesn't feel any tougher to eliminate that squad for me than it would if it was the same squad without the perks. It's still pretty much up to player skill and positioning as to whether they eat bullets or I do.
Last edited by Salad Snake; 2012-08-08 at 07:19 AM. |
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2012-08-08, 07:17 AM | [Ignore Me] #131 | |||
First Sergeant
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This is how PS1 was made and this is how PS2 will be made. |
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2012-08-08, 07:20 AM | [Ignore Me] #132 | |||
Second Lieutenant
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You are taking things way too black and white. Also, care to explain how auraxium is player driven at all? I have a hunch you meant that they can capture auraxium facilities to increase generation, but I am going to give you the benefit of the doubt. |
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2012-08-08, 07:22 AM | [Ignore Me] #133 | ||||
PS1 had its share of badasses and ops teams but, for as much impact as a good gen hold was, nothing could match the power of the zerg. At the end of the day, PS1 was an Ochlocracy. It'll have its share of elite operators, beholden to cert plans, implant reqs and stat minimums but the true power will be in the hands of those who can direct the biggest mass of bodies.
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And that was that. Last edited by exLupo; 2012-08-08 at 07:23 AM. |
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2012-08-08, 07:29 AM | [Ignore Me] #134 | |||
Second Lieutenant
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If you read a bit you would realize that competitive was being used to describe stats. A competitive person in this case would have a loadout completely maxed out. It has nothing to do with them competing with others or participating in a competition. Last edited by Otleaz; 2012-08-08 at 07:31 AM. |
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2012-08-08, 07:30 AM | [Ignore Me] #135 | |||
Major
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