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PSU: If war is hell, i think I might like hell
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2012-08-16, 02:43 PM | [Ignore Me] #17 | |||
Lieutenant Colonel
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http://wiki.planetsidesyndicate.com/...on_Engineering http://wiki.planetsidesyndicate.com/...lt_Engineering Last edited by MrBloodworth; 2012-08-16 at 02:46 PM. |
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2012-08-16, 04:19 PM | [Ignore Me] #19 | ||
Corporal
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Well my two eurocents are that base-building is always fun. An upgradeable and customisable turret is nice, but it would be fun to have some more tools. Shield barriers and stuff for instance, and to avoid griefing they would probably only be deploy-able outdoors. The important thing I think is to make it so that the engineers actually feels like he is a fixer, who can set up defences and support team mates, and not a weak infantryman who stands around waiting for damaged vehicles to roll in for some repairing.
Last edited by Nordan; 2012-08-16 at 04:20 PM. |
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2012-08-16, 06:12 PM | [Ignore Me] #21 | ||
Captain
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Long range flame thrower turret would be incredible. Not like really long range but just longer than the Max.
<iframe width="420" height="315" src="http://www.youtube.com/embed/uE9XEXClDGo" frameborder="0" allowfullscreen></iframe> |
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2012-08-16, 09:17 PM | [Ignore Me] #22 | ||
Sergeant Major
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HA would prolly get flame thrower considering it would be a "Heavy AI" weapon. (MAXes already do.. and will likely stay unique to them)
LA, Eng + Medic all have access to the AR/Carbine class weapons, with potential underbarrels. Recon gets snipers obv, I think they may get access to a type of SMG as well based on how they described their potential nature but maybe just semi-snipers/short range rifles. That's the only thing I haven't seen in a video or stream. OT: I like the idea... we'll see how I like the implementation when I'm in and they add it Last edited by RoninOni; 2012-08-16 at 09:19 PM. |
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2012-08-17, 02:41 AM | [Ignore Me] #24 | |||
Contributor Major
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Search your feelings. You know it to be true. |
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