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2012-08-20, 08:41 AM | [Ignore Me] #1 | ||
Captain
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So this is probably more of a technical question than anything - but I was just in another thread and the idea hit me.
Would it be possible in theory to have a server that replays everything that happened, as it happened, on a delay? (Where you login as an invisible, invincible 'ghost' entity that can't interact but just observes from any angle or viewpoint). And if that would be possible; would it be possible to go a step further and incorporate pause/rewind/forward/slow-motion into it so that people could make videos of awesome battles they were involved in? |
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2012-08-20, 08:53 AM | [Ignore Me] #2 | ||
Corporal
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Wouldnt that require insane ammounts of datastorage and bandwidth?
With the FTP model im havin hard time seeing how theyll even be able to uphold maitanence on the regular servers so even though i guess what your suggeating IS in theory possible, I can say with much assurence that it will not happen. |
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2012-08-20, 08:53 AM | [Ignore Me] #3 | ||
Staff Sergeant
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Yes, that was already done in Half-Life using HLTV. However, as you may be aware, the size of maps and the number of things happening in HL is way smaller than in PS2. Way, way, waaaaaay smaller.
Thus, it may prove to be a bit of a technical problem to solve it for PS2. I would think it's doable, but not something very easy. |
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2012-08-20, 08:55 AM | [Ignore Me] #4 | ||
Sergeant
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What if it only stored the last 24 hours? I have no clue how much bandwidth or storage even one minute would require though, considering the scale.
__________________
Planetside 2 =/= Planetside 1 V2. This means there will be changes in gameplay between Planetside 1 and Planetside 2. Cope. |
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2012-08-20, 09:25 AM | [Ignore Me] #5 | ||
Private
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It actually wouldn't require much bandwidth or storage space - the servers actually already record the basic information avatar/vehicle/projectile location and movement plotting. This is done to allow the dev team to see exactly what happened and when in history in order to examine a possible playing exploiting, or just to roll back to a previous point in time in case of server crash.
The difficult part is creating the software front-end which would compute this data and the desired camera angles then trans-coding this information into a watchable video. It would be much easier (require less resources overall) to skip the video part and just require the user to have the client installed from which to view this replay. |
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2012-08-20, 09:51 AM | [Ignore Me] #7 | ||
Private
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Only if you assume the data transfer for this service is using the existing infrastructure. There's no reason they couldn't mirror the data with a few minute delay to another server cluster using it's own network throughput.
Like I said the devs have this capability for their own testing and research use - they would just be opening up the capability to the public. Not that this would ever actually happen..but it's possible. Last edited by Wumpus; 2012-08-20 at 09:54 AM. |
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2012-08-20, 09:54 AM | [Ignore Me] #8 | ||
Private
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Well, bandwith is a costly factor. also you would need hardware for this. And the existing data has to be mirrored, which means it will take up internal network and storage capacity. It just doubles the internal network load and even has bad influence on the existing live system as the data has to be read and sent...
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2012-08-20, 10:06 AM | [Ignore Me] #10 | |||
Private
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It's actually not as much data as you think - there's no reason to include data outside of the viewing range of the replay camera. Yeah if they had to include everything taking place on the server that would probably be a lot..but there would be no reason to do that. |
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2012-08-20, 10:17 AM | [Ignore Me] #11 | |||
Private
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