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2012-08-23, 03:57 PM | [Ignore Me] #1 | ||
Master Sergeant
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So from watching the Hamma And Jennyboo-stream we've found out that they currently keep an Influence-game when you cap a base just as in Conquest mode in the BF-games. In other words; you don't go and capture a base anymore by hacking a terminal in a few seconds.
Obviously this may still be up to change(no need to point it out in your posts ). Wouldn't be surprised if the Beta forums already have a discussion about this but why shouldn't we have our own! I personally prefered the old way. Both work imo but it just feels more realistic to hack a terminal manually than to just stand around. Also I get a feeling it wont make it fun for infiltrators who can no longer sneak in behind to ninja-cap a base, which is one of the fun things you could do with that class. What are your thoughts on this? Pros/Cons of either ways of doing it? Last edited by HeatLegend; 2012-08-24 at 10:13 AM. |
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2012-08-23, 04:15 PM | [Ignore Me] #2 | ||
Tbh I liked the old way better to. It was different and added a bit of risk to the guy hacking. Hope the change it back.
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2012-08-23, 04:39 PM | [Ignore Me] #3 | ||
Master Sergeant
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Part of the pride and joy of infiltrating was getting to a spot that's supposed to be well guarded. Not sure if this takes away from it, but as an infiltrator in PS 1, the skill it took to juggle your REK tool with your sidearm back and forth was part of the fun.
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2012-08-23, 04:41 PM | [Ignore Me] #4 | ||
Corporal
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I prefer the hacking. It required one person to commit to the terminal and depend on his teammates to cover him, which created an air of extra excitement. Plus the more hands on 'tactile' feel of hacking a terminal as opposed to just standing there just has greater appeal.
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2012-08-23, 05:01 PM | [Ignore Me] #6 | ||
Private
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I HEARD (somewhere? rumor?) They are making it more hacky. But not just run up to any old station and hack. There's a system/order to it. And also you must own an adjacent hex. Except for certain backhackable facilities.
Sounded pretty awesome really. |
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2012-08-23, 09:03 PM | [Ignore Me] #13 | ||
Corporal
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I'm okay with it if they make it so that being in combat greatly slows down capping, and that they cap the speed at like 4 players. With the console it's easy to prevent capping by focusing on the hacker but this makes it a bit more complicated.
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2012-08-23, 09:17 PM | [Ignore Me] #14 | ||
Sergeant
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Different bases will have both. Higsby already said this in an interview. He said bases will be unique, in that not only will the design be different but the way it is captured will differ. Some bases will be king of the mountain style, while others hacking and yet others a series of pre events must occur before accessibility. These captures will become easier if your attacking squad has various classes. For instance, some bases will need a medic to inject a virus before it is hackable by an infiltrator.
Just wait until the NDA is lifted..it will shun the masses. Bring some TRay autographed diapers cause ur gonna shat urselves |
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