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PSU: Why are you ignoring me?
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2012-09-19, 06:03 PM | [Ignore Me] #2 | ||
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No, I don't think that would be a true statement at all. I've spent a little time playing around with all three and there are definitely some differences. I think I've noticed them most with tanks and aircraft, but I've noticed it to some degree with infantry as well.
I'll grant you that when it comes to infantry the difference doesn't seem to be quite as pronounced as it was in PS1. I think that may be due to the way they have classes now, though. Most classes use that light assault rifle and it seems like with that weapon the differences are minimized a little. I haven't noticed a lot of unlocked weapons yet, so that might make some difference as well. |
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2012-09-21, 12:39 AM | [Ignore Me] #3 | |||
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But I would hate if this game had more differences because it would be too hard to balance. |
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2012-09-21, 04:38 PM | [Ignore Me] #4 | |||
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w/r to balance, I disagree. The first game has some pretty significant differences between the factions, and it really shows in play style, or did back when I played it more anyway. People will always cry for balance, but the way SOE is setting up PS2, I'm not sure there's ever going to be a legitimate case for it. Everything is just so modular and variable that I'm thinking it's going to be insanely difficult to measure accurately. |
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2012-09-30, 02:33 AM | [Ignore Me] #6 | ||
Did a quick comparisom of the 3 Light Assault carbinesyesterday (without any attachments).
The VS and NC carbines pulled steadily upwards on full auto, but the TR carbine pulled up and slightly to the right. Is this a feature of all TR guns? (I'm going to be doing some more comparisons in due course) |
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