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2012-10-02, 06:14 AM | [Ignore Me] #1 | ||
Staff Sergeant
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Higby mentioned this site and it looks like we have a chance to get this important issue majorly noticed. I know a lot of us PS1 vets want to see this feature back in the game along with many other things (that PS2 is currently lacking).
http://planetside-tracker.com/sugges...ing-a-purpose/ Last edited by Livefire; 2012-10-02 at 06:17 AM. |
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2012-10-02, 09:29 AM | [Ignore Me] #4 | ||
Sergeant
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I played more DC and 1942 than PS1 so was against the idea - or at best not arsed.
That post changed that. Because of that though - Magrider should have a crew, turret and redesign also.
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....if all other sources of whining dry up. Blame it on F2P. |
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2012-10-02, 10:01 AM | [Ignore Me] #5 | ||
First Sergeant
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That article, while thorough, is ignoring quite a bit:
What happens to the second gun? If the gunner controls both guns, that still leaves a reduction in effectiveness. Either A) The gunner has to focus on 1 target and hope a second, that the secondary gun might be beneficial against, doesn't come into play. OR B) The driver gets the secondary gun and then still can't focus fully on driving. The Lib argument can be made that yes, the Pilot can control the main gun. Swap out the Nose-gun (once you get the certs). It can be a good tank killer, albeit at more risk due to having to fly lower. But It'd be just like the Vulture of PS1. Nothing wrong with making it a cert. So they upgrade their tank before certing for the solo option, or cert the solo option then save certs for the upgrades. What's so unfair about that? I agree about a second crew necessary MBT. There's no need for it. Maybe a Medium tank of sorts or Fighting Vehicle. Armored APC better than a lightning but w/o the firepower of an MBT. 1 Driver/Gunner, 4-5 passengers and can't carry MAXs. But I'm just thinking outloud now. It's unfortunate, but the "Casual" gamers are always the majority, and alienating the majority is a good way for the F2P model to fail. There are ways to satisfy both sides and get votes from all 58 states. But saying "all the vets agree" isn't the way as vets are casual gamers too. |
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2012-10-02, 10:09 AM | [Ignore Me] #6 | |||
Sergeant
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The same goes for MBT IMO as he has a single seat option.....
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....if all other sources of whining dry up. Blame it on F2P. |
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2012-10-02, 10:17 AM | [Ignore Me] #7 | ||
Master Sergeant
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I like tanks how they are ...
Cosidering the cost I dont have a problem with a 1 man MBT taking down a lightning . 1 man mbt looses most of the time vs a fully crewed mbt , and if the fully crewed mbt has a upgraded top gun then it can take out 2 or in my experiance often more single crewed MBT's . AS mentioned giving the gunner both wepons in fact reduces the overall effectiveness of the MBT especialy in situations where your playing peekaboo with multiple Heavy infantry . Last edited by Maarvy; 2012-10-02 at 10:19 AM. |
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2012-10-02, 10:48 AM | [Ignore Me] #8 | |||
First Sergeant
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2012-10-02, 12:33 PM | [Ignore Me] #10 | ||
I voted against it. I don't think it's the correct decision for the long-term viability of the game in today's market. Coincidentally, I also like gunning my own ride. At risk of repeating myself, I'd also say I'm fine with both options being on the table, and even split gunning being the un-certed default.
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2012-10-02, 01:24 PM | [Ignore Me] #11 | ||
Colonel
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I like how its setup now. If you want to solo a mbt then more power to you. If you want to go with a secondary gunner then you are only creating an advantage for yourself. I dont want to be forced to look for a gunner so I can have a tank. And I can give a shit about the liberator argument.
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2012-10-02, 01:38 PM | [Ignore Me] #12 | |||
First Lieutenant
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I think the hope should be let them get PS2 out, then add some really cool crewed vehicles after the population grows, I think more people would be inclined to try crewing after they are hooked on the core game. Also I would love to see a moving seige tower/ Goliath 2142 crewed vehicle for the ground or crewed Battle Walkers and hopefully someday crewed ships either in space or water. Last edited by VaderShake; 2012-10-02 at 01:41 PM. |
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2012-10-02, 02:24 PM | [Ignore Me] #13 | ||
Captain
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The one thing i dont like about the article is how they throw the magrider under the bus saying it benefits from the front mounted gun, when actually its a huge nerf from PS1. Infantry can get behind us extremely easy as well as lightnings. If your gonna add the crew requirement to the MBT do it to all of them or dont do it at all.
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2012-10-02, 07:01 PM | [Ignore Me] #14 | |||
First Lieutenant
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And again, we dont need two solo tanks, there's just no need and it adds nothing. We need a heaver tank with more players. I can then pick vehicles partially based on the manpower available which just adds yet another layer of variety, balance, and tactics.
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Waiting for the return of the superior, real PS style teamwork oriented vehicles with drivers not gunning, and in fixed vehicle slots so we can once again have real, epic, vehicle battles where the tanks actually move in combat rather than a silly 1700's era line up and shoot. |
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2012-10-03, 07:30 AM | [Ignore Me] #15 | ||
Corporal
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Seems to be a bit of confusion here... lets clarify. Most propositions for multicrew tanks for PS2 look like the following;
lightning - 1 person (driver/M. gunner) magrider - 2 people (driver/S. gunner + M. gunner)* prowler - 3 people (driver + M. gunner + S. gunner) vanguard - 3 people (driver + M. gunner + S. gunner) * The solution to the magrider, to prevent it from becoming a solo players paradise, in PS1 was to make the driver's gun secondary in power and effectiveness. A solution not impossible to implement in PS2. I will second Boris in that the vehicle battles that resulted from multicrew tanks in PS1 were extremely dynamic and mobile. Lightnings that tried to mimic the scoot and shoot play were not as affective, and tended use move/park/shoot or peek-a-boo shooting strategies. The northern flatlands of Indar would be so much more fun to play on with multicrew tanks, although the south might not be able to provide many chances for such mobile fire fights. |
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