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Old 2012-10-05, 06:10 PM   [Ignore Me] #31
GuyFawkes
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Re: What new and original vehicles would you like to see?


Just looking at the Esamir footage it brought back visions of the empire strikes back and AT-AT walkers etc. Then I remembered how OP they were and similar to BFR's, and decide to go shove my head down the toilet.
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Old 2012-10-06, 05:36 AM   [Ignore Me] #32
TheBladeRoden
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Re: What new and original vehicles would you like to see?


A long segmented centipede-like vehicle, basically a trackless train, and I don't even know why. And it could lay mines as it crawls along.

A spider-like vehicle that launches electrified webs to stun people, and can stab them with its legs.

A grasshopper-like vehicle that can hop onto buildings.

Really the arthropoda's the limit with vehicle ideas!
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Old 2012-10-06, 06:07 AM   [Ignore Me] #33
bjorntju1
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Re: What new and original vehicles would you like to see?




That.

In Space.

With space stations.
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Old 2012-10-06, 06:40 AM   [Ignore Me] #34
sylphaen
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Re: What new and original vehicles would you like to see?


Originally Posted by Dagron View Post
I think the problem with having too many similar vehicles is that it defeats the purpose of them having cooldowns.
Have you thought about shared cooldowns ? For example, cooldowns could easily be applied to a categories of vehicles if they don't want you to pull 2 tanks in a row.

The system was different in PS1, but as a dedicated driver (>10 cert points invested in vehicles at all times), you had room to switch to a different vehicle if your main choice was still on cooldown. (and that main choice would differ based on the kind of combat that was happening: buggies were great for harassing/flanking/fast-play, tanks were great for holding ground/counter-armor, aurora was a very specific anti-zerg AI weapon/door-camping).

Of course, having access to everything at once demands another system i.e. resources. In PS2, vehicles are on a resource cooldown (you specialize in getting vehicles or infantry equipment) AND a timer cooldown (you avoid spamming/wasting your vehicle). So if you're on cooldown, no options available.

To be honest, I felt more freedom in PS1 and thus tend to prefer the PS1 vehicle system to PS2. The PS2 ground vehicle play feels bland and boring to me.

IMO, vehicles from sanctuaries should be free.

(Just in case, for the PS1-Vet-Hater terrorists out there, I am not saying PS2 sucks and PS1 was so much greater, better, etc... I am simply stating a preference and why in PS2, I exclusively play infantry and stopped playing ground vehicles. For all the others, sorry for being a bit off-topic.)
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Old 2012-10-06, 12:12 PM   [Ignore Me] #35
vVRedOctoberVv
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Re: What new and original vehicles would you like to see?


Originally Posted by Frotang View Post
A trailer for the Sundy!

Ok bear with me here, but i feel the base sundy should remain strictly troop transport. The add ons such as AMS, vehicle repair, vehicle ammo dispensary should be added in the form of an attachable trailer which can be detached and remain usable in the field. Now in addition to the 3 trailers mentioned id like to see a mobile field turret trailer and some sort of additional seating trailer for 6 more seats. These are all in my dreams tho and i have many more crazy ideas haha
That's actually a pretty cool idea.
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Old 2012-10-06, 03:05 PM   [Ignore Me] #36
maradine
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Re: What new and original vehicles would you like to see?


Originally Posted by bjorntju1 View Post
That.

In Space.

With space stations.
I think someone did something like that.
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Old 2012-10-06, 07:07 PM   [Ignore Me] #37
Dagron
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Re: What new and original vehicles would you like to see?


Originally Posted by sylphaen View Post
Have you thought about shared cooldowns ?
No, i hadn't thought of that.
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