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2012-10-09, 09:08 AM | [Ignore Me] #31 | ||||
Lieutenant Colonel
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Of course, all of this does not exclude a resource layer applied above the core gameplay if they work well together. |
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2012-10-09, 01:01 PM | [Ignore Me] #32 | ||
Captain
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Totally agreeing here with CrankyTRex. Different facilities giving different "perks" would be awesome and would make the bases actually valuable, aside from the associated resources.
As of now, aside from the resources the only difference i noticed was that you can't spawn every vehicle/aircraft at every base (though i may have missed something). |
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2012-10-09, 08:09 PM | [Ignore Me] #34 | |||
Major
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That could add a whole new depth, maybe even being able to jam doors so they can only be blown open or something. |
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2012-10-09, 08:14 PM | [Ignore Me] #35 | |||
Major
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They don't want to risk clegging it up with thousands of dynamic entities reacting to players presence... It's just a guess though, I'm no computing expert to say the least... I've only got experience with how easy such things can be screwed up from Second Life... |
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2012-10-09, 08:40 PM | [Ignore Me] #36 | ||||
Staff Sergeant
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Plus for bases, it solves the problem of needing open entry ways to let vehicles in and out but not end up making it too easy to assault them. Make a big gate that the owning team controls. If it can be hacked, all the better, since then you'll need to get people inside to let your forces in.
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2012-10-09, 08:54 PM | [Ignore Me] #37 | |||
Major
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I think the easiest way to do it would be to simply have "doors" as opaque textured shields (the kind that let Infantry pass through them but not bullets or Vehicles) and then have them play an animated "re-rezzing" textured (Like when you pass through a teleporter) when ever someone passes through them. Explanation: Nanites are deconstructing and reconstructing those barriers as you pass through them! ...Still don't understand the lack of Windows though... |
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2012-10-09, 09:11 PM | [Ignore Me] #38 | |||
Staff Sergeant
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It just seems rather silly to not have them anywhere. |
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2012-10-09, 09:57 PM | [Ignore Me] #39 | |||
Major
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But that just makes one further question why everything on Auraxis is constructed like it's some kind of paintball obstacle course... ...Are these suppose to be stand-ins for the final product? |
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2012-10-09, 10:54 PM | [Ignore Me] #40 | |||
Major
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But some buildings have door like shapes on the outside, which i keep running up to thinking they will open silly me |
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