Gameplay: Kronos Aerial Weapons Platform - PlanetSide Universe
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Old 2012-10-17, 12:12 PM   [Ignore Me] #1
Mahemium
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Kronos Aerial Weapons Platform


This may seem like an overly grand concept, but bear with me.

I envision a mobile piece of contested territory than acts as a spawn point, weapons platform and transport, gargantuan in size and fire power. A colossus of such scope, it blocks out the sun itself for those enemies unlucky enough to be underneath it's hovering mass.
With dozens upon dozens of cannons that can rain a quick, yet violent death, those that have control of this monster can turn the tide of a losing effort on the ground into an absolute bloodbath. Though it labors at by no means a swift flight, it could become the ultimate in heavy support.

Capturing it is no easy task. 4 power cores need to be destroyed, requiring the cooperation of infantry, heavy armor and fighter units. The first core is on the bridge of the platform, the second can be found through a few corridors in the hanger bay, both can be taken by ground troops dropped off via heavy troop transports.
The 3rd core is located in the center of the structure itself and can only be accessed and destroyed by fighters(think Death Star II in ROTJ).
Finally, only when all other cores have been destroyed, the fourth core at the bottom of the platform is exposed, leaving it vulnerable to heavy arms fire from the ground.

Now as a man who has no idea what is and is not possible in the gaming world, since I frankly I didn't think this game itself could be possible, I doubt this could even be done. However, if it could, it wouldn't be a regular thing, more like a monthly event that lasts a week or something.

Anyway, that's my idea.
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