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2012-10-21, 05:29 PM | [Ignore Me] #16 | |||||||||
Lieutenant General
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PlanetSide (1) == tens of thousands of people who enjoy an FPS game on a large scale with tactics and teamwork at its core. We tend to find PS2 shallow on that level. Why? Because it has become more like BF series, which is even more shallow in comparison. So we're not really concerned about the new people flowing in, we're concerned with the game not being tactical enough, instead it being too zerg oriented (numbers equals win =/= teamwork equals win!). Since you did not play PS1, I don't really get why you're trying to talk in a degenerative way of PS players, since you have no frame of reference to judge them on.
If it doesn't do that well, then you'll get complaints.
Don't get me wrong, zerg can be fun, but it's also relatively tiring and less satisfying to win a zergfight (unless you beat the zerg playing smart, but that's not possible in PS2 due to lack of crowd control options due to funneling and choke points not being options). We're saying: combat is worse than it could be on several levels. Of course it's a billion times better than BattleField 3. PS1 was that as well.
What makes you think you're invulnerable to the same critique you're trying to apply to PS1 veterans? You try to paint PS2 as the bestest ever, while we KNOW it could be the bestestestest ever if they just listened to us more. The game is becoming better over the past months, BECAUSE they listened to veterans and stepped away from some alpha concepts they refused to drop before, because they thought it streamlined the game. You're saying our improvements have made the game better, but since you don't realise that was our doing, we should just shut up and go away?
One of the big differences is acquisition and numerical leverage. What works for a 32 vs 32 game, will not necessarily work in a 650 vs 650 vs 650 game. What works in a 150 vs 150 vs 150 game, is much better comparable. When the players with the latter experience are negative, they might be on to something that the 32 vs 32 players will be oblivious to until they gained what, 2 years of experience playing the new game. And I'm not saying that to sound denegrating or insulting, the amount of dimensions you have to have a proper grasp on are simply far greater for a PS game and often involve things you never would consider in a smaller scale game. In a smaller game, group behaviour is different. In a smaller game, balance is different. In a smaller game, the interaction between two players is different. In a smaller game, the power distance between two groups of players is different. Where in BF on a 64 player map, 4 vs 1 would mean at most 32 vs 8, 4 vs 1 in a bigger scaled game can mean 160 vs 40, or 600 vs 150. The power of leverage behaves quite different at those populations and having the exact same type of open maps has severe consequences. I don't expect you to realise that. I don't expect you to for example have ever argued or have to convince with 50 other people on the next course of action and which map to invade from where, what route and how, or predicting and preparing for an invasion elsewhere. I cannot expect you to have ever needed to come to a concensus for the battleplan of an entire empire and therefore I cannot expect you to know what kind of conditions, psychology, diplomacy, situations and time pressure there is and how the system must be able to deal with and support that type of command. Especially when there's a huge difference between large and small outfits and therefore the amount of influence they might have. I don't expect you to for example have witnessed fights where 15 people held off a hundred people for 10 minutes till reinforcements arrived, secured a base or even pushed them back, but the way PS2 is designed, you won't ever see that. As such, I cannot expect you to have an opinion of that and therefore also not see any problems. Unfortunately, what I can expect is you not understanding that those who DO have that experience, see why the current game is "flawed". Upon which you conclude that we're just whining, simply because you're missing out on a lot of information. And I can go on like that. In short, you lack the experience to make proper judgment. That includes you lacking the experience to be able to say if we're whining. :/ Lastly, if a completely new BF3 player with just some months tops of experience in the entire BF series (and all gained in BF3), yet a BF3 fanboy nonetheless, told you you were just whining and BF3 is the greatest game ever and the best of the series and you should go back to BF2 (or BF1942) if you didn't like it... What would you say? Last edited by Figment; 2012-10-21 at 05:32 PM. |
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2012-10-21, 05:32 PM | [Ignore Me] #17 | ||||
Private
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The problem, though, is that someone that came here to sign up for the game, and then read the forums, is getting the impression that the taco isn't filled with delicious ground beef. They're getting the impression that the Taco is filled with with Horse shit. Not just shit from a horse, but shit from a person that ate horse shit and taco bell "meat filling". You guys are about to throw out the taco just because it has no cheese. Most of us that are content with the direction wouldn't mind having some cheese, but the Taco is still great and we're not going to throw it out just because its missing an ingredient. (Also, part of the reason I never played PS1, aside from not having the cash at the time (college), was the horrible graphics and cumbersome FPS aspects.)
And honestly, I don't think there can possibly be such a thing as casuals in this game. There are your hardcore gamers that are willing to learn the *relatively* complex world of Planetside, and there are your teenage or man-child quick fix gamers that buy the yearly iteration of COD and Madden because "everyone else does". No one that has a computer that can play this game fits into the casual gamer realm. That group of players simply doesn't exist, primarily due to the cost and intelligence it takes to assemble a computer (yeah COD fans can't even figure out something as simple as a PC's hardware). |
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2012-10-21, 06:45 PM | [Ignore Me] #18 | ||
Lieutenant General
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You know dethred, our burden is being spoiled with knowledge of what can be (not just what could, because it's been done before). Hence we have set the bar there where we think is reasonable. That "reasonable" bar, is significantly higher and what's more, more detailed than for someone who would be new to the series, who just comes in browsing casually.
It's like walking into a store and asking the sales guy which tv is good and getting the one that they want to get rid of, or going in knowing what specs you want and knowing the differences between the brands and what the best buy is. What we wouldn't give to be as naive and accepting, but having been there, that bar just isn't going to go away, is it? I'm not sure how well you can relate to that, but there's a big difference between going back to BF2, where you need a few dozen players for a viable instance and going back to PS1, where you need a few thousand subscribers for a viable server. Last edited by Figment; 2012-10-21 at 06:47 PM. |
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2012-10-21, 07:52 PM | [Ignore Me] #19 | ||
First Sergeant
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as a PS1 vet i have to say i am thoroughly enjoying PS2. Yes there are things i want to change but i feel that they are updating the game almost weekly, and i feel its heading in the correct direction. My biggest issue is the grumbly vet's that make the rest of us look bad with constant negativity that would only be happy with a reskin. Personally i think inventories are garbage and were only added because as an MMO were felt to be needed i prefer the class system. I think the Hex system is better then lattice because now it isn't who has the biggest zerg going down the pipe, and with the mission system coming it will work out better. Yes it has a ways to go but as a F2P title it will constantly be updating and changing and i am happy with that.
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2012-10-21, 08:03 PM | [Ignore Me] #20 | ||
Major
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While i agree with you it is moving in the right direction, this part is just wrong. PS2 is all about the zerg, a small force can not hold out against a larger force anywhere near like you could in PS1. Although it's not the hex/lattice that causes it, it's because PS2 bases are terrible for defending.
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2012-10-21, 08:06 PM | [Ignore Me] #21 | |||
First Sergeant
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2012-10-21, 08:30 PM | [Ignore Me] #22 | |||
First Sergeant
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I'm a PS1 vet from 2003 - 2010. I absolutely love PS2. I know about 400 other vets who do as well, so there are plenty more out there. The casual BF player was kept in mind because 1000's of the same players won't be logged in for 24 hours at a time. This isn't WoW or everquest, games that take 5-7 hours a day to keep up, and 8-10 hours a day to be AMAZING. Because it is free to play, it will be like League of Legends. People will hop on for 2-3 hours, log off, and come back the next day and play. (Just like in the CoD, BF, and MOHAA series). Shooters are designed for people to log on, kill some stuff for a few hours, and then log off. Being a part of the FPS scene for a long time, I can definitely tell you that I hate having to do anything but twitch. Its bad enough they are adding a quest system into an FPS (what the hell?) but to try and make it anything other than a good shooter is stupid. There doesn't need to be inventory, there doesn't need to be walls, there doesn't need to be a lot of things in this game other than a sheer desire to log in, shoot some people in the face, and meet some cool people along the way. However, they are adding what they can to keep the PS1 vets happy, while keeping this game true to REAL FPS roots. (ie, hitboxes, TTK, and an aresenal of weapons). Its absolutely genius the way they are marketing this. I cannot wait for them to open this up to more players. P.S. - Saying this game is like battlefield and just another shooter is a pointless argument. I've played CS Series, Quake Series, UT series, Doom Series, BF series, MOHAA series, Wolfenstein Series, and multiple other FPS titles. In all these games the basic idea is the same, but all those games are unique in their own way which made them absolutely amazing to play / still play. Planetside may be a basic shooter like BF, but it has enough unique elements to draw in a crowd.
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Twitch Planetside 2 Stream Group 14 Year Veteran. Progamer. FPS extraordinaire. Watch as I play various FPS titles every night from 9-12 EST Last edited by FortySe7en; 2012-10-21 at 08:46 PM. |
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2012-10-21, 08:47 PM | [Ignore Me] #23 | |||
First Sergeant
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2012-10-21, 08:55 PM | [Ignore Me] #24 | |||
Master Sergeant
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We're fighting hard to get the devs to put the cheese on top because we know that the cheese is all it's going to take to make it the best taco in the taco-making industry. And the moaning is actually proper critique. Few people are just saying "base designs" or "classes" are bad, they're stating why they don't like it, what effect it has that's detrimental, how it should be changed and why that change is better. How is that bad feedback? |
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2012-10-21, 09:16 PM | [Ignore Me] #25 | ||
Major
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Well consider this, when someone posts about a good time they had or something cool that happened ingame what is there to discuss in it? You might have 1 post congratulating the player or commenting how cool it is but beyond that there's not much to talk about. (example) With a negative aspect there's lots to argue about, discuss, and claw at.
We're also probably playing different games at the moment. I'm CPU bound and getting between 5 and 15 fps in combat. I want a role where I can have such fps but still be a help to my team. Normally those roles would come from working the backlines and causing distractions but they aren't in the game yet which would be fine as long as we got some feed back saying they know about the problem. This may seem small but people have wildly different ways of playing games, it's why some people really like medics in tf2 while others adore spies. More ways to play the game isn't pedantic, it's increasing the size of the net PS2 can spread to capture more players and make a better game for all of us.
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By hook or by crook, we will. |
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2012-10-21, 10:20 PM | [Ignore Me] #26 | |||
Private
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I'm not saying you should have a proper discussion on what it might need. Unfortunately, the forums are a polluted wasteland of complaints. If you want a certain feature included, why isn't there a single thread for each issue that everyone signs and keeps getting bumped and a link to it spammed on the Dev's twitter feed? The PS2 forums are just full of every kind of complaint you can imagine and its no wonder the Devs aren't specifically addressing them. I personally don't like the FOV on the Flash vehicles, but I'm not going to start a damned thread about it and get dozens of people to complain. The whole reason I am having to dismiss many of ya'll complaints is because its to such a level of absurdity, that I make a thread praising the game for what it is so far, and immediately there are massive criticisms. BF3's official forum was a complete wasteland as well, and they had a cohesive set of requests of the developers (including massive petitions and 50-page long threads concerning single issues). What happened to them? The developers banned everyone who was complaining and when they came back with different usernames, they eventually shut down the forum. Granted, BF3 was such a departure from BF2 that it would be like PS2 having only two factions, continents the size of one region, and many other complete game transformations that suck the soul out of every aspect of the game. This sub-forum's first two pages only have about 5 non-bitch thread titles. So if you're the developer, how do you even begin? Its quite frankly not as bad as anyone claims it to be, as illustrated by thousands of people playing the beta and having a great time. Could it improve? Sure! Could your tactics for implementing that improvement... uh.... improve? Definitively yes! |
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2012-10-21, 10:25 PM | [Ignore Me] #27 | |||
Private
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If most of you can't even consider filling in the blanks, then I'd honestly suggest (for your own sakes) that you give up on the game now. I'm not asking you to do that, but if its that bad that all you can do is criticize it, then from personal experience I can tell you nothing they change will make you happy with it. |
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2012-10-22, 04:15 AM | [Ignore Me] #28 | ||||
Private
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The negativity in this forum is astounding. I can understand that Planetside 1 had some features that made parts of it an even greater experience than Planetside 2, but many in this forum sound like grumpy old men, talking about how everything was so much better in the past and how nowadays, everything is horrible. That ridiculousness is only beaten by the great war between Counter-Strike 1.6 and Counter-Strike Source.
An unforgettable experience. But I won't complain about how WoW or EQ2 are shit, only because they have raids with a maximum of 25/24 players. Different experiences, but still great. |
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2012-10-22, 05:27 AM | [Ignore Me] #29 | ||
Lieutenant General
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That is great Shenyen, but I'm not complaining in BF3 about how it isn't a proper sequel to PlanetSide either. If it was a BC2 sequel that was crappier though...
Oh wait, that's why all those BF3 players are here: BF3 does not make an astoundingly good FPS game and certainly doesn't reach the "BC2 reasonable bar", even if it is a decent FPS game... You would complain if the next Daoc game would go the way of WoW I'm sure. |
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2012-10-22, 06:19 AM | [Ignore Me] #30 | ||
Major
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We have good reason to moan really. Apart from being vets for 6/9 years of the original, most of us have been following info on this game like crazy since it was announced 2 years ago(?),we havn`t been waiting 3 months like everyone else new round here. Throughout that time we were told vets will have significant input with the devs to make this game truly special, aswell as getting vet privelidges ingame. All our criticisms(constructive or not) have just been met with deaf ears, with the devs setting certain aspects of the game in stone.
Yes we may sound like bitter old people Dethred, but did you enjoy BF3? Did you want it to be a reskin of BF2 but more improved and smoother round the edges? Ofcourse you did. Whats wrong with us wanting PS to be brought up to date and smoother too? But too many aspects of the original have been changed (as detailed in many other threads). Planetside was ahead of its time but now is slated for being ancient. Truth is, it had many unique features that would still be unique to this day. Maybe if this game wasn`t F2P and followed a sub model then we couldve made our own loadouts, had different base designs (no spawn camping in vehicles wtf), drivers with separate gunners etc.. |
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