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Old 2012-10-23, 11:05 AM   [Ignore Me] #16
Mango
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Re: The VS are, objectively, at a massive disadvantage. Thoughts from a nine year vet


Really? I play VS and love all everything they have with the exception of the lasher.

My main issue is with the main Vanu bases on Indar. The only base in the highlands that has turrets is Hvar and they are AA turrets not at all facing the right directions. Both the NC and TR have Amp stations loaded with turrets where as our has none!! Also the TR's Biolab has a wall with turrets although they admittedly don't use them much.
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Old 2012-10-23, 11:45 AM   [Ignore Me] #17
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Re: The VS are, objectively, at a massive disadvantage. Thoughts from a nine year vet


I do have to say I agree with the tank comment, put the damn turret back on top with the main gun. Also fix the damn max guys, I think Ive checked out the max like 3 times since they wiped, its just not worth it. I know were in beta and its free to play, so I know my whinnings go in the circular filling cabanet, but this is bull.
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Old 2012-10-23, 11:51 AM   [Ignore Me] #18
Miir
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Re: The VS are, objectively, at a massive disadvantage. Thoughts from a nine year vet


Disagree on the Magrider. But everything else is pretty close to correct.

The thing that sucks about Planetside is faction loyalty. This starts at our level and goes all the way up to the top of SOE. It blinds people to actual issues. It's not just a VS issue either. Every time someone complains about a weapon or vehicle no matter how much time and effort goes into a post. There is always people from the other side that contradict everything making it next to impossible to really get any good feedback.

If this was a true beta like SOE keeps saying they should have force people to play other sides more. I know tons of people that barely played the other empires at all. How can they really give any solid input. Everything is a huge conflict of interest.

What SOE should have done is switched the weapon damage models between each empire and not tell anyone which weapon damage was for what empire. This would have made the testing unbiased and they would have got better results.
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Old 2012-10-23, 01:10 PM   [Ignore Me] #19
maradine
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Re: The VS are, objectively, at a massive disadvantage. Thoughts from a nine year vet


Originally Posted by Anuv View Post
The Scythe is, hands down, the worst aircraft to use out of the three. The corresponding air controls are terrible at the moment and that completely shows through with the Scythe. Whoever decided that the mouse X axis should control roll and not turn should be fired. To add insult to injury? The keys aren't even inverted. Has SOE even flown ANYTHING in a game before? Please, revert to Planetside's original air config. Again, having the Scythe be completely unique compared to TR/NC puts it at a huge disadvantage (much like the Mag).
  1. There's a large body of empirical evidence that he controls are quite playable. They even got stick support working. Axis mapping is, hopefully, coming.
  2. Precisely because someone at SOE has actually flown something in a game before, the controls are how they are, and not how they were in PS1.
  3. Have you spent enough time in all the fighter craft to notice that they all handle practically identically, and that there's a metric tonne of performance customization you can do with certs? Have you seen what you can do with vertical specialization? Guessing no. The hitbox is a pain when you're a pancake, but great when you're a thin purple line.
  4. There are circumstances where the Mag can't hold its own. The point is to not get into them. In its element, the Mag is an unholy terror.

Last edited by maradine; 2012-10-23 at 01:11 PM.
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Old 2012-10-23, 04:59 PM   [Ignore Me] #20
UzumakiW
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Re: The VS are, objectively, at a massive disadvantage. Thoughts from a nine year vet


Same thing I posted in the same thread on the PS2 forums:
I don't know, I've played VS nearly the entire time on PS2, with the exception of playing NC for a few days when I just started, but that when I was learning the game and trying to get used to KB&M again for shooters, since I haven't played many shooter extensively on PC in years, and VS seems to be alright. Grant it, minus the facts that people have mentioned about some things being fixed, I find VS to definitely have the potential to do good. When I get in a 1 on 1 firefight with a TR or an NC, sometimes I win, sometimes I lose. On average, it seems pretty evened out. I mean, it must be decent because VS does a pretty good job taking and holding large portions of the map at many times.
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Old 2012-10-23, 05:08 PM   [Ignore Me] #21
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Re: The VS are, objectively, at a massive disadvantage. Thoughts from a nine year vet


I'll take the magrider over the prowler or the vanguard any day.

The side to side strafe is invaluable when it comes to dodging dumbfire missiles.
The front turret is an advantage in my book.

The Vanu weapons are balanced fine. being in the middle of the road in no way means your at a disadvantage. Higher rate of fire means less damage per round. Higher bullet damage on the NC weapons is compensated for by lower fire rate. What matters isnt how hard a weapon hits or how fast the fire rate is. what matters is Damage Per Second, which is a combination of both traits.
A weapon can have any ROF and any amount of damage per round and still be balanced when it comes to its DPS.

Have you ever used the Vanu Bolt Action Rifle???
Probably the reason you think the vanu rifle is the worst is because you are comparing it to bolt action rifles from the other sides. If you compared it to the other empires' auto sniper rifles you will find they all fare the same.
On the other hand, try the XM98 bolt action sniper. It is easily as good as the NC bolt driver. In some ways better because you can put down more rounds quicker and you still have the 1 shot kill on a headshot.

The colors of the empire dont mean anything its easy to see anyone thats hardly an advantage.

And I love my beamer, though it does seem to be less useful than the TR pistol at least.
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Old 2012-10-23, 07:32 PM   [Ignore Me] #22
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Re: The VS are, objectively, at a massive disadvantage. Thoughts from a nine year vet


Originally Posted by Gonefshn View Post
I'll take the magrider over the prowler or the vanguard any day.

The side to side strafe is invaluable when it comes to dodging dumbfire missiles.
The front turret is an advantage in my book.
Completely this^^^ I would not have the Mag any other way. I'm also digging the flight controls although it did take some time to get used to it. Once it clicked there was no looking back. I agree that infanty weapons are not the best but I'm still able to get kills with them.
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Old 2012-10-23, 09:00 PM   [Ignore Me] #23
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Re: The VS are, objectively, at a massive disadvantage. Thoughts from a nine year vet


thats true
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Old 2012-11-01, 01:56 PM   [Ignore Me] #24
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Re: The VS are, objectively, at a massive disadvantage. Thoughts from a nine year vet


The only thing i really agree with is when you fight nc. Multiple times I have gotten a the drop on a nc heavy as my vs heavy unleash most my mag on him he turns around and pops me a few times and I die.
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Old 2012-11-01, 02:32 PM   [Ignore Me] #25
maradine
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Re: The VS are, objectively, at a massive disadvantage. Thoughts from a nine year vet


WISE FWOM YOUR GWAVE.

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Old 2012-11-01, 02:42 PM   [Ignore Me] #26
Bags
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Re: The VS are, objectively, at a massive disadvantage. Thoughts from a nine year vet


>VS is objectively underpowered
>Claim the magrider is bad

oh god my sides

sorry not only is it the most fun to drive but I was getting ridiculous K/Ds like 60/1 where I can get like 2 - 4 /1 with the other empire tanks.
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Old 2012-11-01, 11:22 PM   [Ignore Me] #27
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Re: The VS are, objectively, at a massive disadvantage. Thoughts from a nine year vet


I pretty much kill as consistently as a VS as most other factions. Overall i generally don't see much difference between the factions, which is my only complaint really, the VS felt considerably different in PS1. With their own unique set of skills they bring to the battle.

Right now our uniqueness comes from the Magriders ability to strafe. And the bullet drop, which i dont think is as effective as anyone suggests. Maybe if Totalbuscuits "more bullet drop, killing at a distance should take skill" was implemented. But when im sniping a medic at max range, land a shot. And he turns around and pulses two single shot bursts into me behind cover. Something needs to be reworked.

But once again, i beleive these things will be worked and reworked. And i dont think there will any glaring balance problems when the game is realsed. Only to us Vet's.
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Old 2012-11-02, 05:28 AM   [Ignore Me] #28
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Re: The VS are, objectively, at a massive disadvantage. Thoughts from a nine year vet


Sorry OP I dont agree, in particular on the colour point and I am a VS. The lashers final form isnt even out yet is it? To be at such a perceived disadvantage and own 50% the map every night doesnt add up, VS players are no more gifted with skills than the other empires... Ah may be its because all the NC and TR are at the crown!
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Old 2012-11-02, 07:54 AM   [Ignore Me] #29
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Re: The VS are, objectively, at a massive disadvantage. Thoughts from a nine year vet


I was in a big tank battle the other night against the vs and I have to say that shooting where the magmower ISNT trying to anticipate their strafe capabilities wont win you too many tank battles. So I call bullshit on the magrider being underpowered.
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Old 2012-11-02, 08:45 AM   [Ignore Me] #30
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Re: The VS are, objectively, at a massive disadvantage. Thoughts from a nine year vet


Originally Posted by Ghost Runner View Post
I have to Say the VS killed me just fine while playing against them this weekend the Magrider is near impossible to hit with unguided rockets if the pilot is awake (it happens but its rare)
Their guns are awesome at close range (this is were I usually die to VS troopers) and balanced at medium range(its a crap shoot) and terrible at at long range (If they get drop usually still loose at this range). There sniper rifle picks me off plenty so aside from the crappy scope seems on par to me.
The Scythe possibly the easiest plane to fly in this game not sure where you have a problem with this.

Try playing NC and TR for a while then compare I bet you will find the Reaver fly's like a brick and the mosquito is paper thin. The Vanguard is slow and the prowler is under powered.

Also I find it easiest to spot TR at night and NC during the day the VS are easier to see in the day then TR but harder then NC. They blend in really well at night better then NC and TR imo.

Just my thoughts on your post.
+1. Sums up my thoughts perfectly.

As an NC, I am all too often on the receiving end of the attention of a Magrider, they are much more dangerous than Prowlers, IMO. Being able to strafe in and out of cover is a huge advantage; they only have to expose their small, heavily armoured front profile to the enemy. No other tank can do this. By far the best tank.

And I've flown the Scythe a few times; the easiest of the 3 fighters, IMO. The OP should check this out:
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