Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Do Not Remove Under Penalty Of Law
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-11-12, 12:50 PM | [Ignore Me] #76 | |||
Major
|
If the above happens which there is a good chance, its going to be crap for morale in wanting to play whether you pay or are new and play for free. I really hope they slam down on cheaters. The only thing is theyre using a few methods and some of them like punkbuster have already being swept away by hackers. |
|||
|
2012-11-12, 01:08 PM | [Ignore Me] #77 | ||||
Contributor Staff Sergeant
|
|
||||
|
2012-11-12, 07:31 PM | [Ignore Me] #78 | |||
Private
|
Last edited by BoldarBlood; 2012-11-12 at 07:52 PM. |
|||
|
2012-11-13, 08:51 AM | [Ignore Me] #79 | ||||||
Contributor Staff Sergeant
|
The bottom line is this: PS2 is going F2P, and while the model may need to be tweaked, it is certainly better than the forced subscription model of previous. Look at EA, SW:TOR HAD to go F2P because it could not maintain subscriptions. That game was supposed to kill WoW (which BTW has a F2P model as well). Games are evolving along with a payment model that is most effective for the consumer AND the developer. MMO developers found out their games aren't worth anything without players in them to populate the world. Back when the subscription model was created, there were very few acts in town (think UO, EQ, EQ2, early WoW). Now the market is saturated with MMOs, and the subscriptions are hilariously favored towards Blizzard. Hell even CCP is struggling with EvE online and had to release a cash shop. The subscription model is outdated in most circumstances. Companies need to turn a profit in order to keep their respective games division or even their whole company a float. Go back to Quake if you feel that this is bullshit, honestly. Your posts make you sound like a bitter gamer with nothing else going on. |
||||||
|
2012-11-13, 09:59 AM | [Ignore Me] #80 | ||
Private
|
because the game sucks. its a boring wow clone with no endgame and its based on a 8 years old concept. its not even a real mmog with the whole gameworld instanced. thats why it failed. not because of the bussiness model.
Last edited by BoldarBlood; 2012-11-13 at 10:00 AM. |
||
|
2012-11-13, 12:34 PM | [Ignore Me] #81 | |||
Contributor Staff Sergeant
|
This is verified by most other subscription services either going F2P or adding some sort of cash shop, or both. I'm actually struggling to find an MMO that is A)Pure subscription based B)No Cash Shop C)Currently running a large number of subscribers (lets say a million and over). Even the biggest publishers are bowing down to F2P. Its simply a more effective model for this type of game. |
|||
|
2012-11-13, 08:01 PM | [Ignore Me] #83 | |||
It's not pay2win if it doesn't help you win. It's pay2WIN... WIN. I'm in the beta, you all are probably in it too. The new weapons don't give you an advantage, the starting weapons are all fine. I can kill just as easily with all the basic weapons. The things that give you power are the cert upgrades to weapons like sights etc. thats all in game though no cash. To the MAX example. sure a double chaingun max will be more powerful than a max with 1 chaingun and 1 burster against infantry, but now if a plane sees you then you are toast. These things are all situational. If I use a "better" gun like the VX6-7 for VS then sure up close I'll have a very slight advantage over the standard pulsar carbine, but out at farther ranges I'm toast. You pick where to put your strengths and you trade off power in one area for another. Your paying to experience more things quicker not to become more powerful altogether.
__________________
|
||||
|
2012-11-14, 07:45 AM | [Ignore Me] #85 | ||
Captain
|
I my self have always been against F2P model for PS2 but when they said you can also earn these weapons by just playing and paying with certs or at the time Araxium I thought ok, they just need to ensure that they balance out the amount of Certs or Araxium earned. I forsee a lot of people dumping money initially into the game, for armor, weapons and neat gadgets to add to your vehicle. I just feel that a monthly subscription would have been the way to go, which is the option I will be taking upon release of the game. As long as all weapons can be obtained threw playing the game, I dont have any issues with the current model.
Last edited by Qwan; 2012-11-14 at 07:47 AM. |
||
|
2012-11-14, 07:55 AM | [Ignore Me] #86 | |||
Captain
|
I LOVE THIS GAME |
|||
|
2012-11-14, 08:22 AM | [Ignore Me] #87 | |||
Corporal
|
|
|||
|
2012-11-15, 06:16 AM | [Ignore Me] #89 | ||
Private
|
My confidence in the FTP model was only shaken when I realized how much more expensive AA weapons are than other weapons in the same slots.
I have to imagine that they know how much of a problem aircraft are right now. Dem rocket pods. |
||
|
2012-11-15, 07:57 AM | [Ignore Me] #90 | ||
Captain
|
I think that is the unbalance and adaptive part about the game, unbalance in a sence that the air vehicle is ready availible and the anti air weapon is not, also the adaptive sence because if the enemy all of a sudden have a ton of air ie about 12 people go back to the base and get air vehicles then the ground unit will have to just adapt. They can go get there own air or get some vehicles with gun turrets on it. I mean its simple tactical science. Air isnt the problem its who ever gets it there the fastest. If a significant group is having a big ground fight and about 12 to 14 people on one side decide to go back to base and get air then the other team is at a disadvantage. They can either adapt or deploy to another spot were there isnt as much air.
|
||
|
|
Bookmarks |
|
|