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Old 2012-11-15, 08:10 AM   [Ignore Me] #91
psijaka
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Re: Concerns about the F2p model


Originally Posted by TurngleHat View Post
My confidence in the FTP model was only shaken when I realized how much more expensive AA weapons are than other weapons in the same slots.

I have to imagine that they know how much of a problem aircraft are right now. Dem rocket pods.
If I recall my second MAX Burster arm was quite reasonably priced. IMO a MAX + dual Bursters is just as powerful as the Skyguard, and is a much harder target to spot from the air.
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Old 2012-11-15, 08:23 AM   [Ignore Me] #92
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Re: Concerns about the F2p model


Originally Posted by BoldarBlood View Post
they had over 2 million buyers, but couldnt keep many of them, because the game didn't met their expactations. the game is garbage. thats why it failed. people dont like to pay subscription fees for garbage
People don't like to pay subsription fees for anything. Going down this route would result in a small player base and PS2 would wither on the vine.

Free2Play is the ONLY viable option, and if it means that someone can, for example, get their second MAX Scattercannon a bit faster than me, then so be it; that is a small price to pay for avoiding subscriptions or true Pay2Win. Any advantage they would gain is short lived and very situational.

Are any objectors to the F2P model able to suggest a viable alternative?
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Old 2012-11-15, 09:15 AM   [Ignore Me] #93
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Re: Concerns about the F2p model


Interesting subject. I am glad this is an MMOFPS though since good players with worse-off weapons can still kick some ass against bad players with good weapons. MMORPGS are what freak me out since it's more stat based. Then again I can totally be talking out of my rear since that's where my mouth is.
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