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2012-11-17, 04:18 AM | [Ignore Me] #1 | ||
Master Sergeant
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First things first:
This will not be a "What the hell, PS1 had lettuce linked bases, inventories and more tactics" thread. With that said, I have been thinking over the course of beta of certain things missing from PS2 that helped PS1 truly have the PlanetSide feeling. I did get a good "This is SO PlanetSide" feeling when bringing a tank over a hill to see a huge war across a field on Amerish. I want more of that. I want to make a list to keep track of things that made the first one feel the way it did. Here goes. 1. Cloaking needs to be able to REALLY specialize into recon work.Just the things keeping me awake thinking at night... Anyway, that sums the list up for tonight. I'm sure I have an idea or two in my head floating around somewhere, but it's 4am for me and I need sleep. I really can't wait for Tuesday, and will love this game no matter what (and already do) But I can't help but think these things are missing. Feel free to add to my list, comment on certain list items, or give feedback! I'm open to logical criticism! Night, Shade
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Last edited by DDSHADE; 2012-11-17 at 04:28 PM. |
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2012-11-17, 05:47 AM | [Ignore Me] #3 | ||
Corporal
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I like almost all of these points, with the exception of the Ant runs. I do understand what you mean about the feeling of pushing out of a base into a courtyard to clear it just enough for your Galaxy to come screaming in, drop an ANT, and refuel the base just in time. However, I'm not sold on that being a valid mechanic for PS2. Even now, I think some of the capture mechanics (in which 6 people have to sit on a point for nearly 10 minutes doing absolutely nothing) are too boring. How will people view ANT runs in a game this fast-paced? And remember, Galaxies can't carry vehicles yet, so you'll be driving all over the continent from the warpgate, thru fighter-infested skies. At this point, I just don't think it would fit well with the game.
On points 1, 4, 5, 6, 9, 10, 11, and 12, I'm 100% with you. I absolutely love the idea of getting cert points at battle ranks, since I got to BR13 in beta, but I couldn't care less. BR13 didn't give me any color changes on my armor or any additional cert points... just a title that I was totally uninterested in. As far as my own feedback, get rid of the MBT "special abilities". Talk about not making any sense. The TR are the fastest tank, so their special ability is to lock down and become immobile? Bad idea. The slowest tank gets a 100kph afterburner? What? I'd also like some sort of command channel, with some consideration for continent-all's for organization purposes. Far too many times that the TR have lost Indar because all the lemmings are at The Crown. Right now, there's just way too much zerging around. Lastly, points for defending. Those need to be put back in. At least something... like 250 or 500 for defending a 1000-point facility. Otherwise, you get this terrible feeling that you were wasting your time, even if it had been fun. |
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2012-11-17, 11:26 AM | [Ignore Me] #6 | ||
I agree with all your points except for nr. 1, 17 and 14. I'm personally fine with how infiltrators' cloak works... Then again I don't play as one and I enjoy killing them. Bases don't really have power so unless you want it to serve as a backup shield generator I don't see it working.
Something to add. An actual mission system. I know they have one in the works, but darn it we do so need one that works properly.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2012-11-17, 03:10 PM | [Ignore Me] #9 | ||
i totally agree on everything regarding cloakers, hackers and engineers!
those were my favorite playstyles and they worked very well in ps1 and are totally missing from ps2! those classes are just a shadow of what they once were! please bring them back to life!
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2012-11-17, 03:11 PM | [Ignore Me] #10 | ||
the class is there, but compared to what it could do in ps1, it is totally castrated.no diversity on the field at all.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2012-11-17, 03:41 PM | [Ignore Me] #13 | |||
Sergeant Major
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Or we can just roll around with the zerg capturing one undefended base after another *yawn* |
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2012-11-17, 03:45 PM | [Ignore Me] #14 | |||
Sergeant Major
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There are no spitfires, there are no motion detectors, and the Mines/Claymores don't work if you are traveling fast over them, they will detonate behind you doing little or no damage if you are traveling fast. |
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hack vehicles, missing, need water |
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