Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: You'd think the MCG would overheat...
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-11-29, 05:52 PM | [Ignore Me] #91 | ||||
Lieutenant General
|
This isn't a PvE flight sim with only PvP A2A. Ground units have just as much right to fun as the aircav do. And yes, they have equaly long if not longer timers than air units. And yes, they too require resources - and in case of the Sunderer, double that of the ESF. So really, can you lot come up with a good argument for Aircav soloing being more powerful than other units soloing? No... Last edited by Figment; 2012-11-29 at 05:54 PM. |
||||
|
2012-11-29, 05:53 PM | [Ignore Me] #92 | |||
Lieutenant Colonel
|
If levelcap can kill 60(or even 30) aircraft in a row with out dying as an infantry then yes you have a point. Otherwise you lose.
__________________
Wherever you went - Here you are. |
|||
|
2012-11-29, 05:54 PM | [Ignore Me] #93 | |||
Corporal
|
What he described sounded awesome because it gave ESF's and Libs clearly defined roles. It certainly sounds a lot more interesting than the dull and predictable air spam that we have now. This game is every bit as bad now as when we had the massive tank spam in beta. |
|||
|
2012-11-29, 06:02 PM | [Ignore Me] #94 | |||
Corporal
|
This is the real crux of the matter. The ESF is just too good at too many things. It is the omnipotent solo vehicle of PS2. It absolutely encourages and rewards solo play and requires team play to deal with it. It is a relatively low risk high reward cert farming tool in comparison to other offensive vehicles in the game A classic example of counter play. A big mistake in any PvP game. |
|||
|
2012-11-29, 06:07 PM | [Ignore Me] #95 | ||
Lieutenant General
|
The thing is, they at first made these guns that were decent against "stuff in general", then they added "sidegrades". Sidegrades suggesting they'd be worse at one thing opposed to being better at others.
Yet we have straight upgrades where any gun works excellent on for instance infantry. I mean, you could easily create an alternative to a hull mounted gun by adding wing mounted alternating firing guns of a higher caliber and lower rate of fire. The latter would be better against large objects, but horrible at targeting small, maneuvring units because of its wider spread and worse rate of fire (thus lower damage over time in one straight firing line). Instead, you get large splash damage rockets on top of a gun. >.> |
||
|
2012-11-29, 06:13 PM | [Ignore Me] #96 | |||
Sergeant
|
Last edited by boogy; 2012-11-29 at 06:14 PM. |
|||
|
2012-11-29, 06:23 PM | [Ignore Me] #97 | ||
Lieutenant General
|
See, I can understand that a single handed burster is a deterent. Fine, he's not certed into the full specialisation. But a Dual Burster should hands down beat an aircav shouldn't it? I mean, if even after you gave up ALL OTHER FIREPOWER against ANY AND ALL OTHER UNITS, AND THEN you STILL can't win and are STILL just a deterent on your own against other solo players (against three crew or more units I can understand to a point), then what's the bloody point of specializing in AA? :/
On the Lightning, something struck me (pun intended), they were talking about making more powerful MBT weapons for dedicated gunners, right? I wonder if they want a more powerful AA gun among those options. In which case the Skyguard should be relatively weak. Same could be true for buggy gunner weapons. Last edited by Figment; 2012-11-29 at 06:26 PM. |
||
|
2012-11-29, 06:37 PM | [Ignore Me] #99 | |||
Corporal
|
It's not there now though. I always thought that there would be basic cheap AA and that a more powerful AA weapon could be unlocked by dedicated players that could really specialise in it. That would ensure that it was limited to those that devoted their "career" to it. I envisaged that "more powerful" anything in the game would follow the same concept. I hate this one man army stuff that is already prevalent before the game is even 2 weeks old |
|||
|
2012-11-29, 06:39 PM | [Ignore Me] #100 | |||
Corporal
|
|
|||
|
2012-11-29, 06:53 PM | [Ignore Me] #104 | |||
Corporal
|
The only time people will waste certs on being a deterrent is when they have spent certs on all the other things they need and want first. Once people have spare certs kicking around, then they might. But that's a looong way off in the future and I'm willing to bet that the AI MAX will be far more desirable to that kind of person than AA. The same goes for vehicular based AA. It'll be something to blow excess certs on when there's nothing else left to waste them on. |
|||
|
2012-11-29, 07:11 PM | [Ignore Me] #105 | ||
Sergeant Major
|
Wow has this thread shot off. Actually less Aircav players trying to defend the undefendable than I expected on PSU.
Another option if Air is going to be completely overpowered is for SOE just to give us maps where Aircraft are not a factor, full tree coverage on Hossin or Foresal, or very poor visibility on Searus (including IR/Thermal) due to smoke and ash. Then players can just vote on this issue with their feet. @ a certain leader board player never missing an opportunity to expose his e-peen in a thread. Not sure what point he's trying to make in regard to the topic at hand though, as none of it seems relevant. |
||
|
|
Bookmarks |
|
|