Originally Posted by BorisBlade
The AMS should not be doing repair and rearm too, they need to combine the repair and rearm and make it separate from AMS. And that awful blockade armor needs a massive buff. Dear god the reduction is not even remotely worth the tradeoffs, its negligable and wont even cover a single rocket unless its a hit in your strongest armored spot. Total crap. If you are gonna give up so much else it needs to be atleast 30% more armor, althought its still not hardly worth the tradeoff even then and thats nearly 2-3x what it is now.
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I kinda agree that there needs to be something of a downside to using an AMS. Had ideas of making spawning at an AMS cost inf res, removing all passenger seats but gunners, replacing the guns with storage tanks (troops are made of something), limiting the number of spawns (treat like ammo), or upping the cert cost to 100+. But most to all of those are things needed to be done before launch. Now that it's post launch it's going to be hard to make the a non AMS sundy worth using.
If you don't have an AMS then a lot of people kinda see the sundy as a waste of res. Transport isn't needed with everyone having tanks, aircraft, and flashes to pull at any moment. So why cert into other things when being an AMS/ammo sundy is the only thing needed on the field?