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PSU: Here Comes The Pain!
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2012-12-12, 10:22 AM | [Ignore Me] #16 | ||
Private
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well it just wouldve been nice if it said somewhere b4 i paid station cash for a weapon that they would ever consider taking away that weapons ability to discharge. Hope they dont do that with any of the carbines or LMGs.
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2012-12-12, 10:28 AM | [Ignore Me] #17 | ||
Not being able to dumb fire is not the greatest idea IMO. Sometimes when the air is hovering low it's nice to just skip the lock-on and dumb fire it.
Like it's been mentioned, cut the damage to ground vehicles in half, but let people dumb fire air if they want. |
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2012-12-12, 10:30 AM | [Ignore Me] #18 | |||
Private
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Also, they didn't take the ability away, they just added the requirement of it being locked on to a target. It's not like it suddenly is TOTALLY useless, it still can do what it is supposed to do, killing Air ;-) |
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2012-12-12, 10:41 AM | [Ignore Me] #19 | |||
Private
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2012-12-12, 10:48 AM | [Ignore Me] #20 | |||
Major
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The lock-on rockets were intended to lock-on. The lock-on portion of them is still intact.. meaning they actually didn't change the main purpose of the weapon. They just made a clear disadvantage for having the advatange of being able to lock-on to a target. You can still get the dumbfire rocket launcher and dumbfire to your hearts content. If you are in a situation where you need a lock-on rocket then you can swith to a launcher that has the lock-on function that you desire. It made it a very clear cut decision on what you choose to bring to the fire fight. |
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2012-12-12, 10:49 AM | [Ignore Me] #21 | |||
Private
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Thing is, they could delete all weapons and give everyone a knife only... but why would they? They want people to have fun, because only people who have fun will pay money for the game. Apparently, having a 100% Upgrade in Store was not fun for everyone but those who bought it, or it was necessary to warrant diversity or whatnot Maybe they'll disable weapons when inside the warpgate? Who knows ^_^ |
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2012-12-12, 12:12 PM | [Ignore Me] #22 | ||
AA rockets are a waste of time atm anyway, everyone has flairs. the lock on AV ones are ok but the terrain thing is annoying and the little damage they do is a put off. it is really the only way to hit VS mags from a distance as they just strafe out of the way of any rocket you fire.
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2012-12-12, 12:21 PM | [Ignore Me] #23 | ||
First Sergeant
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It always reminds me of steam, Most people don't read the agreement that says all those games you purchase are actually a lease. Had a friend one day wake up and his steam folder was empty. Discovered someone had been using his account and pirating games onto it and steam had removed his library. Same with E-readers you are just LEASING the books.
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2012-12-12, 12:34 PM | [Ignore Me] #24 | |||
Major
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The AV rockets are useless only because of how they fire.. lock-on then fire at the bottom of the vehicle... that doesn't work half the time because terrain eats the shot.. never mind forcing a tank to use their defenses... which almost no one has. Do people even know they can get IR smoke to prevent lock-ons like flares? I doubt they care.. you don't really need it most of the time. |
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2012-12-12, 12:38 PM | [Ignore Me] #25 | ||
First Lieutenant
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It's funny, when I got my AA launcher I was expecting like 90% of aircraft to have flares. It turned out to be more like 50%, or even less. Even so, flares don't totally render it useless, considering your launcher will reload faster than their flares will recharge.
That's not even getting into the people who blow their (flare) load too early and don't even cause me to waste a missile. Sometimes just a lock warning is enough to scare a lot of fliers off (I don't blame them, I wouldn't want a missile up my butt either ). Edit: Ninja'd, typical. Last edited by ShadetheDruid; 2012-12-12 at 12:42 PM. |
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2012-12-12, 12:56 PM | [Ignore Me] #26 | |||
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2012-12-12, 03:00 PM | [Ignore Me] #27 | ||
Private
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To its a great balance, stops heavy being a one man army, you either have a launcher that can lock on to air, lock on to ground vehicles, or one that can hot anything, but takes some degree of skill and luck.
It also reduces the amount of heavy firing rockets at infantry. When you get the jump on a heavy trying to take out aircraft, and they just shoot you in the face with a rocket, instead of using their anti infantry weapons. To me it adds a risk to using lock-on launchers and balances specialization, in a specific role. |
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