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Old 2012-12-13, 10:12 AM   [Ignore Me] #16
Voodeux
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Re: The Decimator


Tested it out yesterday using a magrider with no upgrades on front, sides, and rear hits vs the Hades. Damage output was nearly the same in all instances with only a slight advantage going to the decimator. Certainly not worth the 700 smed-bucks.
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Old 2012-12-13, 11:23 AM   [Ignore Me] #17
Suitepee
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Re: The Decimator


Oh good, I can't wait for every heavy assault unit in the game to start using this to dominate vehicles.

Personally I didn't think the heavy assault needed another more powerful rocket launcher, considering their default one is annoying enough due to their infantry mobility and 'hit & hide' tactics. I've had more problems dealing with heavies than other vehicles whenever I decide to hop in a tank.

Now I can envision every single HA grabbing this and two-shotting tanks/libs all day long. Don't know if that's such a good thing or not in my opinion....
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Old 2012-12-13, 11:36 AM   [Ignore Me] #18
MrBloodworth
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Re: The Decimator


Highly disappointed in its appearance.
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Old 2012-12-13, 11:41 AM   [Ignore Me] #19
Canaris
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Re: The Decimator


couldn't agree more Blood, it needs to be returned to it's former glory
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Old 2012-12-13, 12:26 PM   [Ignore Me] #20
Miffy
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Re: The Decimator


It looks shit like every other gun in this game, GIVE US THE UNDERSLUNG MCG SOE!


That said I found it to make MAX units even more useless like I thought it would. I was constantly one shotting MAX units with it.

What are the point of MAX units again? They're too slow, they're weak, you cannot heal yourself at no cost like you can any other class and HA is much stronger, press F for the shield and pull out ur AV weapon and MAX units have no chance... they can even easily die to small arms fire. The worst thing is their guns suck, the AV weapon does no damage, it takes two burster cannons to have any impact on aircraft and the AI weapon isn't accurate and the range sucks.......
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Old 2012-12-13, 12:27 PM   [Ignore Me] #21
Miffy
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Re: The Decimator


Originally Posted by Suitepee View Post
Oh good, I can't wait for every heavy assault unit in the game to start using this to dominate vehicles.

Personally I didn't think the heavy assault needed another more powerful rocket launcher, considering their default one is annoying enough due to their infantry mobility and 'hit & hide' tactics. I've had more problems dealing with heavies than other vehicles whenever I decide to hop in a tank.

Now I can envision every single HA grabbing this and two-shotting tanks/libs all day long. Don't know if that's such a good thing or not in my opinion....

The worst thing put into this game is directional damage to vehicles, like some on you'd have thought with the tech they have that they'd put the same strength armour all the way around the tank.

Not only that but it means you cannot retreat, as soon as you try you get one shotted up the arse.
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Old 2012-12-13, 12:30 PM   [Ignore Me] #22
MrBloodworth
Lieutenant Colonel
 
Re: The Decimator


Anything from PS1, they are Deathly afraid of, or something. Even if that means making something appear more like its predecessor.

Its becoming irrational.

We told them about footholds and what they would cause.
We told them about making attacks the only thing that mattered.
We told them about proliferation of vehicles with the class system.
We told them bout mass on point and why its stupid for this kind of game.
We told them about no cont-locks, and only three conts.
We told them about a lack of an SOI system.

Now the decimator looks like something out of, well, Planetside 2. Where everything looks the same, and the MCG being under slung is apparently too much for the player-base to figure out.

Last edited by MrBloodworth; 2012-12-13 at 12:32 PM.
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Old 2012-12-13, 12:38 PM   [Ignore Me] #23
SpunkyKuma
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Re: The Decimator


I'm buying that MF'er tonight.
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Old 2012-12-13, 01:11 PM   [Ignore Me] #24
Sturmhardt
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Re: The Decimator


Originally Posted by MrBloodworth View Post
Anything from PS1, they are Deathly afraid of, or something. Even if that means making something appear more like its predecessor.

Its becoming irrational.

We told them about footholds and what they would cause.
We told them about making attacks the only thing that mattered.
We told them about proliferation of vehicles with the class system.
We told them bout mass on point and why its stupid for this kind of game.
We told them about no cont-locks, and only three conts.
We told them about a lack of an SOI system.

Now the decimator looks like something out of, well, Planetside 2. Where everything looks the same, and the MCG being under slung is apparently too much for the player-base to figure out.
You are 100% right, but you know what? They don't care, they just want a big battlefield. Let me quote Smed from this venturebeat interview:

GamesBeat: What do players do when they join up? From what I hear, they have to find protection pretty quickly.

Smedley: Usually what happens is, somebody’s thrown into the game, and we deliberately put them into the fight fast. In terms of game mechanics, it’s exactly like every other FPS out there. If you play Battlefield 3 or Call of Duty, you know our controls. You know immediately who to shoot at. That, I think, is the single biggest reason we’re successful. We didn’t try to change the core gameplay. What we did is we made that core gameplay massive.


They never intended to make it like PS1... they intended to make a BF clone with massive battles, that's basically what he is saying.

Last edited by Sturmhardt; 2012-12-13 at 01:12 PM.
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Old 2012-12-13, 01:23 PM   [Ignore Me] #25
Beerbeer
Major
 
Re: The Decimator


I regret buying this.

To anyone who has not purchased it yet, I would recommend not getting it as the damage difference to the default dumb rocket isn't that much more.

That, and it looks bland, sounds bland, etc. I miss the old ps1 whistling decimator of doom.
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Old 2012-12-13, 01:47 PM   [Ignore Me] #26
Timealude
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Re: The Decimator


Originally Posted by Beerbeer View Post
I regret buying this.

To anyone who has not purchased it yet, I would recommend not getting it as the damage difference to the default dumb rocket isn't that much more.

That, and it looks bland, sounds bland, etc. I miss the old ps1 whistling decimator of doom.
why didnt you just trial it?
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Old 2012-12-13, 02:09 PM   [Ignore Me] #27
Dragonskin
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Re: The Decimator


Originally Posted by Beerbeer View Post
I regret buying this.

To anyone who has not purchased it yet, I would recommend not getting it as the damage difference to the default dumb rocket isn't that much more.

That, and it looks bland, sounds bland, etc. I miss the old ps1 whistling decimator of doom.
Sounds change in the game frequently and to some extent weapon models. At some point it could be close to it's former self. Usefulness wise any power increase seems like a solid win unless you were expecting the BFG from Quake. That little damage tick could be the difference in killing a vehicle or MAX. The travel time doesn't appear to be that bad in the vid.
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Old 2012-12-13, 02:25 PM   [Ignore Me] #28
Beerbeer
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Re: The Decimator


I didn't trial it because I have no idea if they fixed the trial/boost bug.
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Old 2012-12-13, 02:29 PM   [Ignore Me] #29
Electrofreak
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Re: The Decimator


Originally Posted by Beerbeer View Post
I didn't trial it because I have no idea if they fixed the trial/boost bug.
A long time ago, man.
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Old 2012-12-13, 02:57 PM   [Ignore Me] #30
SturmovikDrakon
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Re: The Decimator


Expecting an actual unique looking weapon?

Don't be silly

They didn't even get the Lasher a new model
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