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Old 2012-12-19, 10:54 PM   [Ignore Me] #1
Methonius
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Make spawns centralized underground?


I propose a solution to not only camping of spawns from vehicles but a more centralized location to make defense easier.

Amp Station: Put the spawn either on the top of the base inside that dome like area and make a room with different ways leading into the main room underneath or create a room undergound in the main facility under the main vehicle bay that has ways that lead up to different areas in the main facility.

Tech Plant: Put the spawn room above the area were the cap point is, there is a lot of space to fill in that huge room and have multiple ways leading down to the platforms near the gen and cap point. Could even put it on top of the roof of that building by adding another level so its between that main room and the way up to the top of the tech plant to defend both assault directions easier.

Bio Dome: The spawn should be directly underneath the SCU within the main battle area in the center with tunnels going to different buildings within the superstructure.

Outposts: Spawn should be underground with tunnels that lead to the different structures/bunkers within the outpost to make it more unpredictable were the defenders will attack from.

Constructive posts only please.

Last edited by Methonius; 2012-12-19 at 10:56 PM.
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Old 2012-12-19, 10:58 PM   [Ignore Me] #2
SKYeXile
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Re: Make spawns centralized underground?


I think they should add 2 more underground levels to each base, the first having the spawn room and the second having the SCU.
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Old 2012-12-19, 11:39 PM   [Ignore Me] #3
AThreatToYou
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Re: Make spawns centralized underground?


IIRC, all base spawns in PS1 were underground. This was a good feature and should be re-implemented into PS2.

Originally Posted by SKYeXile View Post
I think they should add 2 more underground levels to each base, the first having the spawn room and the second having the SCU.
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Old 2012-12-20, 12:00 AM   [Ignore Me] #4
bpostal
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Re: Make spawns centralized underground?


I've heard for technical reasons they can't put structures underground, a similar idea should be implemented though.
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Old 2012-12-20, 12:53 AM   [Ignore Me] #5
Ghoest9
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Re: Make spawns centralized underground?


Spawn camping is not a a problem.
IT DOESNT NEED A SOLUTION.


The only problem is that we have players stupid enough to feed the campers when they should realize they have lost the battle.
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Old 2012-12-20, 01:25 AM   [Ignore Me] #6
Davelantor
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Re: Make spawns centralized underground?


We need big underground facilities to be able to have some sensible infantry only combat ...
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Old 2012-12-20, 02:53 AM   [Ignore Me] #7
EVILoHOMER
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Re: Make spawns centralized underground?


Originally Posted by bpostal View Post
I've heard for technical reasons they can't put structures underground, a similar idea should be implemented though.
Well then Everquest Next is ducked....


There shouldn't be any reason, they made the engine, they can code it to allow them to do what they like.
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Old 2012-12-20, 02:54 AM   [Ignore Me] #8
EVILoHOMER
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Re: Make spawns centralized underground?


Originally Posted by Davelantor View Post
We need big underground facilities to be able to have some sensible infantry only combat ...
Na we just need cities like what was in the concept art.
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Old 2012-12-20, 03:13 AM   [Ignore Me] #9
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Re: Make spawns centralized underground?


Originally Posted by Ghoest9 View Post
Spawn camping is not a a problem.
IT DOESNT NEED A SOLUTION.


The only problem is that we have players stupid enough to feed the campers when they should realize they have lost the battle.
I have to agree with this, its the one way shields that keep em there. If a lot of damage eventually could overload those shields I'm pretty sure people would fall back a lot quicker.

However I do think the defenders need better means of augmenting their defense. Bring back the tank traps, emp grenades or fields that can be deployed.

Last edited by Mavvvy; 2012-12-20 at 03:15 AM.
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Old 2012-12-20, 04:15 AM   [Ignore Me] #10
Hmr85
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Re: Make spawns centralized underground?


It does need a solution. The current facility designs are atrocious and honestly need a complete overhaul. Who's bright idea was it again to make the spawns outside the primary facility your defending along with you Generators?

IMO, move back to the PS1 style facility's. Expand the hallways to allow for a bigger population and move the spawns down under the base. End result is better quality game play along with it bringing back some semblance of infantry combat that does not include vehicles participating.
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Old 2012-12-20, 04:51 AM   [Ignore Me] #11
PredatorFour
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Re: Make spawns centralized underground?


Originally Posted by Ghoest9 View Post
Spawn camping is not a a problem.
IT DOESNT NEED A SOLUTION.


The only problem is that we have players stupid enough to feed the campers when they should realize they have lost the battle.
You never played PS1 right ?? Sometimes a fight was NEVER lost and could be won back against the odds. `Giving up` is cowardly and the easy way out.

Hmr85 above comment is spot on and exactly what this game needs.
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Old 2012-12-20, 06:26 AM   [Ignore Me] #12
Whiteagle
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Re: Make spawns centralized underground?


Originally Posted by bpostal View Post
I've heard for technical reasons they can't put structures underground, a similar idea should be implemented though.
Well I think it's less "technical limitation" and more logistical pain-in-the-ass...

From the looks of it, Planetside 2 uses a landscaping system much like Second Life, where the "ground" is actually a two-dimensional sheet that is raised and lowered in areas to give the general feel of terrain.
Then, specially created objects have to be placed in more detailed geological effects, like cliff faces, boulders, or natural bridges.

Thus you can't actually "bury" anything, the best you can do is place something in a divot then cover it with a specially created in-game object textured to look like the ground.
Simple tunnels can be done because they're nothing more then a trench with a roof, but more complex structures would be little more then regular buildings made to look like they were covered in a rock facade.

...And from my Second Life Military experience, making a playable FPS map around the size of decent Outpost can take a couple of weeks to a MONTH, let alone the several DOZEN Outpost per Continent.

Personally, while more centralization is good, I think the Outpost Spawn Buildings themselves need a redesign into more viable defensive structures.
They are the last bastion from which a base defense can launch a counter attack after all, so why aren't they made like miniature keeps instead of Red-Cross shacks?
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Old 2012-12-20, 06:31 AM   [Ignore Me] #13
p0intman
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Re: Make spawns centralized underground?


Originally Posted by bpostal View Post
I've heard for technical reasons they can't put structures underground, a similar idea should be implemented though.
far too defensible.
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Old 2012-12-20, 06:34 AM   [Ignore Me] #14
Whiteagle
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Re: Make spawns centralized underground?


Originally Posted by p0intman View Post
far too defensible.
*Facepalm.*

Guys, I JUST got done explaining this...
They can't put anything UNDER the "ground" because there isn't anything beneath it...

You know when you "fall through the world"?
That's actually because the bottom of your character somehow materialized underneath where the game thinks "the ground" is.
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Old 2012-12-20, 06:51 AM   [Ignore Me] #15
Hmr85
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Re: Make spawns centralized underground?


They could do it. They just do not want to do it. I understand what you saying about it being just a hole. They could however adjust the terrain to be a giant ditch and then fill in from there. Like a giant U. Except when they are finish they grab all the sides and pull them back into make a level flat ground with a huge open area down below where your subterranean base would be.

If any of this makes any sense. What I am getting at is that it could be done.
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