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2012-12-27, 09:47 AM | [Ignore Me] #16 | |||
Contributor Sergeant
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Routers for offense are useless in the current game. No need for them as the game favors the attackers in 99% of the base fights (Biolabs are the only exception). However, maybe a one-way router-AMS combo. Able to put a router pad at a gen and zip to it from the AMS. Even if it was a replacement option for the AMS module... having two sundys in a tech plant would help defense a ton. Would make holding those outlying generators a little easier and enhance defensive ability, while still allowing for spread out fights (rather than meatgrinder double-doors, etc) Still need to invest a little money in tank-spam-proof windows for those buildings, but hey... glass is expensive. |
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2012-12-27, 12:37 PM | [Ignore Me] #18 | ||
Captain
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i honestly would like this as well as them buffing the galaxy in some form, that way we could have a more of a reason to use this rather then pull a gal for a squad. Or they could even make a bigger variant of the galaxy that could carry 2 squads rather then just one.
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2012-12-27, 04:00 PM | [Ignore Me] #19 | ||
Once snactuaries are in, or intercontinental broadcast warping via the middle pillar of light in them, or once you can land a Galaxy and hit "deploy" on it to turn in into a small fortress with shields (not even mentioning a G-AMS), or once A30 walker retains its original state of being good against infantry, then the Gal will get its good niche.
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2012-12-27, 08:06 PM | [Ignore Me] #22 | |||
Major
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2012-12-27, 08:14 PM | [Ignore Me] #23 | ||
Major
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A new set of vehicles can be ABV's Assault Breacher Vehicles. Used on a larger scale by the US Marines in the joint ISAF-Afghan Operation Moshtarak in Southern Afghanistan during the War in Afghanistan in 2010 against the Taliban insurgency.
These tracked combat vehicles were especially designed to clear pathways for troops and other vehicles through minefields and along roadside bombs and Improvised Explosive Devices. The 72-ton, 40-foot (12-meter)-long vehicles are based on a tank with a 1,500 horsepower engine, but fitted with a 50-caliber machine gun and a front-mounted 15-foot (4.5-meter) wide plow, supported by metallic skis that glide on the dirt and armed with nearly 7,000 pounds (3,175 kilograms) of explosives. They were called "the answer" to the deadliest threat facing NATO troops in this conflict. The Breachers are also equipped with M58 MICLIC Mine Clearing Line Charges: rockets carrying C-4 explosives up to 100-150 yards (meters) forward, detonating hidden bombs at a safe distance, so that troops and vehicles can pass through safely. |
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2012-12-27, 08:24 PM | [Ignore Me] #24 | |||
Lieutenant General
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As a transport, the Galaxy's main issue is that it contextually competes with Light Assaults spawning at Sundies (consistent pressure, same reach) and Spawn Beacons (easy to deploy, same reach) with regards to base design (next to no areas LA can't reach, no areas Spawn Beacon can't reach) and objective design (no single wave objectives like PS1 style CC resecure, gen hold or spawn destruction, while holds need constant reinforcements from a spawnpoint to succeed). Gal AMS, even, if not especially a flying one, has the potential to compete heavily with the ground AMS to the point of once again skipping the ground war. This is only limited if it's just the one squad or platoon that could spawn there and directly related to air superiority. Air superiority: only one side can use them (usualy the one with air superiority would be the attacker, especially around zergs). So I'm not too keen of reducing the transport role once more, rather than strengthening the impact of Gal Drops, making their targets worthwhile and making it next to impossible to use anything but a Gal Drop on those specific juicy targets. We're thinking objectives on top of large bases, say high towers/keeps of defensive structures, base force dome top entry points and objective mechanics alterations such as vulnerable weakspots near the high access points that can only be destroyed by say MAX units or a group of players who take out consoles at the same time with other's covering (just some random ideas). Transportation is a niche role, combining it with spawning tends to make spawning more attractive. Last edited by Figment; 2012-12-27 at 08:26 PM. |
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