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2012-12-31, 07:56 AM | [Ignore Me] #121 | |||
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So it's not the game design of the liberator that is out of balance but the players incapability to thinking outside the box. Or should I say thinking outside the closest spawn point... |
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2012-12-31, 08:54 AM | [Ignore Me] #122 | ||
This is arguable. IMO, the game should not revolve around thinking too much, otherwise it gets too professional. And, seriously, who makes a cybersport type of game out of a 2000 per map shooter?
Last edited by NewSith; 2012-12-31 at 09:00 AM. |
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2012-12-31, 10:07 AM | [Ignore Me] #123 | |||
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But yea this is defiantly not a e-sport game as you can't control who fights who. |
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2012-12-31, 10:41 AM | [Ignore Me] #124 | ||
Let me elaborate:
Sequence: I fight for an outpost. I get a decent fight with mostly enemy infantry and friendly infantry engaging each other all over place. My level of potential individual contribution to the fight is rather high. A suddenly appearing HE Liberator gets in range and starts pounding. Instantly the level of potential individual contribution drops to a very low degree. How so?
It should never EVER be like that in a game that pretends to be casual and not an e-sport. This issue is not only valid for Liberators, it is also valid for MBT spam and MAX crashes. It is just that ATM, the community is busy making a scapegoat out of a Liberator. Last edited by NewSith; 2012-12-31 at 10:48 AM. |
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2012-12-31, 10:52 AM | [Ignore Me] #125 | |||
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And yes this game never ever pretended to be a infantry only FPS game. If you want that go and play some other game. |
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2012-12-31, 02:08 PM | [Ignore Me] #128 | ||||
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Jeez Sunrock, you are the type of person who can't even defend a continent without a 10% population advantage, because you are constantly loosing ground so you can redeploy to the Warpgate to counter spam vehicles!
Idiots like him can't see beyond their own self-intrest, and are thus incapable of understanding any logistics outside of "Lurn2planob". He reminds me of an idiot last night who couldn't understand why pushing Kwahtee Amp and the VS Warpgate was stupid... when Hayoka was being backhacked by NC! |
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2012-12-31, 04:14 PM | [Ignore Me] #129 | |||
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2012-12-31, 04:30 PM | [Ignore Me] #130 | |||
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And yes players that want to change the game to something it is not needs to learn to play or get the fuck out. If I want to play COD I go play COD not QQ on the forums to the game I play become some other game I want to play. You're the idiot here if any one is. |
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2012-12-31, 05:02 PM | [Ignore Me] #131 | ||
Having done a fair bit of skeeter-jockey time, I am often surprised at how few are focused on A2A. There's a guy that is a really good pilot, fairly well known, that looks at A2A as disdainful. Personally, I like running Libs off of the objective. Even better when I can take them down, and get away. But, I have to say, most ESF'ers on my server are focused on rocket podding the piss out of infantry.
I guess what I am getting at is...IMO no, the Lib's are not too strong. They actually have a good counter in the air, if anyone cares to take on the role. Combine decent A2A with ground based AA and the Lib's usually run. |
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2012-12-31, 05:24 PM | [Ignore Me] #132 | |||||
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Liberator filled Air means Ground Transports are just bundles of XP waiting to be shot, and they more then likely HAVE Air-to-Air support in order to have gained Air Dominance in the first place...
There isn't anywhere in this game for Infantry to actually ACT as Infantry, we just capture points for our Vehicle swarms or make a minor nuisance of ourselves for the enemies'.
While I'm not expecting a carbon copy of the Original, I'd at least like to see all this awesome shit the vets keep telling us about. *Double post to reply to two different halfs of one of mine, calls me an Idiot...* |
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2012-12-31, 05:34 PM | [Ignore Me] #133 | |||
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Seriously... there is a thread saying each vehicle is OP. Just do a search... lightnings with HE rounds, MBTs with HE rounds, Magriders specifically, hell there was a thread saying that SUNDERERS were OP. Not just pointing at you Whiteagle, but you guys literally complain about everything. I really don't see why you continue to play. Do you like causing yourselves stress? |
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2012-12-31, 05:41 PM | [Ignore Me] #134 | |||
I mount an AA MAX once the enemy Liberator makes one pass. And it ALWAYS makes that first pass, unless you already have a team of Bursters waiting for a POTENTIAL aircraft appearance. I tried doing that once - to stand on unpopulated point in a scat+burster, waiting for an attack on that point that could never happen. You know how many enemies I killed or EXP I gained? Zero. Of course I scarred off a couple ESFs and maybe 1 or 2 Libs, but I still got maybe 1 or 2 kill assists. But the funny thing is - just the second I left the outpost, it got some enemies on it and the ticketbar started its count. You seem to be misunderstanding the depth of the problem. For you it's QQ, because it killed me. Problem is - Why should I do what I just described? Who obliges me to take care about OTHER people, while they don't care about me? It is the mentality of almost any player, independently of him being a solo or a teamplayer, a killwhore or a support fella. In reality, most of the "issues" we see in the game come from the fact that the game forces you to teamplay way too often then it should. Your mentality of "go play some other game" is wrong, because without zerg PlanetSide is not PlanetSide. And if you want the game to succeed on a very basic level, you need to either make something like that guard duty as beneficial as possible (buffing AA) or comply with the zerg needs (Dalton and Zephyr nerfs, but to be honest I would rather just move those onto a Galaxy and put a bomb bay onto Lib instead) But whatever I say you will just ignore, that's the feeling I got from reading your posts so far. Last edited by NewSith; 2012-12-31 at 05:47 PM. |
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2012-12-31, 06:08 PM | [Ignore Me] #135 | |||||
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High Explosive rounds, High Explosive Rounds... High Explosive rounds on a Tank that moves all around better then Infantry? Yeah, the same problem that created "Tankside 2" is the same at play here, poor bases not designed with Zerged Vehicle combat in mind. Like I said before, I don't think the Liberator itself is overpowered, it's just shotty base design that gives it something to exploit. I found Amerish an improvement over Esamir because care was taken in not allowing Armor to just roll up to the Spawn Shack, but then the Zerg's focus shifted to Air to exploit those attack vectors. Once the Rocket Pods got a Splash Nerf, all that was left to farm with were the Lib Cannons...
We WANT THIS GAME TO SUCCEED!!! We cause ourselves so much stress because we want this shit to be the most awesome thing on the block, not a rehash on bigger maps. It is human nature to find fault, be it real or imagined, and when you find yourself spending less and less time each day playing this game, even though you LITERALLY have nothing better to do, you get the feeling that YES, there is a problem. |
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