Burnt Earth Policy - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Why can't I just shoot out the tires?
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-01-03, 10:21 PM   [Ignore Me] #16
Captain1nsaneo
Major
 
Captain1nsaneo's Avatar
 
Misc Info
Re: Burnt Earth Policy


I do it for exp on both ends. Getting certs is really the only reason to play the game currently for me. Also gives me something to do while waiting for bases to flip.
__________________
By hook or by crook, we will.
Captain1nsaneo is offline  
Reply With Quote
Old 2013-01-04, 11:31 AM   [Ignore Me] #17
Ysanne
Private
 
Re: Burnt Earth Policy


These things are in the way when I spam my rocketpods into a towers general direction.
Ysanne is offline  
Reply With Quote
Old 2013-01-05, 08:01 AM   [Ignore Me] #18
Rolfski
Major
 
Rolfski's Avatar
 
Re: Burnt Earth Policy


Destroying terminals is a viable option, nothing wrong with it.
Whether it's always a smart thing to do, of course not.
Rolfski is offline  
Reply With Quote
Old 2013-01-05, 08:24 AM   [Ignore Me] #19
Figment
Lieutenant General
 
Re: Burnt Earth Policy


There's no downside to it:

- You get experience points if they're enemy
- You deny enemy usage if they're friendly
- You can spawn in any suit you want aside from MAXes, so dieing is equally if not more effective at times to get back in with a new suit
- AMSes have terms too, so attackers don't really need them
- You don't need them after spawning to grab a basic suit, just only need it for resupplies without an engineer ammo pack
- The base does not lose energy (PS1: NTU) till it drains and turns neutral

The only downsides:
- Need someone in engineering suit to repair once you hold a base (...provides exp too)
- Can't grab new utility equipment as quickly if it is actually nearby for once
- Can't grab resupplies without engineer if it's a friendly term
- Can't grab vehicles without engineer if it's a friendly term
- Can't use infiltrator to turn term and grab resupplies without enemy engineer if it's an enemy term
- Can't use infiltrator to turn term and grab vehicles without enemy engineer if it's an enemy term

But the downsides are actually plusses from the opposite point of view, so that balances itself out.
Figment is offline  
Reply With Quote
Old 2013-01-05, 09:31 AM   [Ignore Me] #20
Baptist
Private
 
Re: Burnt Earth Policy


In Consortium it's a tactical thing, one of our rules is never blow up Terminals and anyone in our outfit caught doing it gets verbally abused, if you're close enough to shoot it, the squad infiltrator is close enough to hack it.

In saying that situational things like defending towers, attackers will secure the bottom floor and spawn a Sunderer from a hacked terminal, if defending it's often advantageous to blow up the terminals making defence easier.
Baptist is offline  
Reply With Quote
Old 2013-01-05, 10:10 AM   [Ignore Me] #21
Ruffdog
Contributor
First Lieutenant
 
Ruffdog's Avatar
 
Re: Burnt Earth Policy


Originally Posted by RSphil View Post
some just like blowing shit up
__________________

Ruffdog is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:55 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.