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PSU: The devs listen to us.
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2013-01-04, 03:15 PM | [Ignore Me] #107 | ||
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- New player experience is non-existent. This is not helped by the unintuitive and overzealous UI. There is too much information yet at the same time, not enough; its like ten people shouting at you at once. A game this simplistic should not be that disconcerting to get into. Something is really amiss here.
- No clear definable goal or purpose. Where is the fight? What can I do? What is the basic goal? Why am I playing and why should I care? Once the novelty of scale wears off you are left with a good looking scaffold that wants to keep you inside of it via certification crack. There is nothing to really win or lose... its like a merry go round. - Scale. The game was advertised for this and yet I sparingly see large battles anymore beyond the Crown, even at peak, and they don't last long, and even when I do get them the game lags. Great. The Amerish or Esamir maps are often too empty or population imbalanced. - Poor Performance. It is like the game was made for computers in 2004; why does it refuse to use more than one core while playing? For a modern PC only game of this type, this is unacceptable. Not only that but it will under-use my video card during intensive moments and over-use it when nothing is occurring in game. I can deal with the other memory leaks but this is just weird. - Spawn camping. This is as old as online FPS games and it is not good enough that a modern game should be so disastrously plagued by it. Can I just say... I wanted this to be good. But its just so bad in its current form. Last edited by Legolas; 2013-01-04 at 03:25 PM. |
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2013-01-04, 03:32 PM | [Ignore Me] #108 | |||
Corporal
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PS1 had a fantastic tutorial when I played, I don't know if it always had it, but the game took the time to explain a good deal of mechanics to you, and when you would walk up to something you had never seen before, there would be more panels that explained whatever the object in question was. PS2 has nothing like that. I mean, If I wasn't following this game since it was announced and watched all the gameplay videos and played beta and such, I wouldn't have a clue what I was doing, and the game really doesn't explain it to you either. I can't imagine what a truly new player goes through, who didn't follow the game pre-release and literally gets thrown to the wolves right at the start of things. |
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2013-01-04, 04:44 PM | [Ignore Me] #111 | ||
Sergeant Major
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WTF are people posting in here if they haven't quit. Seriously leave the thread and let us quitter have our reason and our say without it being scattered. Planetside 1 go F2P now!
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BR34 CR5 - Werner since 2005. 4000+ Hours of PS1 |
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2013-01-04, 05:00 PM | [Ignore Me] #113 | |||
First Sergeant
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I'm on a break from PS2 as of now, I just can't continue playing it anymore with Woodman having 40% TR and everything happen around crown farm day after day, every other place is a ghost town or has so little people that you actually have to work to find them, lol. Last edited by Vashyo; 2013-01-04 at 05:04 PM. |
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2013-01-04, 05:08 PM | [Ignore Me] #114 | |||
Private
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Looks like they're going to approve my request based on the convo I had with them on twitter. |
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2013-01-04, 05:39 PM | [Ignore Me] #116 | ||
Last night I logged on. TRIED to defend the main tower, but between the MAG spam from the hiils that went in-and-thru-the-top-floor openings of the tower ..... thereby preventing any infantry from fighting the Air (LIB Zerg) or MBT spam from that area.
The LIB Zerg was equally brutal. There was NOWHERE to remotely try to fight back from. NOWHERE. So, what's the point ? I don't kow when I'll log on again, but gameplay is as poor as can be. I can't imagine the Devs like to play the game the way it's turned out. If it don't change by leaps-and-bounds....and REAL SOON.....it will die a quick death. It's unplayable over 70% of the time. Someone posted earlier that this game has the potential to be the best game (FPS) ever. Sure. Absolutely. However, let's start by steadily turning the game around. There is a LONG way to go to make this The Best Game Ever. I think SOE got tired of waiting for this game, and forced an Early release to get part of the 2012 Holiday consumers $$$$$$. The game plays like it was 6-9 months away on the pace the Devs were on..... Maybe we need to think at the game as if it's "still in Beta". Significant patches need to come at a good clip. PS2 seems to be in real danger. I don't see much POP on the few Servers I've jumped into the last three weeks...... . . Last edited by Chaff; 2013-01-04 at 05:50 PM. |
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2013-01-04, 06:38 PM | [Ignore Me] #118 | |||
First Sergeant
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Hehe yeah right. |
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2013-01-04, 08:11 PM | [Ignore Me] #120 | ||
Major
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I just cancelled my sub, i won't be putting anymore cash into the game as it is, i've probably paid soe about £80 since the start of beta, that cash was worth it, i've had some fun.
However the infantry farming is now out of hand, i just got moved back 4 bases in 15 minutes where the spawn rooms were camped within a minute of the last base turning. 20 scythes spamming rockets, then 2 mins later 20 mags with HE shells, all the kills i got were cheap, dropping claymores through the doors or sniping through the shields, 15 minutes of shit gameplay, and it's happening more and more now everyone has HE and rockets. The game has fundamental problems, stemming from the useless certification system, where everyone has everything, aided by the gunner pilots of the strongest vehicles, the game is full of cheap skilless kills, bases are undefendable, there's no metagame, and the lack of customisation of my character means i couldn't give two fucks about him. This game is shallow and barely even a shadow of PS1. I find it incredulous that they had so many in depth systems show to work well in PS1 and yet dumped them all for this sub par, run of the mill meatgrinder, and yet they managed to bring across all the worst aspects of PS1. This game had so much potential, but i honestly feel the broken and inadequate systems in PS2 are too deeply ingrained to be changed, i only hope the scale of the game made a few other developers see what might be possible. Size isn't everything, fun is.
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