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PSU: Who came up with cannon fodder anyways?
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2013-01-06, 12:55 AM | [Ignore Me] #136 | ||
Private
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Man I built a new rig just for this game, add that to the fact that I dropped $100 plus on things like Alpha, Prem membership, Ingame items. And now about a month later I log in for 20 minutes and log out in disgust. If this was a monthly fee game I would have canceled, and for a MMO after 1 month that is telling.
My list of problems: 1. AV and AA is a joke in this game compared to what it was in PS1 and other FPS games, add that to the fact that people can just go on the Vehicle rotation all night long and rack up kills/certs. The sheer mass of Vehicles is just disgusting. They should have just made your avatar a tank or plane with lips and eyes. 2. Base design is horrible (no indoor fights, no cover for defenders, Spawn rooms are roach motels) 3. Lack of content (no more last minute Ant drops, no draining a base, no holding a CC, no real AMS's, no lattice System, no backpacks, no more sneaking in as a cloaker and blowing the gen, no router pads to break the nme's defense, no real defense unless its in a bio, no gal drops and holding a gen) This one ties into base design... 4. Did I mention the abundance and sheer mass of Vehicles already? Seriously... 5. Hackers are EVERYWHERE ALL THE TIME. 6. Lack of Dev support, they have gone on vacation for way to long. If they needed a Vacation fine, but you should NOT have released the game like this. As many of your playerbase told you, including your greatest supporters. 7. Crash after crash thanks to a exploit, see number 6... Oh and I almost forgot, EVERYONE ALWAYS PLAYS ON INDAR on my server (Matterson)!!! WTF, I'm getting tired of taking Allatum, The Crown and Hvar all freaking night long. And while it might be the VS on my server, I am tied to them since I cannot have access to the WEAPONS I bought if I make a new character on another server!!! Ok im sorry but this game really pisses me off, can't remember another time where I spent so much money and was SO dissapointed... Last edited by TehCandyMan; 2013-01-06 at 01:03 AM. |
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2013-01-06, 01:19 AM | [Ignore Me] #137 | ||
Sergeant Major
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I wouldn't use the word quick. But its was time for a break from the game.
I put 7 days in, and while it was for the most part very enjoyable. Towards the last 1-2 days of in game time, the game grew more frustrating. When every play session was ending because of either crashing, some idiots in his lib, or one of the laundry list of problems with the game. I see no reason to put a great deal of time into it. What would bring me back to playing a ton. A meta game, there is no stragey to the game. Basically go from Point A to Point B, and kill anything in your way. If i wanted that shallow of a game i would play cod or bf. Server combines, this game is crap without high player count. And do to the low player count, you have continents basically being zerg flipped every hr. For 10 percent why defend since your are almost never resource locked. All bases play out the same, meatgrinder into base, then spawn camp. Vehicle spam, while the vehicles aren't that op, when there is 10+ of them, they will roll threw platoons of inf with ease. The only op vehicle is libs, they are tanks in the sky. A single gun should not shred armor and inf. The game has slowly degraded to the point where inf is next to useless and armor will get shredded by air. Might as well go farm with a lib then. I have hope for this game. But so much needs to be done, and it makes me wonder if the game can kept people long enough. They already have lost a crap ton of players. I think release week steam was peaking at 60k, now it peaks at 11k. Thats a sad state for a fairly new game. Last edited by james; 2013-01-06 at 01:23 AM. |
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2013-01-06, 01:34 AM | [Ignore Me] #138 | ||
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I think the last time i played was around Dec 13th, anytime after that would have been less than 20 mins. I got bored of it real quick..lack of content, poor base layouts, no meta game, just pointless zerg fighting all the time. I may play again depending how the next few patches go, but I'm really waiting for PS1 to be F2P, cause there is still atm no comparison to it.
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2013-01-06, 04:40 AM | [Ignore Me] #141 | ||
Private
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I've quit for 4 reasons.
1) Base design is the worst I have ever seen for a MP game. The only places you can find good fights are either the Crown or Biolabs. Everything else just encourages farming and denounces indoor combat. PS1 had much better base design. It knew vehicles were to push into a base and maintain the court yard while infantry fought indoors. This is why tanks and air seem so OP, there is no separation of infantry, tanks and air. PS2 needs true indoor combat and not empty 1 room hobo shacks with a CP or generator. 2) The store is a blatant cash grab. With identical weapons, no cross character or cross faction unlocks and cert gain that borders on worthless. Double XP should be the base XP rate and boosts go on top of that. Also $7 for an identical gun that doesn't unlock the opposite faction's variant or even unlock for other characters of the same empire is a rip off. Lower the weapon costs or enable cross-faction unlocks of empire variants. 3) No meta game. I don't really need to elaborate more. There is almost no meta game or feeling of accomplishment. 4) POP BALANCE! Its non existent. Usually you just have 1 mindless zerg per cont with the other 2 empires zerging on another cont. After playing all the way through beta, fighting over the same poorly designed bases, facing the horrible cert rate and rip off store, having no feeling of accomplishment while being owned by an overwhelming zerg, I can't see myself spending any money and even logging in is becoming a chore. Its sad because I see the potential for PS2 but it was released too early and without proper direction. |
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2013-01-06, 11:11 AM | [Ignore Me] #142 | ||
Private
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TR - SolTech server
Pretty much have quit playing due to each map population sitting at 90% for 18 hours a day. Which means capping bases is just boring as hell. The remaining 4 hours on indar will kinda even out at 33%x3 but all battles are 100 tanks vs 100 tanks, no FPS style of play unless you walk away from the huge zerg vs zerg, which puts you in capturing ghost bases thus boring as hell yet again. |
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2013-01-06, 09:12 PM | [Ignore Me] #143 | |||
Private
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2013-01-06, 09:41 PM | [Ignore Me] #144 | ||
Sergeant
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Thing is, this game is "technically" still a beta (an open one mind you). Which is fine, it is a Free 2 play model.
What bothers me is.. if they needed to generate some sales to help support/fund the games development with (or to show that it was deserving of) fine.. they could have opened up the SC for the cosmetic stuff keep it an open beta test, an the dedicated players that wanted to would purchase stuff an contribute.. sort of like a Kickstarter support/thank you formula. Character wipes could still happen, so long as players SC purchases they made were either refunded as SC or still available to them during the next creation. I'm not sure about all of you, but I know many beta testers from my outfit were expecting this beta test to last until the beginning or end of 1st quarter of 2013... not the launch date they did go with. An I think the early launch has really hurt this games draw interest. As a former student in video game art+design, the one thing they taught me in the design/PR aspect is. A negative feedback is heard more often than positive feedback. It doesn't matter how many positive things people say. Negative feedback always gets more attention. This game has a lot of negative feedback, despite all the room for title smashing ground breaking potential as both an MMO and an FPS. I thought the early release was a joke, an they did exactly the same thing with PS1, which almost killed the game in the first 6mnths. The devs did an amazing job in bringing it back around, but the damage was done an it was a slow crawl back to some semblance of amazing. Still it didn't have the massive player population that it needed to be truly epic, it was an still is a title that holds more fond memory of epic moments/comraderie/tactics for both soldier an commander. While teamwork in PS2 can an still is fun, the lack of a some sort of victorious reward/system (metagame) makes the attack/defend conquest grind in the game shallow an pale in comparison. Last edited by Archonzero; 2013-01-06 at 09:42 PM. |
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2013-01-07, 01:56 AM | [Ignore Me] #146 | ||
Private
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Every last person from Ahriman Corps has now quit. We had about 15-20 active throughout the beta and the 1st week, but it has become all to clear this entire game was either a quick money grab or quite simply one of the more (if not the most) incompetent launches of an mmo in history.
Now we're all just counting down the days until Malorn's Planetside 2 manifesto release and book signing. Better get cracking on that soon tiger. |
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2013-01-07, 06:24 AM | [Ignore Me] #148 | ||
Major
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I haven't quit Planetside 2, but I haven't logged in in about a week, since I've been wanting to try out some other games, and I made a resolution in the new year to get some more work done.
Since I've played damn near nothing but Planetside 2 for the past 2 months however it's not really a big deal. It's just that my hobby is gaming, not single game, I'll find my way back into it with renewed enthusiasm soon enough. |
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2013-01-07, 11:58 AM | [Ignore Me] #149 | |||
Master Sergeant
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All of the things I said in beta about this game are now coming to fruition. This game is bad, PS1 still to this day blows this game out of the water. I quit in beta |
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2013-01-07, 02:00 PM | [Ignore Me] #150 | ||
Sergeant
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I've not logged-in in 3 weeks (last 2 of which I was on holidays). Back from hols and I'm here reading the forums, not playing PS2.
I always feared that trying to make the game appealing to the "mass audience" would lead to problems. But the F2P model demands a mass audience to be successful. I cannot imagine how the devs can create a "meaningfull" metagame that will still be totally satisfying to BF3 players who just want a few quick rounds of fragging... I'll be watching with hope and interest to see what the next month or two will bring. But I doubt I'll actually be playing much. |
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