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2013-01-24, 05:00 PM | [Ignore Me] #62 | |||
Lieutenant General
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Mankind proved what it is to me once more. The things that get hundreds of votes are not the idea threads, but random idiocy videos. I'd prefer an enquiry poll per topic: Excellent (10 - 1) Horrible. Followed by a few open questions: "If you think it's the right direction, but not perfect, what do you think needs tweaking and why?" "If you think it's the wrong direction, do you know of any good alternatives? If so, which and where can we find discussion on it?" Last edited by Figment; 2013-01-24 at 05:06 PM. |
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2013-01-24, 05:00 PM | [Ignore Me] #63 | ||
First Sergeant
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I said this on smedley's post, but:
From moderation experience, Reddit's system doesn't give you any winner or loser when it comes to idea, but it's a damn good straw-poll to check to see the way the wind is blowing. Voting systems on the internet are easily manipulated and upvotes/downvotes aren't a good way make any final decisions (although we have some cool tools at our disposal). I like the way SOE is approaching this. Get the temperature with certain ideas and see how it goes. They kinda did this back in September with higby's Top Issues in Beta post . Building something that is very specific to Planetside 2 on the SOE forums is probably the best way forward with this. |
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2013-01-24, 05:13 PM | [Ignore Me] #71 | ||
Banned
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Nah I posted none. Dont give a shit about Reddit. Climb another hill. This is a terrible antiquated format. But I wouldn't expect anything less from a terrible antiquated company like SOE. Just horrible. Listserv died a while ago but Reddit didnt get the memo. 4chan I can expect but SOE get's behind this Reddit effort. LMFAO.
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2013-01-24, 05:34 PM | [Ignore Me] #73 | ||
Lieutenant General
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The issue with votes is that it's yes or no.
Typically it's a "Yes, but", "No, but" or "maybe, if". You can't vote on the specifics of the conditions of the plan or in relation to other things. Mere votes that create a random jumble of plans that mix badly is simply a poor vision. What if one thing is really popular but completely undos other changes or is completely counter-productive to other changes or in relation with other changes? I mean, look at my Bio Lab flow idea. It's a package design. Change only one element of changes in it and I can't guarantee it works because the package has been changed. Hell, it could even become worse if the wrong combination of elements is executed and really good ideas might end up backfiring and getting hated just because the oversight was made to change the appropriate linked features with it. |
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2013-01-24, 05:40 PM | [Ignore Me] #75 | ||
Based on smedley's reddit post, it sounds like they already have a pretty good idea of what the features will be, but are letting the players pick which order some of them come in.
And once they start building those features, I suspect it'll be similar to beta in that SOE will listen to it's players and take their opinions into account when making changes... not feverishly obeying the loudest voices. On several occasions, Higby has posted/tweeted something to the effect of: "Scissors are OP, rock seems balanced" -- Paper Definitely not "design by mob", and not all that much "schedule by mob". I'm guessing it'll be something like: And whatever doesn't make it in this time will be up for inclusion in the next 6 month plan. Not worried. |
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