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Old 2013-02-02, 01:14 PM   [Ignore Me] #31
WSNeo
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Re: February Road Map Discussion


Originally Posted by bpostal View Post
Still not a fan of this daily quest bullshit. I was hoping I'd seen the last of this when I quit playing WoW.
To be fair though, I will always have the ability to kick someone from the platoon if they're fucking about with their dailies instead of actually putting in work like the adults.
This
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Old 2013-02-02, 02:14 PM   [Ignore Me] #32
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Re: February Road Map Discussion


Originally Posted by bpostal View Post
Still not a fan of this daily quest bullshit. I was hoping I'd seen the last of this when I quit playing WoW.
To be fair though, I will always have the ability to kick someone from the platoon if they're fucking about with their dailies instead of actually putting in work like the adults.
Hopefully, the "quests" will help enhance the team play. "Resupply 20 members of your platoon", "Revive 5 squad mates", or even "Get revived by a squad mate kinda stuff that would encourage support personnel to, well, support.
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Old 2013-02-02, 02:47 PM   [Ignore Me] #33
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Re: February Road Map Discussion


Originally Posted by notSpecial View Post
Hopefully, the "quests" will help enhance the team play. "Resupply 20 members of your platoon", "Revive 5 squad mates", or even "Get revived by a squad mate kinda stuff that would encourage support personnel to, well, support.
One can only hope. I still think it sounds like a "Kill 10 Rats" type of deal. Although, at this point I'm kinda glad they didn't bring back backpacks. Then it'd be something along the lines of "Loot 25 Vanu asses" and then have to worry about some kinda stupid fucking drop rate.
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Old 2013-02-02, 04:19 PM   [Ignore Me] #34
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Re: February Road Map Discussion


The roadmap and Higby failed to mention some of the uses of spectator mode. Spectating is the single most reliable way in a FPS game to catch cheaters. It takes out all of the guesswork and speculation. Using spectator mode even allows you to catch players using subtle cheats such as ESP/wallhacks, if the spectator knows what to watch for.
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Old 2013-02-02, 04:54 PM   [Ignore Me] #35
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Re: February Road Map Discussion


I can't believe you guys don't understand the importance of the score/experience separation. This is absolutely vital if score/experience based stats are to have any signifigance. Yes, stats overall need to be improved, but this is an easy fix thatshould have been in from day 1.

For the same reason, I dont understand why you put xp/minute in your sigs. It's an even more meaningless stat than kdr.
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Old 2013-02-02, 05:04 PM   [Ignore Me] #36
Helwyr
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Re: February Road Map Discussion


  1. Account Level Unlocks - This is good so long as it only unlocks the specific item across servers, not the equivalent type across Factions. Won't personally affect me much, as I tend to only play one character.
  2. VR Training Area - Most important thing on this list, glad it's finally getting done!
  3. Community Grief Reporting - Sounds good, devil's in the details.
  4. Improved Item Preview - If this means more accurate info that's good.
  5. Empire Specific Rocket Launchers - What about the Lancer?
  6. Loadout Screen Revamp - /shrugs
  7. Regional Empire Priority System - /shrugs
  8. Vehicle Update: Flash - Would think I'd be super excited about this as an Infiltrator player and someone who made much use of the Wraith in PS1, but I'm not. It's putting the cart before the horse. Stalker Camo (PS1 infiltrator) needs to come before the Wraith, without that I don't really see the point.
  9. Increase the number of vehicle cosmetic slots - /shrugs
  10. Separate Score from Experience - Whole score thing is dumb, it's SOE trying to force PS2 into E-sports like some 2 year old bashing a square peg into a round hole.
  11. Daily Medals/Achievements - Why? Waste of development time IMO
  12. Pump Action Shotguns - Just not needed.
  13. Spectator Mode - Given to players this would rank as one of the most damaging ideas since release, but qualified by Higby as just something for Devs and a chosen few it sounds like a good thing.

Last edited by Helwyr; 2013-02-02 at 05:05 PM.
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Old 2013-02-03, 12:36 PM   [Ignore Me] #37
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Re: February Road Map Discussion


Thanks for including greedy things like "better dev-only camera mode" in the public list.

But now that I'm thinking about it, I wonder what kind of secret sauce the devs are brewing that's too seekrit to be on the list . . .
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Old 2013-02-03, 01:38 PM   [Ignore Me] #38
maradine
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Re: February Road Map Discussion


Probably something Louisiana-style - a blend of sweet and hot peppers to be used as a finishing sauce. I wouldn't put it past them to be working on a South Carolinian mustard base, however.

Last edited by maradine; 2013-02-04 at 09:13 PM.
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Old 2013-02-04, 04:28 PM   [Ignore Me] #39
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Re: February Road Map Discussion


They might need to rename this one FEB/MAR on the roadmap.
Only 28 days in FEB and they still have to fix the stuff that either doesn't work, didn't get included or is a new bug that got introduced in the JAN roadmap.

And then it will snowball before suddenly, Hi2U July and August, welcome to the 6mth plan.


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Old 2013-02-04, 06:07 PM   [Ignore Me] #40
HansGoddius
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Re: February Road Map Discussion


I think a normal quest achievement system wouldn't work for this game. Especially with daily quests. I think they rather need an exploration plus one time thing achievement system. It should be done like this:
1. Capture the Crown
2. Defend the crown from 50%
3. Land a mossy on top of a biodome
That would make it fun. Just don't make it daily our kills etc...
Even use it as a tutorial system.
1. Land an ESF
2. Roll a galaxy
3. Use deploy
4. Join An outfit
5. Unlock a weapon
6. Hack a terminal
This would greatly help new players as the achievements would guide them
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Old 2013-02-04, 06:11 PM   [Ignore Me] #41
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Re: February Road Map Discussion


Originally Posted by Drakkonan View Post
...I dont understand why you put xp/minute in your sigs.....
You haven't set up your signature yet have you?
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Old 2013-02-04, 08:21 PM   [Ignore Me] #42
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Re: February Road Map Discussion


XP/MIN is the stat they are going to be focusing on more in PS2. I don't see how it's more meaningless than K/D
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Old 2013-02-04, 08:30 PM   [Ignore Me] #43
Helwyr
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Re: February Road Map Discussion


Originally Posted by Hamma View Post
XP/MIN is the stat they are going to be focusing on more in PS2. I don't see how it's more meaningless than K/D
Do you really want to start that debate again Hamma?
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Old 2013-02-04, 08:46 PM   [Ignore Me] #44
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Re: February Road Map Discussion


No matter what stat they focus on someone will say it's meaningless.
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Old 2013-02-05, 05:03 AM   [Ignore Me] #45
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Re: February Road Map Discussion


XP/min has more meaning than Kill/Death ratio due to the fact that you can do all sorts of things to gain XP in game so a good medic will be gaining XP from Healing and reviving, a good Engineer will be gaining XP from repairing as well as killing, Capturing bases, destroying vehicles (even when enemy not in them, like sunderers) etc....

XP/min is about the only stat that can encompass all players playing different classes and all the different methods of gaining XP into 1 definition that can compare how much they do a task.

K/D ratio is all about killing and not dying and nothing else.

This is the reason why focus is shifting onto XP/min as the stat of choice, to be compared to and against.

Edit: and in these sorts of games, there will always be classes that gain XP/min faster than others, you can't really balance that out but it's head and shoulders above teh K/D ratio stat as a definer of "skill" in Planetside 2
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