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2013-02-04, 11:48 AM | [Ignore Me] #31 | |||
Private
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And I'd love to meet some of these invisible men you're talking about. I see shimmering people all over, but that must be my contact lenses acting up. |
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2013-02-04, 11:50 AM | [Ignore Me] #32 | |||
Lieutenant General
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No, they're not infiltrators.
They're assassins.
Last edited by Figment; 2013-02-04 at 11:52 AM. |
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2013-02-04, 12:46 PM | [Ignore Me] #34 | ||
Captain
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No, they aren't. I just ran around Alkali Storage wiping the floor with everybody as an Infil + Cyclone. It was a glorious 13/2 in a smaller fight. I foresee me doing Infil+Cyclone much more often (hell, I could see me replacing my GD-22 with the AF-4 and mag extension on my Heavy.)
I had been very disappointed that Planetside 2 Infiltrators were snipers and not much more, but now I'm glad they have some kind of new weapon. It's still not Planetside 1 cloaking unfortunately, frag grenade + melee booster was the ultimate assassin setup.
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2013-02-04, 12:50 PM | [Ignore Me] #35 | ||
Private
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I've used it a lot on my infiltrator (200+ kills) and I can't say it's all that good if compared to the good carbines / assault rifles / lmg's the other classes have.
I've been using it with silencer / Adv laser sight, and it's hipfire is pretty damn awesome, I can't really see how the extended mag is really even an option above the laser sight tbh, especially since with it's limited amount of ammo you really do need to be close just to get enough bullets on targets to drop people. The main issue is however yes..., ammo but for VS at least the reload time with a bullet in the mag is pretty quick and since your going stealth every time you reload that's not the big issue, the amount of ammo is though, 25 in mag / 125 spares is far far to few almost to the point where I think it's worth getting the Ammo Pouch leveled up. Sadly however much I really enjoy running around with it (silenced) and using proximity mines and similar to cover myself while hacking turrets / consoles I can't really see how any other class could really prefer it above their own weapons (for example the VX6-7 for LA/Engineer, and to whoever mentioned HA/Medic CQC weapons -> honestly just use a shotgun). TL;DR: Awesome for Infiltrators a must buy if you prefer being sneaky in combat using mines and like to hack a lot. Not very awesome for the other classes since their weapons choices include a range of better / more fitting weapons for almost every situation with very few exceptions (I find using the Nova shotgun with extended mags is better in practically every aspect and situation especially as LA). Last edited by Mriswith; 2013-02-04 at 12:53 PM. |
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2013-02-04, 03:45 PM | [Ignore Me] #36 | ||
Corporal
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I keep seeing people mentioning that it is a good match up with the HA class, I need to try it out.
Did you not watch the video? I showed (and talked about) the weapon stats as well as provided a link to the Google Docs page with all the weapon stats. Any how... So glad to see a great discussion here. Some very good ideas and tactics. |
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2013-02-04, 03:54 PM | [Ignore Me] #37 | ||
Major
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>AF-4 is OP compared to other ones, if we look at stats.
Infiltrator should have these weapons. Cloaked infiltrators are hardly invisible and certainly easy to detect if they are moving. If you're looking for them, they might as well be uncloaked aside from at night. Now, I've used the AF-4, got silver medal in 30 minutes. It certainly doesn't seem any weaker, which is a good thing, but I'm afraid the other SMGs might be inferior to it and they also seem inferior to some standard weapons. I believe the Eridani should receive a 30 round clip at stock. Last edited by AThreatToYou; 2013-02-04 at 04:00 PM. |
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2013-02-04, 04:20 PM | [Ignore Me] #38 | ||
Private
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OMG, Infiltrators have a awesome close quarters weapon......... ALL A BOARD THE NERFF TRAIN!!! Some one should do some thing they should only be allowed bolt action rifles and a weak ass pistol to call on in CQC.
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2013-02-04, 05:09 PM | [Ignore Me] #39 | ||
Corporal
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Not really. It's only got the faster reload for short, same 3 second for long. It does have a better damage per magazine, but the TR has the fastest TTK and when you add the fact that it has the lowest recoil you will have fewer missed shots. They did a good job a balancing, but I think that the AF-4 gives a better diversity to it's faction than do the other two SMGs.
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2013-02-04, 05:37 PM | [Ignore Me] #40 | |||
Lieutenant Colonel
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The SMG is easier to hit stuff for bad shots for 2 reasons. 1 Low bloom/recoil people who tend to miss quite a few of there shots can keep spraying and eventually kill stuff(if it doesnt kill them first.) 2 Its recoil vector is vertical - close quarter carbines have slanted recoil which is harder to use. The good shot players arent much affexcted by these to challenges. This gun wont make great player even better it will make unimpressive players better up close. but it makes everyone worse at range.
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Wherever you went - Here you are. |
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2013-02-04, 05:42 PM | [Ignore Me] #41 | |||
Lieutenant Colonel
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But if you use the NS11a a lot - no wonder you think this gun is powerful. the The NS11a is another gun designed for below average players where they trade off 1 important trait to get a gun that is much easier to use.
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Wherever you went - Here you are. |
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2013-02-04, 05:45 PM | [Ignore Me] #42 | ||
Lieutenant Colonel
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And Figment - stop selling the lie that infs are ok.
They have been the weakest and least useful class since release. I play one a lot because they do specific things well - namely hack. But they were a joke compared to every other class unless you want to snipe.
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Wherever you went - Here you are. |
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2013-02-04, 09:22 PM | [Ignore Me] #44 | ||
Lieutenant General
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I'm sorry, what did you just say?
http://www.planetside-universe.com/s...t=schizo+class http://forums.station.sony.com/ps2/i...il-vids.68939/ How about you stop spreading lies about what I supposedly spread? How about you count the five million times I said there's no infiltrator class in PS2, just a snipefil and now a SMGfil? (Sado-Masochistic Gankerfil). How about you read about how I want a permanent cloak back, like in PS1, with just pistols and explosives for sabotage and subterfuge and that the current "infiltrator" class design IS ABSOLUTELY HORRENDOUS? Last edited by Figment; 2013-02-04 at 09:23 PM. |
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