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2013-02-05, 01:56 PM | [Ignore Me] #1 | ||
First Lieutenant
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Ok, so, not a new player, but this is roughly the right area to post I suppose. Put simply, I know shit all about MAXes (other than how to kill them), however I know there's a bunch of MAX fans around here so i'd like to pick at your brains.
I'm thinking about certing into a MAX at some point with my TR character, because it's something i've never really played before and i'm interesting in trying something different. I've tried out both the VS and TR MAXes a little (the former more than the latter, I think) and found it to be quite fun. Now, i'm looking for advice on which weapons to use. Mostly AI weapons, but any AV advice is welcome. The important thing is i'm not much of an in-your-face CQC player, I prefer more mid range combat. I know that's not really something MAXes are made for, but as long as I can hit stuff close-to-mid range (I would guess i'm talking, say, 10-20m here, i'm not really sure how people define ranges), then i'm happy. I can't be dealing with shotguns at all, for example (hence why NC MAXes aren't getting mentioned at all in this post ), but I can do SMGs. I much prefer damage and accuracy over fire rate, generally (I have issues with TR weapons ). So what would you recommend for the TR MAX weapons for someone of my playstyle? I know there's probably not a massive difference, but some might be more suitable than others. Anyone with knowledge of the VS MAX, feel free to chime in as well. Last edited by ShadetheDruid; 2013-02-05 at 01:59 PM. |
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2013-02-05, 03:25 PM | [Ignore Me] #2 | ||
Private
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I have been meaning to ask the same question, although I play NC.
I'm in the same boat as you Shade, as in I have rarely played Max but have enjoyed it. At the moment I have load outs for Infantry, AT or AA only. So I come out all guns blazing depending on the situation. The problem here is if the situation changes I am only effective against one or the other Last edited by wobblyone; 2013-02-05 at 03:27 PM. |
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2013-02-05, 08:31 PM | [Ignore Me] #4 | ||
Major
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I usually play TR MAX AI and AA. AI is great for clearing / defending rooms.
Ive been using twin Heavy Cycler since it has great reload speed and a huge ammo store. Ive tried the M2 Mutilator but I wasnt too fussed with that one. I had tried AT using duel Pounders but I dont last that long. Certs: cert into Flak armour coz everyone will try and knock you out with explosives. Charge is good for fast attack or running away |
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2013-02-05, 09:26 PM | [Ignore Me] #5 | ||
Sergeant Major
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There are 3 basic types of MAX weapons, but the vast majority of them are anti-infantry.
The other two types have only one real member in each: The anti-air and the anti-vehicle. Anti-air can kinda-sorta double as anti-infantry in a pinch, but anti-vehicle doesn't have much flexibility and tends to suck. The basics for TR MAXes are Heavy Cyclers for anti-infantry, Bursters for anti-air, and Pounders for anti-vehicle. You will probably want both arms using the same gun. Trouble is, at start you only have the left-arm Heavy Cycler, the right-arm Burster, and the right-arm Pounder. The Heavy Cycler-Burster combo is your best bet as a Basic MAX because, frankly, if you want to take on a tank a Heavy Assault with a Decimator or even just an ML-9 will probably do a better job. That and, anti-infantry, the burster is still semi-effective, whereas the pounder is not effective at all against infantry. That being said, unless you have no idea what you are facing, and want to be ready for anything, you'll at the very least want to buy a left-arm burster and a right-arm heavy cycler. As for the other anti-infantry weapons, I have been experimenting with the Onslought lately, but I hear very good things about the Mercy, especially as a longer ranged MAX gun. Nevertheless, the Onslought seems to give me better TTK against my enemies. As for things which are not so weapons related, the MAX really benefits from flak armor. Most people are going to want to throw explosives at you, assuming their regular weapons do less damage (and they do) so you'll want better protection against that. |
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2013-02-07, 06:47 AM | [Ignore Me] #10 | ||
Private
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The TR set up you want to use for maxes to engage at medium range is dual Mercy guns. The guys in my outfit swear by these guns because of their accuracy at medium range. I know nothing about VS maxes. I think you can trial these guns to see if they work for you. Good luck and have fun.
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2013-02-07, 07:29 AM | [Ignore Me] #11 | ||
First Lieutenant
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Excellent, thanks everyone. Looks like the general consensus is dual Mercies, and if I pick up AV, the default version of the Pounder is the way to go (aside from dual bursters for AA, obviously). Flak armour being a must if you don't want to asplode all the time.
I haven't got around to starting the certing process on the MAX yet, still caught up in getting my HA sorted (got myself the TMG-50, just need to cert it out). But at least I know what i'm aiming for when the time comes. |
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2013-02-07, 03:44 PM | [Ignore Me] #12 | ||
Contributor Sergeant
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Yea, as a Mag driver, I don't see Pounders very often, and when I do... It usually ends up in a dead Max. Really, same with the VS AV varient. It's okay against other maxes, but against vehicles it seems useless to try.
So, I usually switch between AI and AA...... my AV loadout that I use infrequently is mixed AI/AV. for those times when there are a lot of maxes around... I do tend to die when grunting to the heavy cyclers at longer range usually. NC scats pop me immediately at close range, but against a heavy cycler... I usually get to the point where I think i'm going to get away... before I die. |
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2013-02-11, 08:25 AM | [Ignore Me] #13 | ||
Private
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My experience with TR MAX is not that great, but there are some tidbits I can share.
Pounder (the one and only AV atm) is kinda meh. Well, it does damage, but that's about it. I can't reliably hit on any real distance with them, what's with no zoom optics and dot reticule and something in the ballpark of 22-28 direct hits (with very little splash and no timed detonation mode to boot!) per tank. And at closer ranges HA with missile launcher, C4, AV grenades, smaller size and better mobility flatly outperforms MAX in any situation. Very little damage against infantry and other MAXes is the final nail in the coffin. (NC analogue is however lethal in anti-infantry work; yes it may be difficult to aim, but 2-3 bodyshots to kill is nothing to sneeze at, so beware). Out of AI guns I've personally shot only Heavy Cycler (default) and Mercy (highest accuracy). HC is... random. Really random. Sometimes it is utter crapshoot, sometimes it lands 3 headshots on a target ~25m away in a row. It does kill noticeably more when paired up with Mercy though, so maybe that "all over the place" CoF does help in finishing wounded targets and Dual HC is a viable option? Haven't tried it, so can't say either way. Mercy simply has the least spread of them all, so it ends up as the most suggested weapon. Oh, and 'less ammo' is not a real disadvantage for this gun, or at least not for me - I usually don't live long enough to run out of ammo on AI guns |
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2013-02-12, 08:33 AM | [Ignore Me] #14 | ||
This may help:
https://docs.google.com/spreadsheet/...1E&output=html I use dual Falcons a lot, with varying degrees of success, but I've heard nothing but bad things about the Pounder, even though the DPS is greater. It has lower damage (so no "one salvo kill"), lower projectile speed and greater gravity drop (a real double whammy). Last edited by psijaka; 2013-02-12 at 08:34 AM. |
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2013-02-12, 08:53 AM | [Ignore Me] #15 | ||
Here's a comparison of the trajectories of the AV MAX projectiles. Not 100% sure of the vertical scaling, but the plots clearly show the weakness of the Pounder for longer range work.
Note - each peck mark on the plots represents 1 second. Last edited by psijaka; 2013-02-12 at 09:07 AM. |
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