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PSU: Please insert disk 2
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2013-02-08, 01:04 PM | [Ignore Me] #31 | |||
Bet I've killed more with my Vanguard's Titan AP turret. |
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2013-02-08, 01:05 PM | [Ignore Me] #32 | ||
Contributor Major
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They could make hits by a Skygaurd physically kick and rock the aircraft a little, getting more pronounced with each hit. That would be distracting to the pilot without being super powerful for the SG. Something unique for that specialization.
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2013-02-08, 01:59 PM | [Ignore Me] #34 | ||
First Sergeant
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I would remove G2G guided entirely and replace G2A with a proximity detonating flack rocket personally. Make it very fast, give it no drop, and allow it to auto detonate upon being in proximity of an air craft for a relatively high amount of damage. If not limit range G2A rockets can lock on and fallow.
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2013-02-08, 02:34 PM | [Ignore Me] #39 | ||
Contributor Lieutenant Colonel
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Has everyone forgotten WHY everybody and their mother bought Annies? Because aircraft scale even worse than lockon rockets. Someone try to explain to me how it requires any less skill than hovering over a spawn room with a Zephyer.
The real problem, in my opinion, stems from the poor design choice to make the only hard counter to air, air. If that was true then hellfire rockets wouldn't even be in the game and every starting mosquito/reaver/scythe would be a wasp, to fulfill it's intended role. I can't wait for people to try and claim that the Phoenixes ability to kill someone from around two corners, over a wall and around another corner is pure skill. |
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2013-02-08, 02:36 PM | [Ignore Me] #40 | |||
Private
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If you would do everything realistic, ESFs could kill each other from over the whole map. Everybody would die or be heavy wounded because of 1-2 bullets. And much much more, what would be realy annoying if it would be made realistic. Some realism is fun...but you must find the right dose...to much and it would be horrifying... |
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2013-02-08, 02:54 PM | [Ignore Me] #44 | ||
Master Sergeant
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Make Lock-on weaponry really screw up the ability of the target, but not kill them. Sort of like an EMP grenade on a rocket, but the effect is not total shut down.
For example for an ESF: - Hit an ESF with a lock on and the lift and descend buttons swap for X seconds. You can swap controls like this, at random across multiple systems: - Pitch up and down get swapped - Roll left and right get swapped - Fire weapon and reload buttons get swapped - ect. Anyone that is used to flying with inverted controls can attest how screwed up it becomes when the controls are not inverted. I personally can't fly any vehicle worth a damn if my pitch controls are not inverted. Make up your own control "difficulties" for every vehicle in the game. These "difficulties" CAN be overcome with skill, so the "skilled" players can still prove their skills. But the lock on weapons will give the infantry a way to fight back without giving them an easy way to exploit it. I mean, there's no point in running 40 HA's with lock-on weapons if all it does is cause bad players to crash and good people to fly away. Win win. |
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