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Old 2013-02-08, 01:04 PM   [Ignore Me] #31
Baneblade
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Re: Lock on rockets really have no place in this game


Originally Posted by Rolfski View Post
Lock-ons do lesser damage for a reason. This game needs new/average player-friendly weapons. Good players use high risk/skill-high reward weapons. Average players are fine with lock-ons.
So, how many ESFs have you killed with a Decimator?

Bet I've killed more with my Vanguard's Titan AP turret.
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Old 2013-02-08, 01:05 PM   [Ignore Me] #32
Tatwi
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Re: Lock on rockets really have no place in this game


Originally Posted by maradine View Post
I really would like to see some SG love, but I'm not sure how they'd do it now. I think magazine boosts is probably the only reasonable thing they can do in this environment.
They could make hits by a Skygaurd physically kick and rock the aircraft a little, getting more pronounced with each hit. That would be distracting to the pilot without being super powerful for the SG. Something unique for that specialization.
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Old 2013-02-08, 01:12 PM   [Ignore Me] #33
maradine
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Re: Lock on rockets really have no place in this game


That would also be awesome.
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Old 2013-02-08, 01:59 PM   [Ignore Me] #34
Badjuju
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Re: Lock on rockets really have no place in this game


I would remove G2G guided entirely and replace G2A with a proximity detonating flack rocket personally. Make it very fast, give it no drop, and allow it to auto detonate upon being in proximity of an air craft for a relatively high amount of damage. If not limit range G2A rockets can lock on and fallow.
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Old 2013-02-08, 02:13 PM   [Ignore Me] #35
Bloodlet
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Re: Lock on rockets really have no place in this game


Originally Posted by MrBloodworth View Post
WTF, Lock-ons have no place? IN A WAR GAME?

Please pass to the left.
Agreed. Some people apparently want this to be space world war 2.
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Old 2013-02-08, 02:19 PM   [Ignore Me] #36
Neutral Calypso
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Re: Lock on rockets really have no place in this game


Being someone who has studied real world weapons systems, I could never understand how a flak gun could have a longer range than a freekin missile.
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Old 2013-02-08, 02:24 PM   [Ignore Me] #37
maradine
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Re: Lock on rockets really have no place in this game


Don't go down that road, mate - we have planes that can't climb beyond 1km and radar that only works over 100m.
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Old 2013-02-08, 02:28 PM   [Ignore Me] #38
MrBloodworth
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Re: Lock on rockets really have no place in this game


Originally Posted by maradine View Post
Don't go down that road, mate - we have planes that can't climb beyond 1km and radar that only works over 100m.
200m, and it can pick up ground units of non vehicle size shape and material.
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Old 2013-02-08, 02:34 PM   [Ignore Me] #39
bpostal
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Re: Lock on rockets really have no place in this game


Has everyone forgotten WHY everybody and their mother bought Annies? Because aircraft scale even worse than lockon rockets. Someone try to explain to me how it requires any less skill than hovering over a spawn room with a Zephyer.
The real problem, in my opinion, stems from the poor design choice to make the only hard counter to air, air. If that was true then hellfire rockets wouldn't even be in the game and every starting mosquito/reaver/scythe would be a wasp, to fulfill it's intended role.

I can't wait for people to try and claim that the Phoenixes ability to kill someone from around two corners, over a wall and around another corner is pure skill.
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Old 2013-02-08, 02:36 PM   [Ignore Me] #40
VR Draco
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Re: Lock on rockets really have no place in this game


Originally Posted by Neutral Calypso View Post
Being someone who has studied real world weapons systems, I could never understand how a flak gun could have a longer range than a freekin missile.
Realism and fun, are (not allways) a contradiction.

If you would do everything realistic, ESFs could kill each other from over the whole map.
Everybody would die or be heavy wounded because of 1-2 bullets.
And much much more, what would be realy annoying if it would be made realistic.

Some realism is fun...but you must find the right dose...to much and it would be horrifying...
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Old 2013-02-08, 02:41 PM   [Ignore Me] #41
Rothnang
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Re: Lock on rockets really have no place in this game


Originally Posted by VaderShake View Post
The real problem with allot of these issues is that people want to specialize so much and just do what THEY WANT TO DO and not switch kits, weapons, or tactics to defeat a group or force that is having sucess.
Whenever you identify the problem as "people" while you're trying to make a product you're doing it wrong.
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Old 2013-02-08, 02:42 PM   [Ignore Me] #42
maradine
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Re: Lock on rockets really have no place in this game


Originally Posted by MrBloodworth View Post
200m, and it can pick up ground units of non vehicle size shape and material.
Through indestructable walls.
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Old 2013-02-08, 02:42 PM   [Ignore Me] #43
MrBloodworth
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Re: Lock on rockets really have no place in this game


Originally Posted by maradine View Post
Through indestructable walls.
Nurf Trees!
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Old 2013-02-08, 02:54 PM   [Ignore Me] #44
Kerrec
Master Sergeant
 
Re: Lock on rockets really have no place in this game


Make Lock-on weaponry really screw up the ability of the target, but not kill them. Sort of like an EMP grenade on a rocket, but the effect is not total shut down.

For example for an ESF:

- Hit an ESF with a lock on and the lift and descend buttons swap for X seconds.

You can swap controls like this, at random across multiple systems:

- Pitch up and down get swapped
- Roll left and right get swapped
- Fire weapon and reload buttons get swapped
- ect.

Anyone that is used to flying with inverted controls can attest how screwed up it becomes when the controls are not inverted. I personally can't fly any vehicle worth a damn if my pitch controls are not inverted.

Make up your own control "difficulties" for every vehicle in the game.

These "difficulties" CAN be overcome with skill, so the "skilled" players can still prove their skills. But the lock on weapons will give the infantry a way to fight back without giving them an easy way to exploit it. I mean, there's no point in running 40 HA's with lock-on weapons if all it does is cause bad players to crash and good people to fly away.

Win win.
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Old 2013-02-08, 02:55 PM   [Ignore Me] #45
MrBloodworth
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Re: Lock on rockets really have no place in this game


Some people talk as if there are zero counters to being locked on.
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