AA|Air|Tanks|Liberators. Thoughts on "why is this/that OP?" coimng from a grunt. - Page 2 - PlanetSide Universe
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Old 2013-02-10, 06:41 AM   [Ignore Me] #16
Pella
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Re: AA|Air|Tanks|Liberators. Thoughts on "why is this/that OP?" coimng from a grunt.


Air is in a good place at the moment. I don't see what all this fuss is about where people are claiming Air is useless now...

With the new Render Threat Distance changes.

A ESF with composite armour. Can pretty much Tank a dual Burster MAX in a 1v1 Situation and still kill him.
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Old 2013-02-10, 07:51 AM   [Ignore Me] #17
PredatorFour
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Re: AA|Air|Tanks|Liberators. Thoughts on "why is this/that OP?" coimng from a grunt.


Yeh i don't get why people are complaining either. You can cert into Esf's and make them good against AA, that's the whole point of the cert system.
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Old 2013-02-10, 08:29 AM   [Ignore Me] #18
Shamrock
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Re: AA|Air|Tanks|Liberators. Thoughts on "why is this/that OP?" coimng from a grunt.


I think its fine as it is at the moment, people in my experience don't pull AA until they absolutely have to, every form of AA can be taken out by rocket spamming and then using the terrain to dive into cover and rinse and repeat until turret/max/HA is dead.

The only time aircav will have an issue is if a whole squad kits out AA and concentrates fire.
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Old 2013-02-10, 09:41 AM   [Ignore Me] #19
Ghoest9
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Re: AA|Air|Tanks|Liberators. Thoughts on "why is this/that OP?" coimng from a grunt.


I like the game as is.

But if you were to essentially remove the ability of ESF to kill infantry and limit the ability to kill armor then i would be fine with making ESF MUCH MUCH harder to kill from the ground.
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