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Old 2013-02-12, 04:05 PM   [Ignore Me] #46
Nausicaa
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Re: Infantry Render Distance Feedback


In short for me its brilliant, no real loss in FPS at least 250m rendering on infantry, i actually feel like a proper sniper for the first time in this game in big fights, do whatever you need to do to get that on the other world and other servers.

Good job to the folks that got this working have pie on me
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Old 2013-02-12, 07:37 PM   [Ignore Me] #47
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Re: Infantry Render Distance Feedback


Originally Posted by Nausicaa View Post
In short for me its brilliant, no real loss in FPS at least 250m rendering on infantry, i actually feel like a proper sniper for the first time in this game in big fights, do whatever you need to do to get that on the other world and other servers.

Good job to the folks that got this working have pie on me

Only if you shower first.
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Old 2013-02-12, 07:42 PM   [Ignore Me] #48
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Re: Infantry Render Distance Feedback


Good, great, grand. Now lets push this to the other servers devs.
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Old 2013-02-12, 07:47 PM   [Ignore Me] #49
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Re: Infantry Render Distance Feedback


Originally Posted by MarauderShields View Post
I recorded a lot of footage looking at some fighting between Indar Excavation and Dahaka last night on Connery. Render distance was around the 300m mark. I slapped it all together hastily last night and uploaded it this morning, for your viewing pleasure.

This Beautiful War - PS2 render distance changes
Great screenshot and video evidence from everyone! Props on the usage of Deadmau5 I love that damn song. Or rather Evan Duffy's piano rendition of it.

Can't wait to see this on Waterson!
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Old 2013-02-12, 08:04 PM   [Ignore Me] #50
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Re: Infantry Render Distance Feedback


I love it, roll it out for everyone on all three continents please.
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Old 2013-02-12, 10:49 PM   [Ignore Me] #51
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Re: Infantry Render Distance Feedback


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Old 2013-02-12, 11:00 PM   [Ignore Me] #52
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Re: Infantry Render Distance Feedback


Originally Posted by Higby View Post
Thanks Hamma!

This shit is boss. I was at the Crown tonight, had so many targets to snipe I didn't even know what to do. I laid down some 400+m headshots on people that don't know not to stand still
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Old 2013-02-12, 11:03 PM   [Ignore Me] #53
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Re: Infantry Render Distance Feedback


Originally Posted by MrBloodworth View Post
How huge is huge though?

Truly, the test is a Bio-lab leaf battle or a Tech plant backdoor.
HUGE

Its not perfect but its a massive improvement.

As for not doing damage these comment were made by numerous people on our ts. 1 thing i will point out is that if some one is at extreme range in a turret they render as infantry without the turret shooting them does nothing because they are in the turret its only that the turret doesnt render.

Example. Sniping from ti alloys to the crown
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Old 2013-02-12, 11:05 PM   [Ignore Me] #54
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Re: Infantry Render Distance Feedback


Anyone got feedback footage from those huge battles in close quarters?
I never had a real issue with the rendering at the distances I've seen in the video/Screenshots above when the fighting wasnt all that heavy.

Or is the pop in/pop out rendering you see in CQC considered a different problem?
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Old 2013-02-13, 04:46 AM   [Ignore Me] #55
yozzer
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Re: Infantry Render Distance Feedback


Brilliant, bring it on all servers as soon as you can Devs.
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Old 2013-02-13, 05:07 AM   [Ignore Me] #56
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Re: Infantry Render Distance Feedback


Originally Posted by DirtyBird View Post
Anyone got feedback footage from those huge battles in close quarters?
I never had a real issue with the rendering at the distances I've seen in the video/Screenshots above when the fighting wasnt all that heavy.

Or is the pop in/pop out rendering you see in CQC considered a different problem?
I havent got video evidence, but numerous Rashnu fights last night and Zurvan being zerged by NC and I could see everyone (at least what I thought was everyone)

There was no popping in and out of render at CQC that I noticed at all. Tower fights were awesome as well because of all the new barriers put up it was like a proper run in, clear room, move onto next room, type fight.

Techplant fights was involved in a few of those (Tarwich) and I distinctly remember in the past if you have a sizeable force inside the techplant you couldnt see enemuies on the other side of the walkway inside main building.

Last night I could see all troops.

The biggest difference I have noticed is that previously, if Infantry didnt render, then lobbing decimators / grenades / shells at them didnt' do any damage (as they werent rendering)

Last night, you could really have some long distance standoffs Tanks sitting at Crossroads watchtower shelling The Crown and getting kills, tank vs tank vs infantry with locks ons fighting each other all over the plains between Vanu Archives, Xenotech Labs, Snake Ravine and Cross roads.

Was truly epic, i wish they leave it in and add it to Amerish and Esamir also.

The game felt 100 times more epic and awesome, a few comments in yell were about how this felt like Planetside again......

[yell] XXXXXX: omfg this fight is epic....
[yell] XXXXXX: This is the best tank vs Tank fight I've seen since I started playing PS2


I don't want to even touch on this subject in case it gets us nerfed again, but even flying an ESF was so much more rewarding because you could actually see clumps of enemy from a distance and avoid being Annihilated to death with LOCK ons by avoiding the area completely.... rather than just flying along and have 50 HAs render underneath you suddenly and blow you out of the sky.....


That said it all.
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Old 2013-02-13, 09:26 AM   [Ignore Me] #57
DirtyBird
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Re: Infantry Render Distance Feedback


Thanks for the feedback Thunderhawk.
This is the type of rendering issue I am hoping has been fixed.
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Old 2013-02-13, 03:54 PM   [Ignore Me] #58
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Re: Infantry Render Distance Feedback


As I understand it the render fix was turned back off after today's hotfix. Can anyone confirm?
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Old 2013-02-13, 04:47 PM   [Ignore Me] #59
Thunderhawk
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Re: Infantry Render Distance Feedback


I could still see Infantry in large battles from huge distances, Maybe just me but I think its still running on Indar on Miller.
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Old 2013-02-13, 05:02 PM   [Ignore Me] #60
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Re: Infantry Render Distance Feedback


How is proper camo affecting this? I mean if an enemy is wearing good camo for the terrain is he harder to identify at those ranges?
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