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Old 2013-02-22, 01:01 AM   [Ignore Me] #31
Timealude
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Re: Delete the crown


Originally Posted by Wahooo View Post
If the continents weren't a forced 24/7 3way the dead center of the map would be less of an issue. The overall continent design and the forced 3-way fights are the problem that needs a solution.
This will be solved once we have the other three continents and the home continents as well. The current plan from what that said, is to have each empire have a home continent and with continent locking we will have more of a drive to move to other continents.
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Old 2013-02-22, 05:51 AM   [Ignore Me] #32
Mox
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Re: Delete the crown


The problem is that there is only one crown. Every base should be defensible like the crown.
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Old 2013-02-22, 12:03 PM   [Ignore Me] #33
seanman
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Re: Delete the crown


best farming cert is crown that's why everyone go to crown..
What else except crown?
another region or another continent
capturing ghost continent doesnt give great cert.
Many new players just think planetside 2 = crown, farming cert at crown, and it's dangerous. If they bored with crown they gonna leave this game.

If planetside 2 for new players stuck at ti alloys, crown, crossroad.. it will be dangerous. Everyday just Indar, amerish or esamir ghost capping. Indar 65% activity at that 3 regions.

Last edited by seanman; 2013-02-23 at 11:32 AM.
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Old 2013-02-22, 01:28 PM   [Ignore Me] #34
Dragonskin
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Re: Delete the crown


Originally Posted by elementHTTP View Post
NUKE the crown ,TI alloys and crossroads hell whole indar !!
whole indarside thing is getting on my nerves there is no point in having more then one continent !
That is how it feels on Waterson too. Almost all the action is on Indar. You occassionaly have people on Esamir... and people just ghost capping Amerish.
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Old 2013-02-22, 02:14 PM   [Ignore Me] #35
Emperor Newt
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Re: Delete the crown


That happens when a game is build around progression but doesn't have any kind of progression balance. If there was a better balancing around how much xp/score a player can get per hour you wouldn't see this happening. But as you can make everything from 4k to 25k+ players tend to do what gives the most xp. Which currently is killing as much as possible. Which is the Crown.
Just loweing the xp for "fresh" kills didn't change anything and won't. Because it only fights the symptoms, not the illness.

The game needs a more even, although I want to avoid the word lets say "fixed", xp rate over the population. With good players having a suitable bonus to that (lets just say 20-40%).
Other then that you will also never get rid of the "cert grind" discussion. The large part of that is simply because with the right weapon a skilled player can easily make 6 to 7 times the xp a "normal" player gets. Don't get me wrong, I still want good players to get more xp. But the current system is out of balance as it makes the "casual" player feel like he is not making any progress while "good" (or those who know how to farm) players don't know where to put their certs. There is no progression balance in this game.

Flaten the progression around ALL playstyles (which I don't see happening/posible with the current xp system) and you will see people to spread out over the continents as it matters less what they do for their progression. But as long as the progression is so out of balance people will still flock to the Crown no matter how many continents they release.

The Crown is not the problem. The xp/cert system is.

Last edited by Emperor Newt; 2013-02-22 at 02:16 PM.
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