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2013-02-22, 03:17 PM | [Ignore Me] #61 | ||
Major
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As I mentioned in other topics. Basically unless Lockdown comes with a big defensive bonus such as shielding it will make the TR MAX an easy kill. Peek around corner, toss C4, dead MAX. Throw AV grenade around corner, dead MAX. 2 HA's with Deci's, dead MAX.
Where as on the otherhand shielded NC MAX will be godlike. None of the above will kill them with shields, and they will still instant gib you before you can get back around that corner lol. As for VS MAX, and flying. The one reason I can think of it wont be brought back is it would completely overpower VS inside Biolabs. I imagine they are trying to play it safe here, and not introduce an ability that will break future map design if they want to add more urban themed areas. |
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2013-02-22, 05:54 PM | [Ignore Me] #67 | |||
First Sergeant
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I honestly think this will be huge for the TR max as long as they post up some where smart (in doors, at the top of stairways, using cooridoors where lights cant get the drop) and have engi support. I imagine the damage they will dish out to be absurd. Good groups in PS1 could put up devastating defenses with lock down. Towers were pretty much unbreachable with out a gal drop at times. The only negative is that players can walk through you. But again post up some where smart and with fellow maxes and you may have the strongest max right there. Lets face it, maxes are not mobile enough to escape C4 anyways with out sprinting. Loss of already limited mobility for absurd fire power, I'd take it. Immagine flack cannons |
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2013-02-22, 07:21 PM | [Ignore Me] #69 | |||
Sergeant Major
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2013-02-23, 07:36 AM | [Ignore Me] #71 | ||
First Lieutenant
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What if they gave the TR max and agility to divert energy from the armor temporarily to greatly increase rate of fire. After the armor would return to normal resistance and the guns would have to cool down for a couple seconds. Keeps mobility and provides firepower at the expense of survivablity.
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2013-02-23, 08:37 AM | [Ignore Me] #73 | |||
Staff Sergeant
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It is easy as it is to kill MAXes, mobile or not. You NEED support when in a MAX. It seems people are forgetting the MAX will also get a higher DPS in an already low TTK game. Of course it still remains situational, but immobility sounds like a decent tradeoff for increased damage. Everything needs balance. I'll say it again, we don't know how the ability will be implemented. We only know its downside. Maybe it'll increase range too, making it more of a point defense advantage (just one idea among others). Deactivating Lockdown could be instantaneous, allowing time for dodging incoming rockets at range. If you're in close quarters though, you shouldn't really be in Lockdown. If its a case of wanting a different ability, then tough you'll have to change empire! That's one of the aspects that makes Planetside interesting and that needs more emphasis in the game IMO. Just because someone doesn't like what they're getting doesn't automatically make it bad. @Pella I think MrBloodworth is trying to say that they can't be headshotted like an engineer using his turret. They take more damage, but aren't one-shotted. |
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