Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: If you can't find it here, try looking somewhere else.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2013-02-24, 08:23 PM | [Ignore Me] #16 | ||||
I've never played Blacklight in any case.
It is also important to keep everything available via certs. Not to mention giving people more options means they spend more money. None of that gimmicky rent business either. All SOE has to do to make it more of an SC sink is to have more tiers of attachments (adv laser, adv grip, etc). Plus they could let you swap scopes on the fly or switch from the compensator to the suppressor. There are plenty of other things SOE can and will be adding to bring in the money. For example, I highly suspect they will be letting us turn ourselves into cyborgs at some point. I mean beyond the whole we are nanites thing. Last edited by Baneblade; 2013-02-24 at 08:30 PM. |
|||||
|
2013-02-25, 12:06 AM | [Ignore Me] #18 | ||
Major
|
Why make new posts about something that is already discussed? If someone else already started a discussion about the need for more weapon customization and Blacklight Retribution being the reference, there's really no need to hijack it and start a similar one 10 minutes after it. That's just bad forum etiquette and I'm kinda disappointed Hamma allows this actually.
Anyway, if we can agree that a BL:R system is nice but not likely going to happen, let's go back to my original suggestion that the devs should put more priority in keeping the current arsenal fresh with more customization options vs almost solely focusing on new toys. |
||
|
2013-02-25, 12:17 AM | [Ignore Me] #19 | |||
|
||||
|
2013-02-25, 12:23 AM | [Ignore Me] #20 | ||
Major
|
You said it yourself, didn't you? It really doesn't matter if people independently have similar ideas. If there's a topic already about it, no need to start one of your own, that's just forum overload.
Last edited by Rolfski; 2013-02-25 at 12:25 AM. |
||
|
2013-02-25, 03:00 AM | [Ignore Me] #21 | |||
Staff Sergeant
|
Adding more tiers of increasingly effective attachments available for purchase makes the game more pay to win, which runs contrary to what PS2 is about. |
|||
|
2013-02-25, 03:43 AM | [Ignore Me] #23 | ||
First Sergeant
|
Tbh the issue with the guns is that with every new gun the old ones seem to be down tuned. I got the serpent which was really good the smg came out had a go of that it was ok but at the same time the serpent seemed to be tking more rounds to kill with. So my issue with it is that to stop the power creep they have to make the old weapons rubbish to force people to buy the new ones and thus force people to spend money on SC which is wrong.
|
||
|
2013-02-25, 06:35 AM | [Ignore Me] #24 | |||||
Other games have proven that you don't need to make things overpriced to make it profitable.
|
||||||
|
2013-02-25, 09:07 AM | [Ignore Me] #27 | |||
Sergeant Major
|
I guess they still can bring in all the PS1 weapons. They could make a Faction and common pool varient on each so I guess they will keep pumping out weapons for a while. But I do see in the future they will run out of weapons to make for existing weapon categories.. How much more variation can you get for the Carbines/LMGs/Snipers/ARs that arent already covered by the former.
__________________
|
|||
|
2013-02-25, 10:10 AM | [Ignore Me] #29 | ||
Major
|
Forget about it then and too bad for the redundant postings about the same idea. At least we both agree that devs should focus more on customization of the current arsenal vs new weapons, although your ideas are a bit more drastic than mine.
|
||
|
|
Bookmarks |
|
|