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2013-02-25, 01:49 PM | [Ignore Me] #17 | ||||
Sergeant
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2013-02-25, 01:56 PM | [Ignore Me] #18 | ||
Major
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The game just isn't good enough for enough people to play it.
At launch, when the game was 'worse' because of more bugs and issues etc thats when I had the best time. There were enough people around to make all the glaring issues seem smaller. I play Infantry almost exclusively, and its getting harder to score kills on your own because either you outnumber the enemy hugely, or they outnumber you. There are some exceptions, but its not like it was at launch. Its been months since the game came out, and there STILL isn't a good reason to fight. No one gives a fuck about new helmets. If you can't think of anything else, bring back the PS1 lattice system. DO SOMETHING. Server merges already. Something is clearly wrong, yet they refuse to do anything about it. Classic SoE. Last edited by Xaine; 2013-02-25 at 01:57 PM. |
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2013-02-25, 02:24 PM | [Ignore Me] #21 | ||
Private
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Population > all , just like IRL . Skill and such helps but only gets you so far........ Just ask the Germans in WW2.......In this game #'s mean everything. You can have a squad of extremely skilled players and a commander that knows his stuff, but they won't hold out ( consistently ) against an entire platoon + . Besides if we'd have it such that smaller #'s + skill consistently holds out against entire platoons, there WILL be a ton of posts crying out for nerf XYZ tactic or weapon or such ( As we've seen with air, and now tanks , pretty soon it'll be HA and Maxes and LA ) . Players in general won't adapt to the situation from what I've seen . If they had I wouldn't be seeing the same people rushing the same areas over and over and over and over with the same class , load out , vehicle and tactics ( if any) . Its pretty rare that i'll see people switching their class/load out/ vehicle to adapt to the situation . Frankly as far as i can tell, if your doing that your probably in the top 5-10% for PS2 players in terms of skill .
This isn't like Quake 2/3 or such where an extremely skilled player CAN turn the tide of battle ( Springfield CTF servers ftw ) , given the nature of this game, the larger the battle the more important positioning is which means that with more bodies you can cover more different firing points along the front / area . |
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2013-02-25, 02:48 PM | [Ignore Me] #22 | |||
Lieutenant Colonel
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"Not good enough to play", is wrong, there are clearly people playing it. |
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2013-02-25, 03:00 PM | [Ignore Me] #23 | |||
__________________
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2013-02-25, 03:13 PM | [Ignore Me] #24 | ||
Master Sergeant
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Player skill averages out in big enough conflicts. Sure, a squad with good player will be able to take on two squads of average players, but with enough players, everything evens out.
Faction imbalance is also a small factor. There is enough sidegrades and good enough asymmetrical balance when there isn't a direct counter-part in other two factions. Population, or at least faction population is the biggest factor of the three you mentioned. When one empire has very often below 30% total population, that is a big problem in overall balance. It becomes even worse if other two factions gang on the smallest because the third empire cannot defend nor attack in a successful manner so the players leave, making the imbalance even worse making even more people leave. Ganging up happen for on all three empires but it's worse for the least populated. |
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2013-02-25, 04:33 PM | [Ignore Me] #26 | |||
Contributor Major
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Best infantry weapons - NC,VS,TR Best MAX - NC,TR,VS Best ESF - TR,VS,NC Best Tank - TR,VS,NC Really should start another thread about this, like I said above I think most people will have different opinions on it in one way or another. |
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2013-02-25, 04:45 PM | [Ignore Me] #27 | ||
Captain
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Well said Assit.
And the PS2 forums are a joke and 90% of the people who post there are a complete joke also. Littered with what i call Scrubs. Half the rants are from people with 1 week play time, And a terrible looking K/D. Now K/D means nothing i know. But when your trying to put across a point. Then someone with absolutely no idea how to play this game, trys and explains to me. that they know best! gets right on my tit. How can players like this argue a fact about any type of balance is beyond me. Today, A BR21, With a -K/D Was arguing the fact that i have no idea about ESFs... And he knows best. Jog on.
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Last edited by Pella; 2013-02-25 at 04:50 PM. |
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2013-02-25, 05:02 PM | [Ignore Me] #28 | |||
Contributor Sergeant
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The reason it pisses me off is Mattherson was a pretty balanced server prior to GU2... primetime it was usually all three factions in the 30's, none higher or lower. Now VS is lucky to break 28% (during primetime) and I actually saw a record (for me noticing) of 17% the other night (albeit a few hours past primetime) This on a supposedly medium population server. And yes... this is GLOBAL pop, not Indar pop or some other cont. I expect to lose a fight when outpopped... but I also hope to be able to move somewhere else to fight somewhere I'm not outpopped... and the cycle of ghost/wiped due to overpop fight/ghost/overpop fight is getting old fast. As for the weapon balance/vehicle balance/OP/UP, etc. Most fights come down to position, who sees who first and who has the most weapons firing on them. Oh, and I lay the blame firmly at SOE's feet for this one. Whether the buffs/nerfs/warpgate switch were needed or whatever... I say having them all at the same large patch caused a huge PERCEPTION that VS was getting nerfed hard... and it's that PERCEPTION... whether correct or not... that causes the 4th empire to jump ship like the rats they are. If they had spread out everything over a few patches and given time to adjust... it might not have been so dramatic of pop swing. Last edited by Calisai; 2013-02-25 at 05:05 PM. |
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2013-02-25, 06:12 PM | [Ignore Me] #29 | |||
Major
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2013-02-25, 06:33 PM | [Ignore Me] #30 | ||
Sergeant
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@Assist, yes it is complete bullshit what is being posted on the offical forums. the signal-to-noise ratio is so high, I can't bring myself to read it anymore. I wish RadarX would come down hard on all those people that post nothing but hyperbole 24/7.
PS2 isn't the only game plagued by these people: http://www.firefallthegame.com/commu...eedback.35147/ Regarding playerskill, the game is so demanding it all comes down to FPS i.e. the size of your rig. I guess in smaller areas that will be used for competition performance will be less of an issue, in which case we are left with Call of Duty in Space, so not too much in terms of playerskill. The farmability of infantry by vehicles in this game is reminiscent of CoD's doomcopters. Weapon handling is OKish, but nothing out of the ordinary. There are some mind games involved around small (tiny) scale objective offense/defence, otherwise it comes down to tubespam pretty much. Turning this game into ESPORTS will be quite the challenge. Last edited by raw; 2013-02-25 at 06:47 PM. |
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