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Old 2013-03-01, 11:17 PM   [Ignore Me] #16
Hamma
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Re: AGN Squad Beacon LIVE March 2nd


Coming up in under 24hrs!!
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Old 2013-03-01, 11:25 PM   [Ignore Me] #17
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Re: AGN Squad Beacon LIVE March 2nd


Shit like this gets me hard for PS2!
Seriously it brings the excitement. Did y'all even SEE that VR?!
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Old 2013-03-02, 10:59 AM   [Ignore Me] #18
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Re: AGN Squad Beacon LIVE March 2nd


Indeed
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Old 2013-03-02, 06:29 PM   [Ignore Me] #19
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Re: AGN Squad Beacon LIVE March 2nd


id really want to know how ESF balance is viewed.

imo mossie and reaver both have more base speed then fully speed-upgraded scythe (mossie with cruising , reaver with afterburner).
scythe also isnt more manuverable .
reaver also has more damage with his A2A nose gun , while mossie has more ammo per mag.

Hailstorm is just crap compared to them , because "no bullet drop" doesnt come in to equation at the ranges most firing occurs at.
also scythe's hover stability is a mystery - you lose it once you point your nose down to shoot at the ground + hovering is a bad practice in general with how A2G is being nerfed and G2A is being buffed steadily.
scythe is the easiest target from below and from above , while mossie is the hardest and reaver is okish mostly.

the above might be my opinion , but it highlights the cornerstone aspects of why i see scythe as underbalanced, and the keynotes of esf balance question.

also would like to know if they still go with the specialty for ESFs (mossie fastest , scythe most manuverable , reaver the toughest) or do they want all to be roughly the same + why did they settle on their view point on this matter.

Last edited by Gaarthar; 2013-03-02 at 06:35 PM.
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Old 2013-03-02, 06:39 PM   [Ignore Me] #20
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Re: AGN Squad Beacon LIVE March 2nd


Originally Posted by Rolfski View Post
[*]Indarside 2: What can be done about the problem every server (except Miller) is experiencing atm?
I think Hossin may fix that. Like all new maps everyone will be eager to try it, and unlike Tank centric Esamir and Aircraft centric Amerish it sounds like it will cater to what the majority of players enjoy, Infantry. Thus players will actually continue playing there. The inclusion of extensive canopy cover alone has me excited about this map.

Last edited by Helwyr; 2013-03-02 at 06:41 PM.
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Old 2013-03-02, 11:23 PM   [Ignore Me] #21
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Re: AGN Squad Beacon LIVE March 2nd


Thanks everyone who tuned in tonight!! It was a great show, recording will be up later.
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Old 2013-03-02, 11:34 PM   [Ignore Me] #22
NotTheMomma
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Re: AGN Squad Beacon LIVE March 2nd


Just wanted to pop in and say that this was my first Squad Beacon and that I enjoyed the discussion. Worth the time and had entertainment value, as well. Thanks to all of you for helping to support the community and game developers.
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Old 2013-03-02, 11:38 PM   [Ignore Me] #23
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Re: AGN Squad Beacon LIVE March 2nd


Awesome good to hear!
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Old 2013-03-02, 11:45 PM   [Ignore Me] #24
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Re: AGN Squad Beacon LIVE March 2nd


Yeah that was a great show and an interesting panel, well done to everyone involved.
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Old 2013-03-03, 12:58 AM   [Ignore Me] #25
Gaarthar
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Re: AGN Squad Beacon LIVE March 2nd


Originally Posted by NotTheMomma View Post
Just wanted to pop in and say that this was my first Squad Beacon and that I enjoyed the discussion. Worth the time and had entertainment value, as well. Thanks to all of you for helping to support the community and game developers.
same here!
was a great show, thanks Hamma!

btw, any chance you can have devs participating in this kind of discussions?
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Old 2013-03-03, 06:37 AM   [Ignore Me] #26
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Re: AGN Squad Beacon LIVE March 2nd


Can't wait to hear it when it hits youtube
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Old 2013-03-03, 12:33 PM   [Ignore Me] #27
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Re: AGN Squad Beacon LIVE March 2nd


We have had devs in the past - there were devs participating in chat this time around.
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