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2013-03-11, 04:25 PM | [Ignore Me] #17 | ||
Master Sergeant
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HE Prowler against infantry is really bad. I'm normally TR, so I don't typically go up against them, but while playing alts it's basically "See Prowler. Die." You can't even get a hastily-shot rocket off against one in some vain hope of getting a single hit in, let alone actually kill the thing. You just instantly die as soon as you pop up from behind a rock.
ScatMAX/Skillsaw is still bad but not so bad now that they added windows to the biolab teleporter rooms. MAXes used be able to just camp from beside the exits, but now there are less spots to stand that won't get you shot. They suck, but they don't bother me as much as they used to. AV mana turret is starting to irritate the hell out of me though; since they nerfed Annihilator, this seems to be the #1 way to mass kill ground vehicles. Three shots to kill a tank? Yeah, OK. Last edited by Bocheezu; 2013-03-11 at 04:26 PM. |
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2013-03-11, 07:06 PM | [Ignore Me] #19 | ||
Staff Sergeant
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Gravity. No matter what combination of weapons/certs I've used, gravity still is able to negate me every time. I've had limited success with the LA Jump jets, but sadly even those succumb to the overpowered gravity after a few short seconds.
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2013-03-11, 07:20 PM | [Ignore Me] #20 | ||
Nerf Auraxis basicly... The damn planet is the true fourth faction in this war
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-03-11, 07:30 PM | [Ignore Me] #21 | ||
Major
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the SMGs. it might be me just raging, but at one stage i shot a guy first, drained his shields, but then he kills me first. all from about 20 meters away. almost made me flip my chair like the time when i got BLOPS2 on that free weekend a couple of weeks back when i shot a guy 3 times in the chest 30 meters away, only to be killed instantly from the tomahawk the guy i was shooting at threw at me. god damnit, that game is terribly unbalanced, as per the standard of that series.
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2013-03-11, 07:43 PM | [Ignore Me] #22 | ||
Sergeant
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AV mana turrets AINEC. It's a pocket tank. No wait, it's better than most tanks. The range is ridiculous. At max range they are invisible and can kill MBTs with only a couple of hits. The smoke signature is minimal and you can fly them around corners.
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2013-03-11, 08:31 PM | [Ignore Me] #26 | ||
Private
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Agreed with Rothnang mentioning Sunderers. I'm not sure if I'd call them overpowered, but definitely awesome, essential, and fun.
I'm surprised nobody has mentioned 100m Flash radar yet. It's ridiculous. As someone who uses it as often as possible, I feel that it needs to be nerfed in some way. |
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2013-03-11, 09:17 PM | [Ignore Me] #27 | ||
Lieutenant Colonel
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define over powered
For instance 5 expert players working together is ESF could wreck more havoc than pretty muich anything else in the game because they are mobile and practically unkillable. But 5 average players is ESF are totally unimpressive On the other hand average players using MAXes and engineers can do a lot of damage. But 5 expert players probably wouldnt waste time atanding around in MAXes at a farm.
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Wherever you went - Here you are. |
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2013-03-11, 09:45 PM | [Ignore Me] #29 | ||
Private
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Holo sights. 30 certs and you got yourself a straight crazy good upgrade over the stock item.
I agree about Sunderers being overpowered in like every way. I kind of wish they had no turrets, but you could fire out of them as passengers. But I guess that's why they're worth a damn base cap of XP if you kill one. Also, an unmolested liberator can do terrible things to enemy emplacements. |
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2013-03-11, 10:08 PM | [Ignore Me] #30 | ||
Contributor Lieutenant Colonel
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With Prowlers being addressed shortly I'd say Low Graphics settings are "OP".
Cloaked players are not "cloaked" when viewing them while running Low Graphics. If anything they should be totally invisible if someone is running the game at that setting. Instead the game renders them as basically a clearly visible shadow running around. The higher you raise your graphic settings the harder they are to see. Where's the logic in that? |
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