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Old 2013-03-11, 05:39 PM   [Ignore Me] #1
Phantomdestiny
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PlanetSide 2: Roadmap - March Preview


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Old 2013-03-11, 05:51 PM   [Ignore Me] #2
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Re: PlanetSide 2: Roadmap - March Preview


Posted as news!
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Old 2013-03-11, 05:52 PM   [Ignore Me] #3
maradine
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Re: PlanetSide 2: Roadmap - March Preview


Is it just me, or does the "Lancer" fire like a chargeable Vanu default? Was hoping for something more Saron-like.
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Old 2013-03-11, 05:55 PM   [Ignore Me] #4
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Re: PlanetSide 2: Roadmap - March Preview


Wasn't this the stuff that was supposed to show up in a patch last week?

Also, the new rocket launchers are a bit underwhelming, at least compared to what I was expecting. The VS fire animation looks the same as the old ones. The TR one is cool, but I thought all the rockets would fire at once and "swarm" to the target. The NC one looks cool, but why is it firing a ball of "plasma" or whatever that is? Balls of plasma are for the VS. Shouldn't the NC one fire a big self-propelled missile or something?

Last edited by Loban; 2013-03-11 at 06:01 PM.
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Old 2013-03-11, 06:04 PM   [Ignore Me] #5
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Re: PlanetSide 2: Roadmap - March Preview


I already get insta killed by rockets if I get hit directly even with lvl 4 flak Armor.


Im hoping the NC Phoenix isn't insta kill....Is seriously going to ruin the game even more, I can just imagine people hiding guiding the rockets like in Planetside 1 hitting infantry.


But in Planetside 1, their wasn't insta kill like in Planetside 2.
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Old 2013-03-11, 06:06 PM   [Ignore Me] #6
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Re: PlanetSide 2: Roadmap - March Preview


Only thing im a lil disappointed in is that the wraith has a short cloak on it. Doesnt seem that useful if you can only use it part of the time. I know Lurperza said something about the Lancer having a lazer effect so maybe they just didnt get it in in time for the video.
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Old 2013-03-11, 06:20 PM   [Ignore Me] #7
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Re: PlanetSide 2: Roadmap - March Preview


The amount of rage the phoenix will cause is going to be huge lol, assuming it will one hit infantry.
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Old 2013-03-11, 06:24 PM   [Ignore Me] #8
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Re: PlanetSide 2: Roadmap - March Preview


Originally Posted by PredatorFour View Post
The amount of rage the phoenix will cause is going to be huge lol, assuming it will one hit infantry.
right now though, we dont know how tight the turning and control the player will have on the rocket.
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Old 2013-03-11, 06:32 PM   [Ignore Me] #9
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Re: PlanetSide 2: Roadmap - March Preview


well i hope they keep the requirement to keep a lock for the striker looking at its fire rate anything less will make entire areas a no go for vehicles and air. Allow dumb fire too but reduce the fire rate for dumb fire.

The speed of the pheonix projectile and what seemed slow turn rate should keep it pretty much balanced. After all you have to take first target time, flight time and reload time into account makeing the dps pretty low. Essentially this is a less accurate lockon (but you steer it) with the advantage of cover. People moan that it will instagib infantry... so will the other, the vs get a sniper and the tr get a spammer.

Lancer, i'm not sure on this depends on the charge up time and level of damage the top tier gives else once again vehicle and aircraft wont be able to approach any VS base. Essentially this is a sniper AV weapon much like the original was with little or no flight time for the hit.
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Old 2013-03-11, 06:33 PM   [Ignore Me] #10
SturmovikDrakon
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Re: PlanetSide 2: Roadmap - March Preview


Oh boy, those launchers look quite powerful!

Better make MBTs multi-crew now and buff their armour to avoid the future buff/nerf pendulum swing!

Eh? Eh?

Oh who am I kidding...

Last edited by SturmovikDrakon; 2013-03-11 at 06:44 PM.
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Old 2013-03-11, 06:59 PM   [Ignore Me] #11
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Re: PlanetSide 2: Roadmap - March Preview


Before everyone goes haywire over the NC getting what will probably 1-shot infantry but she said it's a single shot weapon. TR and VS will probably not require their entire ammo supply to kill a single target. It's incredibly useful for defending bases, it will be used best in groups that can resupply quickly but you wouldn't want to waste a rocket on some infantry when you can score a vehicle or MAX kill. Also it doesn't look very fast, especially compared to what the TR get. Lancer looks like it packs a mean punch if you can be far enough away to not be spotted during the charge. I'm not looking forward to hitting a swarm of any of them.

Give me my Phoenix!
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Old 2013-03-11, 07:26 PM   [Ignore Me] #12
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Re: PlanetSide 2: Roadmap - March Preview


What made me wonder was the whole "We're playing with the idea about players requiring constant lock on while the rockets travel to the target". Paraphrasing here. But do not even consider releasing that thing as a fire-and-forget weapon.
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Old 2013-03-11, 07:48 PM   [Ignore Me] #13
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Re: PlanetSide 2: Roadmap - March Preview


Originally Posted by PredatorFour View Post
The amount of rage the phoenix will cause is going to be huge lol, assuming it will one hit infantry.
The video claims that it's a "One shot heavy payload weapon". I don't think it's going to have an ammo count much like a real world Javelin. One time use unless you have a teammates dropping ammo.

If it is a one shot deal then it, in theory, might be the worst in DPS if the rocket isn't more powerful than anything else. Only time will tell, and we're still waiting on GU4. Who knows how long till we get hands on these things.


(after re-watching video)
The damn thing shows 75 rockets then 98! If that isn't a dev build giving unlimited ammo then I call bullshit. Even if Im NC, I will never agree to that ammo count being fair.
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Old 2013-03-11, 08:17 PM   [Ignore Me] #14
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Re: PlanetSide 2: Roadmap - March Preview


Yea I'd agree the Strike shouldn't be fire and forget and I'm also disappointed that the wraith doesn't cloak for longer.
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Old 2013-03-11, 08:26 PM   [Ignore Me] #15
Badjuju
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Re: PlanetSide 2: Roadmap - March Preview


Originally Posted by Dreamcast View Post
I already get insta killed by rockets if I get hit directly even with lvl 4 flak Armor.


Im hoping the NC Phoenix isn't insta kill....Is seriously going to ruin the game even more, I can just imagine people hiding guiding the rockets like in Planetside 1 hitting infantry.


But in Planetside 1, their wasn't insta kill like in Planetside 2.
I think the Phoenix is suppose to have more limited maneuverability compared to the very agile rockets in PS1.
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