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2013-03-13, 05:14 AM | [Ignore Me] #46 | |||
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-03-13, 08:24 AM | [Ignore Me] #47 | |||
Sergeant
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2013-03-13, 08:35 AM | [Ignore Me] #48 | ||
Does anyone know what EXACT number they want? What statistic is it you are precisely looking for? Under what circumstances should the numbers be generated? Would the chosen numbers reflect reality? I can't think of any single number that would clearly point out what you are looking for.
.sent via phone.
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2013-03-13, 08:45 AM | [Ignore Me] #50 | ||
But that would not reflect the whole story, would it? Of course the k/d of NC maxes in biolabs would be better than in amp stations or tech labs because biolabs are some of the few places the nc max can shine. This would only tell us how maxes perform in that given area and not show the whole picture. Even if the k/d in biolabs of nc maxes is better than the others, you can't evaluate the significance of that information without knowledge of the k/d in other areas.
.sent via phone.
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Last edited by Sturmhardt; 2013-03-13 at 08:46 AM. |
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2013-03-13, 09:19 AM | [Ignore Me] #51 | |||
Sergeant
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You cant say "NC MAX is ok becuase when it obliterates everything in the Biolab it sucks in the other areas". Because if it's true is clearly broken. |
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2013-03-13, 09:49 AM | [Ignore Me] #52 | ||
Major
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Hehe the stat will look even worse than the Magriders honestly if they ever dare post it. This is because there are some people who abuse the ScatMAX like you wouldn't believe. There are some that drop them on the tower at the Crown every 5 minutes, and just run around getting a streak. Or drop them anywhere where there are a lot of targets really. It's hard not to get at least 3 kills with the thing before your taken down no matter the odds, and no matter how bad you are. So it's a farmers dream.
In comparison the other Empires MAX's are used far less frequently. Mostly only in places where it makes sense. |
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2013-03-13, 09:56 AM | [Ignore Me] #53 | |||
.sent via phone.
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Last edited by Sturmhardt; 2013-03-13 at 10:00 AM. |
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2013-03-13, 10:23 AM | [Ignore Me] #54 | |||
Sergeant
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2013-03-13, 10:50 AM | [Ignore Me] #55 | ||
So in that same vein maidere are we also going to look at the tr and vs maxes against the nc in more open bases then?
It's not broken merely high specialised. The stats you are wanting op need to be the overall stats and for all max weapons and all empires, broken down in to the individual hexes so we can pick apart just how situational each max is. |
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2013-03-13, 11:14 AM | [Ignore Me] #56 | ||
Colonel
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I absolutely agree that at 8 meters or less the nc max is OP. but in the same breath I have to say beyond 8m the nc max is UP. There are other considerations to be mad as well that factor into this. Nc scat has very limited clip size. Nc max has limited ammo pool to draw from. Nc max has the longest reload times (I might be wrong on this point). So when you say nerf the nc max I say it is already starting from a poor situation. Literally the only moment this weapon system shines is with a full clip and less than eight meters. So what would you do to fix the max without breaking it for the nc?
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2013-03-13, 11:30 AM | [Ignore Me] #57 | |||
One solution id posted on official forums is just to return AV MAX's to their original anti-MAX role, a scat should hit run when it see's a Duel-Pounder or Duel-Comet, instead of flooring them in a split second. The solution also provides some balance in that the NC gets use of duel-Falcons for the same role. This would of course require some adjustment to damage and fire rate. What I truly hate currently about Scat/Hacksaw Max's is there is no real hard counter to a Scat with support engineers, they will chew up HA's in any indoor situation. The whole distance thing is a total strawman argument, every smart NC player I see charges towards their opponent to point-blank them and uses it to escape if no engineer support is not immediately available. Last edited by Shamrock; 2013-03-13 at 11:33 AM. |
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2013-03-13, 11:43 AM | [Ignore Me] #58 | |||
Major
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You already have Slugs for it which in theory gives you a ranged option at the expense of damage. Though from what I understand just using Dual Falcons is even more effective for range lol. The truth is MAX's in general are a close range class. Give the TR/VS MAX a whirl in the VR training, and you will see that's the case. The same areas the NC MAX is strongest is also the areas the TR/VS MAX are strongest. It's just the NC version is vastly better because killing instantly is better than killing over a few seconds time in a shooter. An while you might say that there is a sweet spot of around 20m where a TR/VS MAX can beat a ScatMAX in a fair fight. This is negated thanks to Charge. It takes only a moment to charge an enemy MAX then kill them in a few shots. There is little they can do to counter this since by the time they even realize you charged on their screen an begin to turn around, and try to charge away they are nearly dead. |
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2013-03-13, 11:58 AM | [Ignore Me] #59 | |||
Sergeant Major
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2013-03-13, 12:28 PM | [Ignore Me] #60 | |||
Second Lieutenant
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MAX Kills per life vs Calendar Day % MAX Kills vs Range Killed for a given week % of MAX death vs Killing Blow (i.e. MAX, Launcher, C4, Vehicle) |
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