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Old 2013-03-17, 08:38 PM   [Ignore Me] #121
Shamrock
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Re: we need to see the scat max stats. ( devs please read)


Chewy102 I must be getting unobservant but I just noticed your in the outfit DVS Gaming along with these guys listed below; anyone else from DVS want to enter this thread with some You-Tube vids; we already know the most commonly posted one by NC was set up by this guy: (9) Yooko, Comando Brasil, Waterson, 4905 scat MAX kills. Id like to see some comparator vid's made by TR or VS players on the subject.

Revanmug, DVS Gaming, Waterson, 3752 Scat Max kills.

(3) Rendevous, DVS Gaming, Waterson, 7411 Scat MAX kills

(4) DVSDelrith, DVS Gaming,Waterson, 6651 Scat MAX kills

(5) Hoody, DVS Gaming, Waterson, 6498 Scat MAX kills.
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Last edited by Shamrock; 2013-03-17 at 08:39 PM.
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Old 2013-03-17, 08:56 PM   [Ignore Me] #122
Sledgecrushr
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Re: we need to see the scat max stats. ( devs please read)


Originally Posted by Shamrock View Post
Chewy102 I must be getting unobservant but I just noticed your in the outfit DVS Gaming along with these guys listed below; anyone else from DVS want to enter this thread with some You-Tube vids; we already know the most commonly posted one by NC was set up by this guy: (9) Yooko, Comando Brasil, Waterson, 4905 scat MAX kills. Id like to see some comparator vid's made by TR or VS players on the subject.

Revanmug, DVS Gaming, Waterson, 3752 Scat Max kills.

(3) Rendevous, DVS Gaming, Waterson, 7411 Scat MAX kills

(4) DVSDelrith, DVS Gaming,Waterson, 6651 Scat MAX kills

(5) Hoody, DVS Gaming, Waterson, 6498 Scat MAX kills.
I know a little bit about dvsdelrith. I know that he is absolutely deadly with any class that he wants to play. I am also pretty sure that he got into trouble for stat padding. Now I absolutely agree that the scat max has an overwhelming advantage when it comes to point blank warfare. I slso believe that there are some people taking Dvantage of the niche advantage that the scat max gives by fighting almost entirely in bio labs. But it is only a niche advantage, i want a nc max that is better at other things as well.
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Old 2013-03-17, 10:15 PM   [Ignore Me] #123
Chewy
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Re: we need to see the scat max stats. ( devs please read)


Originally Posted by Shamrock View Post
Chewy102 I must be getting unobservant but I just noticed your in the outfit DVS Gaming along with these guys listed below; anyone else from DVS want to enter this thread with some You-Tube vids; we already know the most commonly posted one by NC was set up by this guy: (9) Yooko, Comando Brasil, Waterson, 4905 scat MAX kills. Id like to see some comparator vid's made by TR or VS players on the subject.

Revanmug, DVS Gaming, Waterson, 3752 Scat Max kills.

(3) Rendevous, DVS Gaming, Waterson, 7411 Scat MAX kills

(4) DVSDelrith, DVS Gaming,Waterson, 6651 Scat MAX kills

(5) Hoody, DVS Gaming, Waterson, 6498 Scat MAX kills.
Yes, I am in the DVS outfit and that holds nothing for me. I have said time and time again that what I say and do has nothing to do with DVS as I have zero permissions to speak for DVS. I hold no rights in anything DVS related and have no say in any DVS matters. Other than having the DVS tags I have nothing that ties me to DVS and the fact that I have those tags should not matter in this discussion. I am a single grunt that solely uses DVS for the good fights and be apart of an organized team without being forced to run my own outfit or suffer shit public squads for many hours on end.

Why do you keep bringing outfits into this anyway? This thread is about possible OPness of the NC MAX and not anything else. Further more you keep posting the same things over and over without telling anything about how you got that data. Where did you search for you data? What filters did you use? Why have you not posted ANY data about non NC players? Why have you not told us any of these things yet? These are things we NEED to know if we are to take your word for value. Otherwise is reads as you just spewing hate for a class that you can't deal with. Please tell us.

I can't discuss anything with someone that refuses to explain a thing about what they give. I gave everything about the stats I pulled, just asking for the same from you.

Last edited by Chewy; 2013-03-17 at 10:18 PM.
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Old 2013-03-17, 11:34 PM   [Ignore Me] #124
Binkley
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Re: we need to see the scat max stats. ( devs please read)


Originally Posted by Redshift View Post
Good job they can hold two then.... ^^
Sure, a MAX can carry two and OHK by firing both together, we all know that. I was just giving some perspective by pointing out that a Hacksaw is weaker than a pump shotgun. If we are alright with infantry running around with short range OHK weapons, then it doesn't seem a stretch for a MAX to have the same capability.
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Old 2013-03-18, 12:20 AM   [Ignore Me] #125
Neutral Calypso
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Re: we need to see the scat max stats. ( devs please read)


Originally Posted by Binkley View Post
Sure, a MAX can carry two and OHK by firing both together, we all know that. I was just giving some perspective by pointing out that a Hacksaw is weaker than a pump shotgun. If we are alright with infantry running around with short range OHK weapons, then it doesn't seem a stretch for a MAX to have the same capability.
The issue is not so much that a MAX has that capability. It is that the NC MAX is the only one with that capability.
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Old 2013-03-18, 12:36 AM   [Ignore Me] #126
Sledgecrushr
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Re: we need to see the scat max stats. ( devs please read)


Originally Posted by Neutral Calypso View Post
The issue is not so much that a MAX has that capability. It is that the NC MAX is the only one with that capability.
And you know what, It really does kinda suck that the only thing the nc max can do is lurk behind a door waiting for some sap to walk into my sweetspot. It sucks that the nc max was designed to be a shotgun. I dont use a shotgun all the time its a situational weapon. All I want are fifty round clips and the ability to shred infantry at up to 50 meters or so. You know, like the other maxes.
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Old 2013-03-18, 12:54 AM   [Ignore Me] #127
Neutral Calypso
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Re: we need to see the scat max stats. ( devs please read)


And we want your shotgun so we can roxorez your soxorez in biolabs too.
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Old 2013-03-18, 12:55 AM   [Ignore Me] #128
Chewy
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Re: we need to see the scat max stats. ( devs please read)


Originally Posted by Sledgecrushr View Post
And you know what, It really does kinda suck that the only thing the nc max can do is lurk behind a door waiting for some sap to walk into my sweetspot. It sucks that the nc max was designed to be a shotgun. I dont use a shotgun all the time its a situational weapon. All I want are fifty round clips and the ability to shred infantry at up to 50 meters or so. You know, like the other maxes.
Past 50 meters. In my tests I was killing targets at 70 meters without reloading with dual Mercies. Granted it took about 50-70 shots out of the 100 total at 70m under full auto COF but anything made of flesh in the open would be dead. Not even Hacksaw slugs can go past 30m without a LOT of luck although it only takes 3 hits for a kill infantry at that range.

An odd bit was how random the Cosmos was at ranges past 50m. That thing was all over the place it seemed. I only have 1 video left to upload (VS MAX) so you all can see what Im talking about, with hope, tomorrow. Don't really want to post the first 2 just yet so that all 3 can be compared at once/will.
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Old 2013-03-18, 02:35 AM   [Ignore Me] #129
MGP
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Re: we need to see the scat max stats. ( devs please read)


Originally Posted by Sledgecrushr View Post
And you know what, It really does kinda suck that the only thing the nc max can do is lurk behind a door waiting for some sap to walk into my sweetspot. It sucks that the nc max was designed to be a shotgun. I dont use a shotgun all the time its a situational weapon. All I want are fifty round clips and the ability to shred infantry at up to 50 meters or so. You know, like the other maxes.
That's the main problem with NC. They got in their heads what TR and VS MAXes are effective outside of CQC. They're not. Past 30 meters all AI MAXes are bad. If i see an VS MAX withhit 30-50 meters, outside of the base, i wouldn't even bother with launcher, and just gun him down with LMG.

You NC guys want some "mythical" MAXes that are effective in long ranges. Well, i'd like to get that too for my TR, because Mercy is pretty close/medium range weapon, that is good only up to 30 meters.

All AI MAXes in this game are close range weapons, TR and VS are mediocre at best, and NC is godlike.
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Old 2013-03-18, 03:05 AM   [Ignore Me] #130
moosepoop
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Re: we need to see the scat max stats. ( devs please read)


the biggest design flaw is that NC is given advantage in CQC, because ALL INDOOR FIGHTS ARE CQC.


nerf the scat damage and double/triple the magazine size, increase accuracy at longer ranges.

Last edited by moosepoop; 2013-03-18 at 03:06 AM.
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Old 2013-03-18, 05:15 AM   [Ignore Me] #131
BIGGByran
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Re: we need to see the scat max stats. ( devs please read)


Originally Posted by Pella View Post
The Devs reduced the Scatmax's range in the previous patch.

What a massive difference that made...
Maybe they can nerf the range enough to where we would have to shove the scat up the TR/VS ass to kill them cause any shots outside of their ass would deal shit damage.

Last edited by BIGGByran; 2013-03-18 at 05:20 AM.
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Old 2013-03-18, 06:06 AM   [Ignore Me] #132
almalino
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Re: we need to see the scat max stats. ( devs please read)


Why MAX should be nerfed? Imho MAXes all deadly for the infantry

Do not mess with maxes on foot
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Old 2013-03-18, 07:32 AM   [Ignore Me] #133
Maarvy
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Re: we need to see the scat max stats. ( devs please read)


The max vs max stats will be about as worthless as the tank vs tank stats were .

Just like the magrider vs other tanks couldnt take in to consideration that the amount of magriders spawned outnumbered the amount of other tanks by a great deal , that magriders always had 2/2 vs 2/1 vanguards or prowlers since there 2nd guns were broken etc etc .

The max stats you get if presented in the same half arsed manner wont show which max's use dual wepons or have flack/kinetic armor or which ones are spawned more .

Lets not forget that a max balance pass is coming with new wepons and that SOE dosent realy give a shit about ballance when it adds new wepons so long as you buy them . Heres what will happen ... You guys willl get max stats , all go ape shit and get the scat max nerfed in tot he ground . 1 week later the max ballance will go down and anyone with the new wepon will LoL a scat max at close range with ur new flamers .

Last edited by Maarvy; 2013-03-18 at 07:36 AM.
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Old 2013-03-18, 07:34 AM   [Ignore Me] #134
Electrofreak
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Re: we need to see the scat max stats. ( devs please read)


Originally Posted by MGP View Post
That's the main problem with NC. They got in their heads what TR and VS MAXes are effective outside of CQC. They're not. Past 30 meters all AI MAXes are bad. If i see an VS MAX withhit 30-50 meters, outside of the base, i wouldn't even bother with launcher, and just gun him down with LMG.

You NC guys want some "mythical" MAXes that are effective in long ranges. Well, i'd like to get that too for my TR, because Mercy is pretty close/medium range weapon, that is good only up to 30 meters.

All AI MAXes in this game are close range weapons, TR and VS are mediocre at best, and NC is godlike.
Sorry, but I've played enough with TR and VS MAXes enough to know this is not true. They're not long range weapons by any stretch of the imagination but they are actually usable outside, where the Scat MAX is effectively worthless.

Fact is, the TR and VS want the point-blank awesomeness that is the scattercannon, and the NC want the flexibility of an automatic AI weapon useable outside point-blank ranges. Now, the reality is that we already know that the TR and VS will be getting what they want, as it's already been announced that the NS flamethrower will be making a return at some point. I used that gun over the scattercannon in beta because of how effective it was at CQC. As long as some tweaking is done to the weapon effects it'll be a great solution for the TR and VS.

The only question remaining now is how the NC is going to have any weapon available to their MAX that isn't only effective at point-blank... the scattercannon and the flamethrower are unfortunately pretty redundant in terms of effectiveness at range.
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Old 2013-03-18, 10:00 AM   [Ignore Me] #135
CzuukWaterson
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Re: we need to see the scat max stats. ( devs please read)


Originally Posted by Dragonskin View Post
Probably true. Scatter cannon and Hacksaws are OP for sure. You have to have extreme range to kill these safely without a vehicle or C4. The other 2 faction maxes are far underpowered if the NC max is how they want others to stack up. TR in my outfit was playing with his mercy minigun weapons on his max and he couldn't hit the broad side of a barn... it was laughable how badly it missed.
No. Video evidence to the contrary. Past 7 meters NC MAXes loose 99% of the time.
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