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2013-03-18, 07:42 PM | [Ignore Me] #1 | ||
Private
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With Nanoweave Armor 4, 6 bullets of pandora, shoot from back, cannot kill a NC; he turned around, 2 bullets killed me. He lost only half of his health. What's the horrible experience.
No matter using pandora/serpent, so hard to kill NC on one by one. What can I do? I'm thinking to quit vs and the game. Last edited by vsnctr; 2013-03-18 at 07:51 PM. |
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2013-03-18, 08:06 PM | [Ignore Me] #4 | |||
Major
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With the north Warpgate and the Prowler nerf, they regularly get 35% population and 50%-60% land mass ownership at Waterson. Heck they capped Waterson Indar like nothing right after getting the N warpgate. Reason? They own the line-of-sight war. They got high accuracy and still get the high rate of fire of TR. |
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2013-03-18, 08:42 PM | [Ignore Me] #6 | |||
Master Sergeant
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2013-03-18, 09:38 PM | [Ignore Me] #8 | |||
First Sergeant
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1. If you have the North warp gate it is incredibly easy to hold the entire half of the map, or at least quickly recover it due to map design. It has been this way for every faction that has had it since beta. 2. VS pop on Waterson has remained low since patch (aside from late night) with NC and TR trading the highest pop back and fourth depending on day/ time of day. 3. On Mattherson VS has a higher population and does not have the same successful as Waterson VS in taking territory/per population. VS on Waterson have the best faction coordination I have seen of any empire on any server. They have allot of smaller outfits, but those outfits work together very well. You can get a good sense of this just by watching command chat which on other servers/factions is fairly dead or filled with smart ass ramarks basically saying "no do it yourself" to requests. Please don't think I am insinuating anything bad about Mattherson VS. There are allot of good outfits there who do work together. Waterson VS just seem to do so a little more and Mattherson also houses some very tough competing outfits on NC and TR. And again, N warp gate is the best warp gate to defend your territory from. Nonstop flowing tanks in the desert. 4. TR has more higher ROF weapons than VS with other stats being comparable depending on ROF. Not only that but TR typically have higher ammo pools which is big for many weapons, particularly CQC weapons. VS do not the super accurate weapons everyone makes them out to be. People insinuate that their weapons are far more accurate than the other factions and it just isnt the case at all. Just take a look at the stat sheets and fire them for yourself. ROF is not the end all either for every situation. It is great in CQC but once you get to med-long ranges you want slower firing weapons with higher damage. If you compare the TMG-50 to the Ursa and Flare, the TMG-50 is more accurate. Main reason is that the side to side recoil is less while COF is the same. This is important because you cannot counter two directional recoil like you can one directional recoil or upwards recoil, and all three have two directional recoil. So basically it bounces around less. The TMG-50 also has a higher minimum damage making it a superior ranged LMG as bullet drop is so minimal and one bullet will often make the difference in ranged encounters. The only other thing you would consider is velocity (Ursa @640 > TMG-50 @615 > Flare @600). They all have higher velocities so I personally don't have an issue interchanging between them. The Ursa does get a decent bump but it also has a the lowest ROF. So it depends if you are having trouble hitting your target and want to trade DPS for more velocity. TR and VS have very comparable weapons with each having their own trade offs. Biggest being TR with more ammo and often higher ROF and vs having faster reload times (typically). Keep in mind that accuracy is almost always less with higher ROF do to kick with each bullet, which is your typical trade off for increased ROF unless there is significantly less bullet damage. I would argue that TR has the best carbine, and assault rifle simply because they are so similar aside from the larger TR ammo pool, allowing you to drop more people in one clip (of course vs has faster reload, but stopping to reload can kill). They both have a decent mix of LMGs. Overall TR and VS are pretty balanced IMO. I would suspect adjustments to the SAW because it is absolutely bad ass, but at the same time it fits the NC well. Devs know more than us with all the data so well wait and see. Last edited by Badjuju; 2013-03-18 at 09:42 PM. |
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2013-03-19, 03:41 AM | [Ignore Me] #11 | ||
Sergeant
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I just went 45/25 in a 3 hour session vs TR. I'm not having any problems killin as VS no matter if it's TR or NC.
My K/D is all screwed up however. Took me forever to decide that playing strictly a support role(Repin and Healin!) was not good for my over all game health. /sarcasm |
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2013-03-19, 05:01 AM | [Ignore Me] #13 | ||
Major
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NC easily has some of the most overpowered weapons in the game.
Scattermaxes are pretty much unbeatable in a ton of environments, and it's just not like there is any place where a longer range MAX unit really shines. The devs in this game weight range way too heavily in a weapons stats. Any weapon that is expressly short range is absolutely insanely overpowered in this game, because it's trivial to get to cover and survive against long range weapons, but against the super short range ones you die before you can even react. The Airhammer is absolutely insane. It's a oneshot against any infantry unit in a cone from easily 20 meters away. It also kills fighters and Liberators faster than any other fighter weapon, including rocket pods. Once again this whole "But it has low range" excuse is being pulled to justify this thing, but when does an ESF ever have trouble getting in range of something? What a joke. Shotguns are overpowered in general in Planetside 2, because there is just no real downside to them. At close range you always win, and at long range it's pretty easy to get away, even when you're completely exposed you can just bunnyhop to cover without much of a problem. NC just happen to have Shotguns on their vehicles, which gives them the ability to abuse the hell out of the dev's absurd short range bias on MAXes and Fighters as well. With the next patch however NC is just going to become unstoppable. Camera guided missiles as a faction specific item is just going to be idiotic. In fact, they would be idiotic even if they were universal, but then at least they would ruin the game for everyone equally. Being able to fire at vehicles without needing a line of sight is basically going to allow infantry to hang out in the places where vehicles can't get them while still firing at vehicles that are in the places where they are supposed to fight. I just see no way that that won't completely change the way the game works in favor of one singular faction, while screwing over everyone else. |
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2013-03-19, 05:20 AM | [Ignore Me] #14 | ||
Sergeant Major
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Can't really comment on the Airhammer, just due to lack of direct experience with it, but other than that I 100% agree with Rothnang.
I'm all for different factions having unique strengths, but the ScatterMAX is clearly just far more useful than the VS or TR alternatives. It doesn't matter what theoretical downsides it has - what counts is that it gives them a powerful advantage that the other factions simply can't match. And honestly it seems very likely that the Phoenix will be another one. Of all the PS1 weapons and features they could bring into PS2, that was one of the few I really hoped they would just quietly forget. |
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2013-03-19, 07:26 AM | [Ignore Me] #15 | |||
Contributor Major
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Also, VS lose on open ground infantry combat. Range is a benefit ONLY to the Saron, which less and less Magriders use. Other than that, range is the biggest penalty to the VS faction because of the damage drop off. You are right though, we have 50-60% land mass ownership on Indar Waterson. Meanwhile we have 0 on Amerish and Esamir. Oh, and we have the North warpgate which is designed to have 50% land mass ownership on Indar. |
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