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2013-03-19, 01:27 AM | [Ignore Me] #16 | ||
Captain
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In day one of GU 04 I unloaded a full clip of a auto shotgun in close range at the back of an infantry.
Started reloading, when the reload animation ended, the double kill screen showed up. Now I don't play in Indar anymore, too much lag, almost 3 seconds for someone to die after you successfully head shot them with a sniper is ridiculous. |
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2013-03-19, 03:37 AM | [Ignore Me] #17 | ||
I've been noticing it a tonne. I'm sure that lag is partly to answer for, however with my tin-foil hat firmly in place, i like to suspect that the devs are closing the skill gap by just making it reasonable common (if not a random chance) for both people to get killed in every 1v1 encounter.
That way everyone gets a kill. It's pretty ridiculous as far as conspiracies go... but think about it! if a bad player always dies in every 1v1 encounter, they would might not log in as much, but if they are fed some extra kills every now and then they will be happy, and most average skilled players don't lose their temper if they don't win every 1v1. They still also got a kill, everyone's happy! |
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2013-03-19, 05:13 AM | [Ignore Me] #19 | ||
Corporal
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Happens to me alot, nothing new with GU04, if anything it might have gotten a lil worse. I got so many kills over the weekend where I would get shot and die as the enemy was already on the floor on my screen, almost felt like a full second or more of lag sometimes. optimization needs to be top priority for next patch after the ESF Launchers, we have enough toys now to keep us entertained for a while.
Last edited by ColdCheese; 2013-03-19 at 05:15 AM. |
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2013-03-19, 07:04 AM | [Ignore Me] #22 | ||
Corporal
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It's in several weeks now. Before it was often that I thought this guy I shot should be dead but the only one dying was me. It was like the server discarded your bullets after the other client's kill message arrived. I like it better the way it is now. Fired Bullets shouldn't vanish after your char dies.
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2013-03-19, 07:20 AM | [Ignore Me] #24 | |||
When that same happens and the other guy has an SMG... it's really annoying.
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