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2013-03-27, 06:42 PM | [Ignore Me] #1 | ||
Master Sergeant
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When was the last time a post has come up that someone was bitching about their definition of metagame and how Planetside 2 is lacking it?
It seems that everyone has calmed down after the latti-...errr Hex rework was revealed. Last edited by WSNeo; 2013-03-27 at 06:43 PM. |
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2013-03-27, 06:48 PM | [Ignore Me] #2 | ||
Metagame was just another buzzword of the month like defensible or tactical.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2013-03-27, 06:57 PM | [Ignore Me] #3 | ||
First Sergeant
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i think maybe consensus was also reached about how to refine what they mean since that is a term with a few different ways it can be used.
most of the time those people were just bashing their head into the wall by trying to play a game that doesn't exist yet, or is very shallow (strategic meta). meanwhile others were arguing that there is plenty of tactical meta and that they should focus on the game that's in front of them because it obviously isn't finished yet. furthermore if you can't adjust what you're doing from patch to patch then you aren't going to last long anyway. and that's the third definition. as the game changes over time the landscape of dominant tactics and strategies will change. |
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2013-03-27, 07:12 PM | [Ignore Me] #5 | ||
Lieutenant Colonel
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"EVE" has a meta game - most all the talk about a "meta-game" for PS2 was people who sisnt know what they were talking about.
Its totally possible that someday PS2 will have a meta-game - but thats not the discussion that its ready for.
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Wherever you went - Here you are. |
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2013-03-27, 11:10 PM | [Ignore Me] #6 | ||
First Sergeant
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any game has meta game.
in the case of ps2 it is richer at the level of individual tactics and character development. people who say there isn't one don't know what they're talking about. it's pretty easy to do a little research and find out what it means. this isn't the sound of one hand clapping here. |
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2013-03-28, 07:53 AM | [Ignore Me] #10 | ||
Corporal
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it's yet to happen, devs talk a positive game but are slow to deliver, unless of course you need a dildo decal or pink camo with matching one shot gun/launcher, i forgot they also deliver bugs by the boat load
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2013-03-28, 08:10 AM | [Ignore Me] #11 | |||
Sergeant
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The meta is on twitter, facebook, google+, youtubez, twitch.tv, etc. |
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2013-03-28, 08:39 AM | [Ignore Me] #12 | ||
Major
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I haven't given up on it, I've just said what I have to say already, and a lot of other people have made great points as well.
The biggest problem with metagame in Planetside is simply that nothing in this game really affects the whole faction. How well you do comes down pretty much entirely to you and only you, and while that may be the wet dream of every randian psychopathy worshiper, it means that faction wide organization and cooperation isn't really something that comes first in this game. If you're in a great farming spot somewhere who cares if the enemy takes all your land in the meanwhile, you're getting tons of XP. The other big problem is that the resource system simply sucks. It looks at vehicles like some kind of special treat that you get for doing well. But that design philosophy has proven to be incredibly flawed, because the people that enjoy the hell out of playing infantry don't even want to get a vehicle when they do well, and the people who enjoy using vehicles a lot don't want to be told that they aren't allowed right now. That's why the whole vehicles for resources system just doesn't really mesh with the way people play. To some its of no consequence, to others it's pure frustration, ultimately nobody sees it as a reward. Instead of resources for the pulling of vehicles there should be an extensive system of logistics for keeping vehicles in the field that creates a lot more battlefield jobs. Let people have their vehicles, don't make it a pain to get them, make it a pain to keep them supplied if your faction is just bellyaching. Also we need to get away from the idea of restricting thing that people spend certs on when they aren't doing well. The reward for doing well or the penalty for doing badly needs to be something outside of your certs, so that you don't get locked out of the things you invested heavily into. Maybe holding certain facilities could grant additional infantry classes or vehicles that are the equivalent to a fully certed up standard class in power, but available to everyone regardless of whether they have that class specced out for every day use. That way you can actually promote people trying something new. For example, you capture a certain facility and you can pull a special type of NS Fighter from it, that's as good as a fully certed up ESF. That way if you're a real ESF fanatic you can spec up the ESF your faction has access to and permanently have access to the high end machine, but if you hold the factory that makes the advanced NS type your entire faction can enjoy that, and newer people can play with some top end gear. Similarly there could be special infantry classes or weapons that you can get that are essentially a high end version of an existing class. Like the NS Engineering suit has an AV Mana and a maxed out engineering tool standard, so if you capture the facility that makes that thing and you pull it from that facility you can now play with a fully pimped out engineer, even if you in reality have 0 certs in it. Something like that might be a lot of work, but I think it makes a lot more sense than trying to restrict what people can pull from the standard lineup. The standard lineup becomes your personal baseline. If you want to have top end gear at all times, regardless of what your faction holds you spec for it, but you can also try out some high end goodies if you grab them from a special factory. |
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2013-03-28, 08:49 AM | [Ignore Me] #13 | |||
Master Sergeant
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2013-03-28, 01:19 PM | [Ignore Me] #15 | |||
Sergeant Major
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metagame is just a buzzword. What I gather from people's responses is that they expect metagame to tie together the accomplishments from battles. So each battle is more than win/loss, kills/deaths, it has a meaning to it. Right now the "metagame" is to win a continent and gain a +10% resource bonus - which is meaningless. Add that to the fact that territories are won and lost in a heart beat, so that battle you won, is also meaningless and shallow. What the game needs is for battles have more meaning - resources that have meaning, consequences that have meaning, etc. The trick is to make them fair (so you dont end up locked out of a continent because someone zerged at 5am), and reward tactics over population but still have meaningful win conditions. Thats what was debated, and I dont see any of that in the lattice system. I think its a needed addition to keep the battles fun, but its not "metagame." Overhauling the resources system would be adding to the metagame . |
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